palutena

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Ground Attacks

Hitbox Image
Jab 1
8
24
--
Transitions to rapid jab as early as frame 13
3.0
8
4
--
-12
8—9
15
Hitbox Image
Rapid Jab
4/7/10...
--
--
--
0.6
4
-
--
--
4/7/10...
--
Hitbox Image
Rapid Jab Finisher
3
39
--
--
3.5
11
4
--
-32
3
36
Hitbox Image
Forward Tilt
14/24
59
--
Right-arm intangible 14—35
6.0/7.0
6/7
6/7
--
-28
14—23/24—35
24
Hitbox Image
Up Tilt
8...
55
--
--
1.4/4.5
4/7
3/4
Multi/Final
-27
8—22/24—25 (rehit: 3)
30
Hitbox Image
Down Tilt
14
39
--
--
8.5 (grounded opponents) // 5.0 (aerial opponents)
7
8
--
-17
14—27
12
Hitbox Image
Dash Attack
6
40
--
Head, torso, and arm invincibility on frame 5-6. Arm invincibility continues frame 7-16
11.0/7.0
8/7
10/7
Early/Late
-23/-21
6—9/10—17
23
Hitbox Image
Forward Smash
18
63
--
Charge hold is frame 10
16.0/13.0
10/9
11/9
Close/Far
-34/-36
18—20
43
Hitbox Image
Up Smash
18
63
--
Charge hold is frame 12. Damage values are Early(Close/Mid/Far)/Late(Close/Mid/Far).
(16.0%/12.0%/9.0%)/(13.0%/9.0%/7.0%)
10/9
11/8
Early/Late
-34/-37
18—29/30—35
28
Hitbox Image
Down Smash
17
68
--
Charge hold is frame 13
15.0/13.0
14/9
10/9
Close/Far
-41/-42
17—19
49

Aerial Attacks

Hitbox Image
Neutral Air
5...
51
12
Autocancels on frame 1-3 and 40 onward. Final hitbox has an inner and outer circle as of 7.0.0 -- inner circle only hits aerial opponents, outer circle only hits grounded opponents.
1.4/5.0
4/9
2/3
Multi/Final
-10/-9
5—27/29—30 (rehit: 4)
SH, FH, SHFF, FHFF
--
21
Hitbox Image
Forward Air
9
44
9
Autocancels on frame 1-3 and 24 onward
10.0
8
4
--
-5
9—11
SH, FH, SHFF, FHFF
FH
33
Hitbox Image
Back Air
8
49
10
Arm invinicibility on frame 7-10. Autocancels on frame 1-2 and 35 onward
12.0
11
5
--
-5
8—10
SH, FH, FHFF
FH
39
Hitbox Image
Up Air
10...
51
14
Autocancels on frame 1-2 and 42 onward
1.0/5.0
4/9
2/3
Multi/Final
-12/-11
10—22/24—25 (rehit: 3)
FH
--
26
Hitbox Image
Down Air
10
58
11
Autocancels on frame 1-2 and 48 onward
11.0
13
4
--
-7
10—11
FH
--
47

Special Attacks

Hitbox Image
Neutral B (Autoreticle)
24/30/36
67
--
Targets on frame 8
3.5
5
2
--
-24
24/30/36
31
Hitbox Image
Side B (Explosive Flame)
28/33/38/43/48/53/57
71
--
Area of explosion dictated on frame 1. Smash input for farther distance
1.5/5.5
4/9
-/3
Multi/Final
-2
28/33/38/43/48/53/57
14
Up B (Warp)
**
67
22
Invulnerable on frame 16-32. Total frames refers to ending on the ground.
--
--
--
--
--
**
--
Hitbox Image
Down B (Counter)
7 (Start of Counter/Reflect)
70
--
Invulnerable on frame 6. Counters/Reflects on frame 7-34
--
--
--
--
--
**
--
Hitbox Image
Hitbox Image
Counter, Attack/Reflect
4/--
36/34
--
Attack: Invulnerable on frame 1-5 in addition to counter freeze frames.
Reflect: Barrier lasts until frame 45 for additional reflects. Wind box on 1-11.
--
--
--
Attack/Reflect
--
4—6
30

Grabs / Throws

Hitbox Image
Grab
7
39
--
--
--
7—8
31
Hitbox Image
Dash Grab
10
47
--
--
--
10—11
36
Hitbox Image
Pivot Grab
11
42
--
--
--
11—12
30
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
20
44
--
--
9.0
Hitbox Image
Backward Throw
20
54
--
--
10.0
Hitbox Image
Up Throw
17
54
--
--
8.0
Hitbox Image
Down Throw
25
45
--
--
5.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
49
10
Intangible on frame 3-30
Air Dodge, Down
70
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
77
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
82
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
93
11-19
Intangible on frame 3-21
Air Dodge, Up
105
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 91
Gravity — 0.120
Walk Speed — 1.271
Run Speed — 2.077
Initial Dash — 2.035
Air Speed — 1.0
Total Air Acceleration — 0.115
SH / FH / SHFF / FHFF Frames — 34 / 50 / 24 / 35
Fall Speed / Fast Fall Speed — 1.55 / 2.48
Out of Shield, Neutral Air — 8 frames
Out of Shield, Back Air — 11 frames
Out of Shield, Forward Air — 12 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image