pichu

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Ground Attacks

Jab
2
16
--
Transitions to next Jab as early as frame 7.
1.2
4
2
--
-12
2—3
Forward Tilt
5
24
--
1.2 base recoil damage
8.0
11
8
--
-11
5—12
Up Tilt
7
23
--
--
5.0
6
6
--
-10
7—14
Down Tilt
7
18
--
--
6.0
6
6
--
-10
7—8
Dash Attack
6
34
--
--
8.0/6.0
7/6
8/6
Early/Late
-20
6—9/10—15
Forward Smash
16/19/22/25/28/31
49
--
Charge hold is frame 13. 2.4 base recoil damage
2.0/8.0
7/11
-/6
Multi/Final
-16
16—18/19—21/22—24/25—27/28—30/31—33
Up Smash
9
40
--
Ear intangibility on frame 9-11. Charge hold is frame 4.
14.0
10
10
--
-21
9—11
Down Smash
8/11/15/19/23
50
--
Invulnerable on frame 7-10. Charge hold is frame 4. 1.5 base recoil damage
1.5/8.0
7/11
2/6
Multi/Final
-21
8—9/11—12/15—16/19—20/23—24

Aerial Attacks

Neutral Air
3
39
7
Autocancels on frame 1-2 and 35 onward
7.0/5.0
7/6
3/3
Early/Late
-4/-4
3—9/10—27
Forward Air
10/14/18/22
39
12
Autocancels on frame 1-9 and 34 onward. 1.8 base recoil damage
3.5/3.5
8/8
2/2
Multi/Final
-10/-10
10—12/14—16/18—20/22—23
Back Air
5/11/15/19/26/30
54
18
Autocancels on frame 1-4 and 38 onward. 1.8 base recoil damage
2.0/2.5
7/7
2/2
Multi/Final
-16/-16
5—6/11—12/15—16/19—20/26—27/30—31
Up Air
4
26
11
Autocancels on frame 1-3 and 18 onward
4.0
5
3
--
-8
4—9
Normal Landing
Down Air
14
47
22
Ear intangibility on frame 14-17. Landing hit on frame 1. Autocancels on frame 32 onward. Recoil damage is 1.8 when hitbox comes out and 0.5 on landing
13.0/12.0/4.0
14/13/8
5/5/5
Early/Late/Landing
-16
14—17/18—26/1—2

Special Attacks

Ground Air
Neutral B (Thunderjolt)
18
51
--
0.8 base recoil damage
10.0/7.0—5.0
12/10—9
4/3—3
Projectile/Arc
-29/-30
18...
Side B (Skull Bash)
17
96/86
--
25 on hit endlag. Second total frames is from the air. Startup is 5 from charge release. 2.1 base recoil damage.
4.0—33.0
8—18
5—28
--
-20 to +3
17...
Up B (Agility)
**
53/70
24
Total frames is for one/two dashes ending on the ground. 0.6 base recoil damage on first dash, and 1.4 on second. Does not have a hitbox. 1.0 base recoil damage.
--
--
--
--
--
(No Hitbox)
Body hit
Down B (Thunder)
9/26
86/66
--
First total frames is if the bolt misses. Invulnerable on frame 26-35 if bolt hits and incurs 4.2 base recoil damage
4.0/14.0
8/15
2/13
Projectile/Discharge
-27
9/26

Grabs / Throws

Grab
6
31
--
--
--
Dash Grab
8
39
--
--
--
Pivot Grab
9
36
--
--
--
Pummel
1
18
--
0.1 base recoil damage. Total frames includes 14 frames of hitlag
1.4
Forward Throw
11/15/19/23/27
43
--
0.5 base recoil damage
1.5/6.0
Backward Throw
26
49
--
--
9.0
Up Throw
14/15
35
--
--
5.0/5.0
Down Throw
14/19
39
--
--
4.0/4.0

Dodges / Rolls

Spot Dodge
19/24
--
Invulnerable on frame 3-16
Forward Roll
28
--
Invulnerable on frame 4-14
Backward Roll
33
--
Invulnerable on frame 4-15
Neutral Air Dodge
42
10
Invulnerable on frame 2-26
Air Dodge, Down
60
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Down
65
11-19
Invulnerable on frame 2-19
Air Dodge, Left/Right
70
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Up
80
11-19
Invulnerable on frame 2-19
Air Dodge, Up
88
11-19
Invulnerable on frame 2-19

Misc Info

Weight — 62
Gravity — 0.140
Walk Speed — 1.302
Run Speed — 1.892
Initial Dash — 1.98
Air Speed — 1.029
Total Air Acceleration — 0.1
SH / FH / SHFF / FHFF Frames — 31 / 45 / 23 / 34
Fall Speed / Fast Fall Speed — 1.9 / 2.5
Out of Shield, Neutral Air — 6 frames
Out of Shield, Up Air — 7 frames
Out of Shield, Back Air — 8 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)