pikachu

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Ground Attacks

Hitbox Image
Jab
2
17
--
Transitions to next Jab as early as frame 7
1.4/1.2
4/4
3/2
--
-12/-13
2—3
14
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
6
29
--
--
9.0/8.0/10.0
11/11/12
9/8/10
Neutral/Down/Up
-14/-15/-13
6—8
21
Hitbox Image
Up Tilt
7
26
--
--
5.0
6
6
--
-13
7—13
13
Hitbox Image
Down Tilt
7
18
--
--
6.0
6
7
--
-4
7—8
10
Hitbox Image
Dash Attack
6
35
--
--
11.0/6.0
13/9
18/10
Early/Late
-11
6—8(9—12)
23
Hitbox Image
Forward Smash
15
53
--
Charge hold is frame 9
15.0/18.0/12.0
15/15/13
9/12/8
Early/late/latest
-29
15—16/17—19/20—29
24
Hitbox Image
Up Smash
10
44
--
Charge hold is frame 2
(14.0/13.0)/11.0/7.0
10/9/8
10/9/8
Clean/Mid/Late
-24
10—12/13—14/15—17
27
Hitbox Image
Down Smash
8/11/14/17/20/23
65
--
Charge hold is frame 2
2.0/3.0
7/7
3/3
Multi/Final
-39
8—9/11—12/14—15/17—18/20—21
44

Aerial Attacks

Hitbox Image
Neutral Air
3/9/15/21
38
9
Autocancels on frame 37 onward
1.7/3.5
7/8
2/2
Multi/Final
-7
3—6/9—12/15—18/21—22
SH, FH, FHFF
FH
16
Hitbox Image
Forward Air
11...
41
12
Autocancels on frame 1-4 and 32 onward
1.3/4.8
6/13
2/3
Multi/Final
-10/-9
11—25/27 (rehit: 3)
SH, FH, FHFF
FH
14
NormalHitbox Image LandingHitbox Image
Back Air
4/8/12/16/20/24
43
18
Landing hit on frame 1. Autocancels on frame 1-3 and 38 onward
1.0/3.5/4.0
4/11/5
2/2/5
Multi/Final/Landing
-12
4—5/8—9/12—13/16—17/20—21/24—25/1—2
SH, FH
FH
18
Hitbox Image
Up Air
4
26
14
Autocancels on frame 1-3 and 18 onward
6.0/5.0/4.0
6/5
3/3
Clean tail/Clean tip/Late
-11/-11
4—6/7—8
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
18
NormalHitbox Image LandingHitbox Image
Down Air
14
47
22
Landing hit on frame 1. Autocancels on frame 38 onward
13.0/12.0/4.0
14/13/8
5/5/5
Meteor/Late/Landing
-16
14—15/16—26/1—2
SH, FH
FH
21

Special Attacks

AerialHitbox Image
Neutral B (Thunderjolt)
19
51
--
--
6.0/4.8
9/9
3/3
Arc/Projectile
-20
19—52(53—85/86—114)
--
Hitbox Image
Side B (Skull Bash)
18/18
96/74
--
Startup is 10 on release. On hit endlag is 21 frames. On level ground, total frames is 96, 74 in the air.
10.0—21.4
8—13
10—19
Ground/Air
-11 to -2
18—52
44
Hitbox Image
Up B (Quick Attack)
15/29
52/66
24
Total frames assumes you end on the ground.
3.0/2.0
7/7
3/3
Early/Late
-33
15—19/29—33
19
ThunderHitbox Image Body HitHitbox Image
Down B (Thunder)
13/**
86/74
--
First total frames is when the thunder bolt misses you. Invulnerable on frame 34-43 if bolt hits you. Spikes on frames 13—15.
6.0/8.0/15.0
11/15
3/14
Projectile Early / Projectile Late / Contact
-26
13—15(16—85): Early // 21—23(24—93): Late // 1-2: Contact
84

Grabs / Throws

Hitbox Image
Grab
7
36
--
--
--
7—8
28
Hitbox Image
Dash Grab
11
44
--
--
--
11—12
32
Hitbox Image
Pivot Grab
12
39
--
--
--
12—13
26
Hitbox Image
Pummel
1
16
--
Total frames includes 11 frames of hitlag
1.0
Hitbox Image
Forward Throw
11/15/19/23/30
43
--
--
2.0/2.0
Hitbox Image
Backward Throw
26
49
--
--
9.0
Hitbox Image
Up Throw
14/16
35
--
--
3.0/5.0
Hitbox Image
Down Throw
29
51
--
--
5.0

Dodges / Rolls

Spot Dodge
19/24
--
Intangible on frame 3-16
Forward Roll
28
--
Intangible on frame 4-14
Backward Roll
33
--
Intangible on frame 4-15
Neutral Air Dodge
50
10
Intangible on frame 2-26
Air Dodge, Down
69
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Down
76
11-19
Intangible on frame 2-19
Air Dodge, Left/Right
85
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Up
97
11-19
Intangible on frame 2-19
Air Dodge, Up
109
11-19
Intangible on frame 2-19

Misc Info

Stats
Weight — 79
Gravity — 0.095
Walk Speed — 1.302
Run Speed — 2.039
Initial Dash — 1.98
Air Speed — 0.957
Total Air Acceleration — 0.1
SH / FH / SHFF / FHFF Frames — 38 / 53 / 26 / 37
Fall Speed / Fast Fall Speed — 1.55 / 2.48
Out of Shield, Neutral Air — 6 frames
Out of Shield, Back Air or Up Air — 7 frames
Out of Shield, Up Smash — 10 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image