piranha plant

Menu

Ground Attacks

Hitbox Image
Jab 1
2
19
--
Transitions to jab 2 on frame 5
2.4
10
3
--
-13
2—3
16
Hitbox Image
Jab 2
2
20
--
Transitions to jab 3 as early as frame 8 and rapid as early as frame 7
2.2
5
3
--
-15
2—3
17
Hitbox Image
Jab 3
7
25
--
--
4.4
--
10
5
-13
7—8
17
Hitbox Image
Rapid Jab
6/10/14...
--
--
--
0.6
4
5
--
**
6/10/14...
--
Hitbox Image
Rapid Jab Finisher
7
40
--
--
3.4
--
15
4
-29
6—7
33
Hitbox Image
Forward Tilt 1
7
27
--
Transitions to F-tilt 2 as early as frame 12
5.5
8
6
--
-14
7—8
19
Hitbox Image
Forward Tilt 2
5
31
--
--
6.0
9
6
--
-20
5—6
25
Hitbox Image
Up Tilt
6
26
--
Head intangibility on frame 6-13
9.0/7.0
7/7
9/7
Head/Body
-11/-13
6—13
13
Hitbox Image
Down Tilt
9
26
--
--
6.0/7.0
6/7
6/7
Close/Far
-10/-10
9—11
15
Hitbox Image
Dash Attack
7
47
--
--
10.0/7.0
8/7
12/9
Early/Late
-28
7—9/10—14
33
Hitbox Image
Forward Smash
16
51
--
Head intangibility on frame 16-17. Charge hold is frame 5
15.0/19.0
10/13
10/13
Close/Far
-25/-22
16—17
34
Hitbox Image
Up Smash
12/16
51
--
Head intangibility on frame 12-18. Charge hold is frame 6
3.0/12.0
5/10
3/8
--
-27
12—15/16—18
33
Hitbox Image
Down Smash
10/14
43
--
Charge hold is frame 5
12.0/14.0
9/10
8/10
--
-24
10—11/14—15
28

Aerial Attacks

Hitbox Image
Neutral Air
8/11/14/17/18
47
15
Autocancels on frame 1-4 and 40 onward
2.0/3.0
4/9
2/2
Multi/Final
-13/-13
8—17/18—19
FH
--
28
Hitbox Image
Forward Air
7
44
13
Autocancels on frame 1-2 and 36 onward
9.0/11.0
7/8
4/4
Close/Far
-9/-9
7—9
FH
FH
35
Hitbox Image
Back Air
14
61
16
Autocancels on frame 1-4 and 43 onward
14.5
10
5
--
-11
14—15
FH
--
46
Hitbox Image
Up Air
7
38
10
Autocancels on frame 22 onward. Head and stem intangibility 7—9.
10.0
7
4
--
-6
7—9
SH, FH, SHFF, FHFF
FH
29
Hitbox Image
Down Air
9
44
18
Autocancels on frame 1-2 and 33 onward
11.0/9.0
8/7
4/4
Early/Late
-14/-14
9—11/12—14
FH, FHFF
FH
30

Special Attacks

Hitbox Image
Neutral B (Ptooie)
9
--
--
To blow away is 41 total frames. Earliest you can blow away is on 22. Endlag is 18 if projectile makes contact. Eating projectile is 44 frames or 30 if it's close to you. Ptooie can eat a single attack of up to 10% while hovering before being knocked down (like damage based armor but for a projectile).
14.0/18.0/15.3
12/14/12
13/6/5
Initial/Blown Away/After Bounce
+6/-3
9...
--
Hitbox Image
Side B (Poison Breath)
10(+11)
38
--
10 frames to enter charge state, 11 startup from charge. Hitbox lasts 82 frames at no charge. Cloud grows from frame 1-25 and slowly moves, stops moving on frame 45. Wind box 12-25.
!!!
0
3
--
**
21—102
--
Hitbox Image
Side B, Full Charge (Poison Breath, Full Charge)
10
48
--
Cloud deals damage every 4 frames at first then every 7 towards the end. Hitbox lasts 122 frames. Takes 95 frames to reach full charge. Takes 2 frames to cancel charge with hield. Cloud grows from frame 1-25 and slowly moves, stops moving on frame 75. Wind box 12-25.
!!!
0
3
--
**
21—142
--
Hitbox Image
Up B (Piranhacopter)
13...
--
20
16-55/56-61/62-67 are rehitting hitboxes, rehit rate of 6.
1.2/4.0
4/--
2/--
Hit 1/Multihits (Early)/Multihits (Mid)/Multihits (Late)/Final Hit
**
13-14/15/16-55/56-61/62-67
--
Hitbox Image
Down B (Long Stem Strike)
2(+18)
39/49
--
Startup is 2 upon reaching target. Reaches full charge on frame 78. Takes 18 frames to enter charge state Endlag on hit is 39, or 49 if you tipped over. Endlag on whiff is 49 or 59 if you tipped over. Head intangibility begins on frame 3 of travel or frame 1 of reaching a target, whichever comes first. Pot damage-based armor begins on frame 18, 15% (18% in 1v1).
8.4—26.0
7—17
8—22
--
-31 to -17 (-10 more when tipped over)
**
--
Hitbox Image
Footstool Attack
13
22
--
Occurs whenever Piranha Plant is footstooled while crouching.
4.0
--
--
--
--
5—6
16

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
9
36
--
--
--
9—10
26
Hitbox Image
Pummel
**
**
**
**
**
Hitbox Image
Forward Throw
13/14
31
--
--
**
Hitbox Image
Backward Throw
19
34
--
--
**
Hitbox Image
Up Throw
20
49
--
--
**
Hitbox Image
Down Throw
20/30/31
47
--
--
**

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
42
10
Intangible on frame 3-30.
Air Dodge, Down
58
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
66
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
69
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
81
11-19
Intangible on frame 3-21.
Air Dodge, Up
88
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 112
Gravity — 0.140
Walk Speed — 0.76
Run Speed — 1.72
Initial Dash — 1.82
Air Speed — 1.0
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 31 / 45 / 23 / 34
Fall Speed / Fast Fall Speed — 1.95 / 2.73
Out of Shield, Up Air or Forward Air — 10 frames
Out of Shield, Neutral Air — 11 frames
Out of Shield, Down Air or Up Smash or Neutral B(Air) — 12 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Special Fall and Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image