Pokemon Trainer: Charizard

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Ground Attacks

Jab 1
4
22
--
Transitions to jab 2 as early as frame 7
2.5
7
4
--
-14
4—5
Jab 2
5
25
--
Transitions to jab 3 as early as frame 8
2.5
6
4
--
-16
5—6
Jab 3
7
33
--
--
5.0
9
6
--
-20
7—8
Forward Tilt
12
37
--
--
7.0/11.0
7/8
7/10
Close/Far
-18/-15
12—13
???
Up Tilt
9
33
--
--
8.0
7
8
--
-16
9—12
Down Tilt
9
30
--
--
10.0
10
10
--
-11
9—10
Dash Attack
10
39
--
--
13.0/10.0
9/8
17/14
Early/Late
-12
10—12/13—20
Forward Smash
22
69
--
Invulnerable on frame 20-24. Charge hold is frame 15
19.0/16.4
15/10
11/10
Close/Far
-36/-37
22/23—24
Up Smash
6/14
46
--
Charge hold is frame 2
5.0/11.0
6/8
4/8
Hit 1(Ground Only/Late) / Hit 2
-24
(6/7—9) / 14—19
Down Smash
14
60
--
Charge hold is frame 1
16.0
10
11
--
-35
14—16

Aerial Attacks

Neutral Air
8
39
10
Autocancels on frame 1-3 and 31 onward
9.0/12.0
7/9
4/5
Close/Far
-6/-5
8—20
Forward Air
8
45
19
Autocancels on frame 1-4 and 35 onward
12.0/13.0
9/9
5/5
Close/Far
-14/-14
8—9/10—11
Back Air
14
45
20
Autocancels on frame 1-3 and 44 onward
11.0/14.0/16.0
8/10/10
4/5/6
Close/far/farther
-16/-15/-14
14/15—16
Up Air
12
45
13
Head intangibility on frame 11-15. Autocancels on frame 1-3 and 38 onward
13.0
9
5
--
-8
12—15
Down Air
18
51
21
Autocancels on frame 1-5 and 42 onward
14.0/8.0
10/7
5/4
Early/Late
-16/-17
18—21/22—25

Special Attacks

Neutral B (Flamethrower)
19/26/33/40
70
--
Startup and total frames are the minimum. Endlag is 27 from extended use
2.0/1.0
4/4
2/2
Close/Far
-24
19—22/26—29/33—36/40—43
Side B (Flare Blitz)
23/24
101
--
58 endlag on hit if nothing catches your fall first. Lands on 48 on level ground and can input a wakeup move on 73. Total frames is when you don't hit anything. Explosion is frames 2—4 after connecting.
6.0/18.0
6/15
-/6
--
-52/-66
23—52
Up B (Fly)
9/16/19/22/25/27
--
30
Super armor on frame 4-15
5.0/2.0/4.0
6/4/5
6/3/5
--
--
9—10/16/19/22/25/27—28
Down B (Pokemon Change)
--
39
--
Invulnerable on frame 1-25. ~140 frame period before you can change again.
--
--
--
--
--
**

Grabs / Throws

Grab
8
39
--
--
--
Dash Grab
11
45
--
--
--
Pivot Grab
12
42
--
--
--
Pummel
2
21
--
Total frames includes 15 frames of hitlag
1.6
Forward Throw
27
59
--
--
10.0
Backward Throw
26
32
--
--
10.0
Up Throw
52/58
79
--
--
8.0/3.0
Down Throw
24/30/36/42/48/55
76
--
--
1.0

Dodges / Rolls

Spot Dodge
23/28
--
Invulnerable on frame 3-18
Forward Roll
32
--
Invulnerable on frame 4-16
Backward Roll
37
--
Invulnerable on frame 5-17
Neutral Air Dodge
49
10
Invulnerable on frame 3-30
Air Dodge, Down
70
11-19
Invulnerable on frame 3-22
Air Dodge, Diagonally Down
78
11-19
Invulnerable on frame 3-22
Air Dodge, Left/Right
85
11-19
Invulnerable on frame 3-22
Air Dodge, Diagonally Up
99
11-19
Invulnerable on frame 3-22
Air Dodge, Up
105
11-19
Invulnerable on frame 3-22

Misc Info

Weight — 116
Gravity — 0.110
Walk Speed — 1.187
Run Speed — 2.2
Initial Dash — 2.288
Air Speed — 1.103
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 33 / 48 / 24 / 34
Fall Speed / Fast Fall Speed — 1.52 / 2.432
Out of Shield, Up Smash — 6 frames
Out of Shield, Up B — 9 frames
Out of Shield, Neutral Air or Forward Air — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)