Pokemon Trainer: Ivysaur

Menu

Ground Attacks

Hitbox Image
Jab 1
7
27
--
Transitions to Jab 2 as early as frame 10.
2.0
6
3
--
-17
7—8
19
Hitbox Image
Jab 2
5
27
--
Transitions to Rapid jab as early as frame 10.
2.0
4
3
--
-19
5—6
21
Hitbox Image
Rapid Jab
4/7/10...
--
--
--
0.5
4
3
--
--
4/7/10...
--
Hitbox Image
Rapid Jab Finisher
4
39
--
--
2.0
9
3
--
-32
4—5
34
Hitbox Image
Forward Tilt
10/12/14/16/18/20/22
45
--
--
1.5/2.0
4/10
3/3
Multi/Final
-20
10/12/14/16/18/20/22
23
Hitbox Image
Up Tilt
7
32
--
--
7.0
7
7
--
-18
7—13
19
Hitbox Image
Down Tilt
4
31
--
--
5.5
6
6
--
-21
4—6
25
Hitbox Image
Dash Attack
4
43
--
--
12.0/10.0
9/8
11/10
Early/Late
-27
4—11/12—19
24
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
15
59
--
Charge hold is frame 9
16.0/14.0
10/10
11/10
Early/Late
-33
15—18/19—20
39
Hitbox Image
Up Smash
26
59
--
Charge hold is frame 7
17.0
11
11
--
-21
26—29
30
* Does not include model scaling *Hitbox Image
Down Smash
13
45
--
Charge hold is frame 6
8.0/10.0/12.0
7/8/9
6/7/8
close/far/farther
-26/-25/-24
13—14
31

Aerial Attacks

Hitbox Image
Neutral Air
7/10/13/16/19/22/25/28
41
16
Autocancels on frame 1-3 and 41 onward
1.0/2.0
4/9
2/2
Multi/Final
-14/-14
7—26/28—29
FH
FH
12
Hitbox Image
Forward Air
14
48
13
Autocancels on frame 1-2 and 39 onward
12.0
9
5
--
-8
14—18
SH, FH
FH
30
Hitbox Image
Back Air
7/13
43
7
Autocancels on frame 1-6 and 43 onward
3.0/6.0
5/7
2/3
--
-5/-4
7—9/13—15
FH
FH
28
Hitbox Image
Up Air
12
51
11
Autocancels on frame 41 onward
15.0
10
5
--
-6
12—13
FH
FH
38
Hitbox Image
Down Air
11
63
13
Autocancels on frame 1-2 and 52 onward
10.0
8
4
--
-9
11—12
FH
--
51

Special Attacks

GroundedHitbox Image AirHitbox Image
Neutral B (Bullet Seed)
7
44 ground (after last seed) / 31 air (after last seed)
--
Startup is initial launcher and then the timing each bullet spawns, not necessarily when they impact. Numbers refer to minimum use. Each
3.0/1.5/1.3/3.0
5/4/4/5
4/2/2/2
First/multi/later multi/final
-34
7, 13—20, 19—26, 25—32, 31—38...
6
TiltHitbox Image SmashHitbox Image
Side B (Razor Leaf)
24
48
--
--
8.0/6.0/4.0
7/6/5
3/3/2
Early/late/later
-14
24-34/35-53/54-73
--
Up B (Vinewhip)
15
47
--
Tethers on frame 13. Does not induce special fall.
11.0/13.0
8/9
10/12
Close/Far
-22/-20
15—17
30
Down B (Pokemon Change)
--
39
--
Invulnerable on frame 1-25. ~140 frame period before you can change again.
--
--
--
--
--
**
--

Grabs / Throws

Hitbox Image
Grab
13
42
--
--
--
13—14
28
Hitbox Image
Dash Grab
13
48
--
--
--
13—14
34
Hitbox Image
Pivot Grab
13
44
--
--
--
13—14
30
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
16/17
37
--
--
5.0/5.0
Hitbox Image
Backward Throw
20
35
--
--
12.0
Hitbox Image
Up Throw
20/21
39
--
--
4.0/5.0
Hitbox Image
Down Throw
19
34
--
--
7.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15
Backward Roll
35
--
Intangible on frame 5-16
Neutral Air Dodge
56
10
Intangible on frame 3-29
Air Dodge, Down
76
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
84
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
93
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
110
11-19
Intangible on frame 3-21
Air Dodge, Up
124
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 96
Gravity — 0.082
Walk Speed — 1.103
Run Speed — 1.595
Initial Dash — 1.903
Air Speed — 0.998
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 39 / 54 / 27 / 38
Fall Speed / Fast Fall Speed — 1.38 / 2.208
Out of Shield, Neutral Air or Back Air or Neutral B(Air) — 10 frames
Out of Shield, Down Air — 14 frames
Out of Shield, Up Air or Up B or Down Tilt — 15 frames
Shield Grab (Grab, post-Shieldstun) — 17 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered ledgeHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image