Pokemon Trainer: Ivysaur

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Ground Attacks

Jab 1
7
27
--
Transitions to Jab 2 as early as frame 10.
2.0
6
3
--
-17
7—8
Jab 2
5
27
--
Transitions to Rapid jab as early as frame 10.
2.0
4
3
--
-19
5—6
Rapid Jab
4/7/10...
--
--
--
0.5
4
3
--
--
4/7/10...
Rapid Jab Finisher
4
39
--
--
2.0
9
3
--
-32
4—5
Forward Tilt
10/12/14/16/18/20/22
45
--
--
1.5/2.0
4/10
3/3
Multi/Final
-20
10/12/14/16/18/20/22
Up Tilt
7
32
--
--
7.0
7
7
--
-18
7—13
Down Tilt
4
31
--
--
5.5
6
6
--
-21
4—6
Dash Attack
4
43
--
--
12.0/10.0
9/8
11/10
Early/Late
-27
4—11/12—19
Forward Smash
15
59
--
Charge hold is frame 9
16.0/14.0
10/10
11/10
Early/Late
-33
15—18/19—20
Up Smash
26
59
--
Charge hold is frame 7
17.0
11
11
--
-21
26—29
Down Smash
13
45
--
Charge hold is frame 6
8.0/10.0/12.0
7/8/9
6/7/8
close/far/farther
-26/-25/-24
13—14

Aerial Attacks

Neutral Air
7/10/13/16/19/22/25/28
41
16
Autocancels on frame 1-3 and 41 onward
1.0/2.0
4/9
2/2
Multi/Final
-14/-14
7—26/28—29
Forward Air
14
48
13
Autocancels on frame 1-2 and 39 onward
12.0
9
5
--
-8
14—18
Back Air
7/13
43
7
Autocancels on frame 1-6 and 43 onward
3.0/6.0
5/7
2/3
--
-5/-4
7—9/13—15
Up Air
12
51
11
Autocancels on frame 41 onward
15.0
10
5
--
-6
12—13
Down Air
11
63
13
Autocancels on frame 1-2 and 52 onward
10.0
8
4
--
-9
11—12

Special Attacks

Grounded Startup Aerial Startup
Neutral B (Bullet Seed)
7/13/20/26/32/38...
79
--
Startup is initial launcher and then the timing each bullet spawns, not necessarily when they impact. Numbers refer to minimum use.
3.0/1.5/1.3/3.0
5/4/4/5
4/2/2/2
First/multi/later multi/final
-34
7—8/13/20/26/32/38...
Side B (Razor Leaf)
22
46
--
--
8.0/6.0/4.0
7/6/5
3/3/2
Early/late/later
-14
22—33/34—52/53—71
Up B (Vinewhip)
15
--
47
Tethers on frame 13. Does not induce special fall.
11.0/13.0
8/9
10/12
Close/Far
-22/-20
15—17
Down B (Pokemon Change)
--
39
--
Invulnerable on frame 1-25. ~140 frame period before you can change again.
--
--
--
--
--
**

Grabs / Throws

Grab
13
42
--
--
--
Dash Grab
13
48
--
--
--
Pivot Grab
13
44
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
16/17
37
--
--
5.0/5.0
Backward Throw
20
35
--
--
12.0
Up Throw
20/21
39
--
--
4.0/5.0
Down Throw
19
34
--
--
7.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
56
10
Invulnerable on frame 3-29
Air Dodge, Down
76
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
84
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
93
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
110
11-19
Invulnerable on frame 3-21
Air Dodge, Up
124
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 96
Gravity — 0.082
Walk Speed — 1.103
Run Speed — 1.595
Initial Dash — 1.903
Air Speed — 0.998
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 39 / 54 / 27 / 38
Fall Speed / Fast Fall Speed — 1.38 / 2.208
Out of Shield, Neutral Air or Back Air or Neutral B(Air) — 10 frames
Out of Shield, Down Air — 14 frames
Out of Shield, Up Air or Up B or Down Tilt — 15 frames
Shield Grab (Grab, post-Shieldstun) — 17 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)