Pokemon Trainer: Squirtle

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Ground Attacks

Jab 1
2
16
--
Transitions to Jab 2 as early as frame 5
2.0
7
3
--
-11
2—3
Jab 2
4
24
--
Transitions to Jab 3 as early as frame 10
1.5
5
3
--
-17
4—5
Jab 3
5
31
--
--
4.0
11
5
--
-21
5—6
Forward Tilt
5
18
--
--
5.0
6
6
--
-6
5—6
Up Tilt
5
19
--
--
5.0
6
6
--
-8
5—6
Down Tilt
8
29
--
--
9.0
7
9
--
-12
8—13
Dash Attack
8
35
--
--
8.0/7.0
7/7
11/7
Early/Late
-16
8—11/12—17
Forward Smash
20
49
--
Charge hold is frame 5
15.0
12
10
--
-19
20—21
Up Smash
19/21
65
--
Charge hold is frame 5
3.0/13.0/10.0
5/9/9
3/9/8
First/Early/Late
-35
19/21—22/(22—23/24—25)
Down Smash
18
41
--
Charge hold is frame 6
13.0
9
9
--
-13
18—19/24—25

Aerial Attacks

Neutral Air
4
41
8
Autocancels on frame 1-3 and 35 onward
10.0/7.0
8/7
4/3
Early/Late
-4/-5
4—6/7—26
Forward Air
5
35
6
Autocancels on frame 1-4 and 35 onward
7.0/6.0
7/6
3/3
Early/Late
-3/-3
5—6/7—14
Back Air Landing
Back Air
5/7/9/11/13/15
35
18
Landing hit on frame 1. Autocancels on frame 1-4 and 22 onward
1.0/6.0/2.0
4/7/9
2/3/3
Multi/Final/Landing
-15
5/7/9/11/13/15—16
Up Air
5
29
6
Autocancels on frame 20 onward
7.0
7
3
--
-3
5—9
Down Air
6/9/12/15/18/22
44
16
Autocancels on frame 1-5 and 35 onward
1.5/4.0
4/11
2/3
Multi/Final
-14/-13
6/9/12/15/18/22

Special Attacks

Neutral B (Watergun)
26
63
--
From a charging state, startup is 7 and total frames is 44. Takes 64 frames to fully charge.
--
--
--
--
--
24—**
Side B (Withdraw)
23
--
--
26 endlag on hit. 34 endlag to cancel the move manually. Armor begins on 22. Getting footstooled places Squirtle in a ~155 frame helpless animation.
13.0—13.9
7
8
--
-18
22—41/22—61
Up B (Waterfall)
9/14/19/24/29/34/39/43
--
30
--
1.3/3.0
4/5
3/4
Multi/Final
--
9/14/19/24/29/34/39/43—44
Down B (Pokemon Change)
--
39
--
Invulnerable on frame 1-25. ~140 frame period before you can change again.
--
--
--
--
--
**

Grabs / Throws

Grab
6
34
--
--
--
Dash Grab
8
39
--
--
--
Pivot Grab
9
37
--
--
--
Pummel
1
15
--
Total frames includes 11 frames of hitlag
1.0
Forward Throw
11/13
34
--
--
2.0/6.0
Backward Throw
27
44
--
--
8.0
Up Throw
16/18
37
--
--
2.0/5.0
Down Throw
22/30
46
--
--
2.0/5.0

Dodges / Rolls

Spot Dodge
19/24
--
Invulnerable on frame 3-16
Forward Roll
28
--
Invulnerable on frame 4-14
Backward Roll
33
--
Invulnerable on frame 4-15
Neutral Air Dodge
53
10
Invulnerable on frame 2-26
Air Dodge, Down
79
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Down
87
11-19
Invulnerable on frame 2-19
Air Dodge, Left/Right
90
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Up
105
11-19
Invulnerable on frame 2-19
Air Dodge, Up
114
11-19
Invulnerable on frame 2-19

Misc Info

Weight — 75
Gravity — 0.128
Walk Speed — 1.281
Run Speed — 1.76
Initial Dash — 1.936
Air Speed — 1.01
Total Air Acceleration — 0.105
SH / FH / SHFF / FHFF Frames — 34 / 51 / 24 / 37
Fall Speed / Fast Fall Speed — 1.35 / 2.16
Out of Shield, Neutral Air — 7 frames
Out of Shield, Forward Air or Back Air or Up Air — 8 frames
Out of Shield, Up B or Down Air — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)