Pyra

Menu

Ground Attacks

Hitbox Image
Jab 1
3
21
--
transitions to jab 2 on frame 7
3.0
6
4
--
-14
3—5
16
Hitbox Image
Jab 2
5
31
--
Transitions to jab 3 on frame 14 or Rapid on 13
2.0
5
3
--
-23
5—6
25
Hitbox Image
Jab 3
5
35
--
--
5.0
9
6
--
-24
5—7
28
Hitbox Image
Rapid Jab
9/13/17...
--
--
--
0.6
4
4
--
--
9/13/17...
--
Hitbox Image
Rapid Jab Finisher
6
37
--
--
5.0
11
6
--
-25
6—7
30
Hitbox Image
Forward Tilt
12
37
--
--
11.5
10
15
Early/Late
-10/-9
12—13
24
StandardHitbox Image InterpolatedHitbox Image
Up Tilt
11
39
--
--
9.5
10
9
--
-19
11—16
23
Hitbox Image
Down Tilt
9
26
--
--
6.0/8.0
8/9
6/8
Close/Far
-11/-9
9—11
15
Hitbox Image
Dash Attack
17
52
--
--
10.5/12.5
*/10
*/17
Closest/Far
-18
17—18
34
StandardHitbox Image InterpolatedHitbox Image
Forward Smash
20
67
--
charge hold on frame 5
20.0
16
13
--
-34
20—23
44
Hitbox Image
Up Smash
15/17
66
--
Charge hold is frame 6
3.5/13.5/12.0
5/10
4/9
hit 1/early hit 2/late hit 2
-47/-40
15—16/17—23/24—33
33
Hitbox Image
Down Smash
12/18
47
--
Charge hold on frame 2. Blade and leg can both hit the same shield. Third and fourth advantage assume this scenario, first and second are single, far hits.
11.0/13.5/8.0/10.0
10/11/9/10
8/9/6/7
blade close/far / leg close/far
-26/-28/-20/-22
12—14/18—20
27

Aerial Attacks

Hitbox Image
Neutral Air
11
56
15
Autocancels on frame 1-10 and 41 onward
10.0/8.0
10/9
4/4
Early/Late
-11/-11
11—16(17—22)
FH
--
34
Hitbox Image
Forward Air
11
48
14
autocancels on frame 1-2 and 46 onward
12.0
10
5
--
-9
11—14
FH
--
34
Hitbox Image
Back Air
16
49
14
autocancels on frame 1-5 and 38 onward
14.0/12.0
11
5
Early/Late
-9
16—17(18)
SH, FH
--
31
Hitbox Image
Up Air
13
57
8
autocancels on frame 25 onward
10.0
10
4
--
-4
13—17
SH, FH, SHFF, FHFF
--
40
StandardHitbox Image InterpolatedHitbox Image
Down Air
17
65
14
autocancels on frame 1-4 and 34 onward
12.0/14.0/12.0
10/11
5/5
Early/Clean/Late
-9/-9
17/18/19—20
SH, FH
--
45

Special Attacks

1st ChargeHitbox Image 2nd ChargeHitbox Image 3rd ChargeHitbox Image
Neutral B (Flame Nova)
13/27/33—56/68/78/87/94
58—117
FN1) 49 from release
FN2) 61 from release
FN3) 69 from release
--
--
FN1) 3.0/7.0
FN2) 4.0/10.0
FN3) 5.0/13.0
5/7 — 6/10
4/7 — 6/12
multihit/final
-18 — -11
...
FN1) 4—6/12—14/18—20/26—32
FN2) 7—9/14—16/20—22/25—27/30—32/38—44
FN3) 7—9/13—15/19—21/24—26/29—31/34—36/38—40/45—52
6
StartHitbox Image EndHitbox Image
Side B (Blazing End)
14/16...74
55 ground, 50 air
--
Pyra has a hitbox on startup from 14—15 before throwing the sword. Sword catch animation is 14 frames, but can be avoided by dodging, in shield, etc. The sword exerperiences its own hitlag at irregular intervals. There are technically as many startup values on the way to the final hit as there are ways to hit somebody. If the blade hits nothing, the final hit is always on 74, and begins returning on 101.
8.0/1.5/0.8/10.0
*/4/4/10
*/2/2/4
wrist/early multi/late multi/final
**
**
--
Hitbox Image
Up B (Prominence Revolt)
13/41
--
54
Landing hits are 1/2-6/7-11 (sword/clean flame pillar/late flame pillar). Late hits of flame pillar do 5.0/4.0% damage.
4.0 / 5.0 / 2.0 / 9.0
8/6/*/7
5/6/*/4
rising/falling/landing
-48
13—15/41—...
--
Hitbox Image
Down B (Swap to Mythra)
--
32
--
Invulnerable on frame 6-18.
--
--
--
--
--
--
--

Grabs / Throws

Hitbox Image
Grab
7
37
--
--
--
7—8
29
Hitbox Image
Dash Grab
12
44
--
--
--
12—13
31
Hitbox Image
Pivot Grab
13
39
--
--
--
13—14
25
Hitbox Image
Pummel
1
19
--
total frames includes 14 frames of hitlag (plus one in 1v1)
1.5
Hitbox Image
Forward Throw
10/11
27
--
--
3.5/5.5
Hitbox Image
Backward Throw
15/17
35
--
--
3.0/4.0
Hitbox Image
Up Throw
9
29
--
--
5.0
Hitbox Image
Down Throw
20/28
48
--
--
4.0/4.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
49
**
Intangible on frame 3-30
Air Dodge, Down
68
**
Intangible on frame 3-21
Air Dodge, Diagonally Down
75
**
Intangible on frame 3-21
Air Dodge, Left/Right
83
**
Intangible on frame 3-21
Air Dodge, Diagonally Up
97
**
Intangible on frame 3-21
Air Dodge, Up
109
**
Intangible on frame 3-21

Misc Info

Stats
Weight — 98
Gravity — 0.078
Walk Speed — 0.92
Run Speed — 1.38
Initial Dash — 1.69
Air Speed — 1.1
Total Air Acceleration — 0.065
SH / FH / SHFF / FHFF Frames — 39 / 47 / 26 / 32
Fall Speed / Fast Fall Speed — 1.62 / 2.592
Out of Shield, Up B — 13 frames
Out of Shield, Neutral Air or Forward Air or Shield-Drop Jab — 14 frames
Out of Shield, Up Smash — 15 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Up B ApexHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image