richter

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Ground Attacks

Jab 1
5
29
--
Transitions to Jab 2 on frame 11. Transitions to Whip dangle from 9.
2.0
7
3
--
-21
5
Jab 2
3
29
--
Transitions to rapid jab on frame 10.
2.0
5
3
--
-23
3—4
Rapid Jab
9/12/15...
--
--
--
0.5
4
--
--
--
**
Rapid Jab Finisher
3
44
--
--
2.5
10
4
--
-37
**
Whip Dangle
--
--
--
Can initiate from Jab, F-Tilt, and all three smash attacks. 19 lag from putting it away.
1.0/1.5
0/0
3/3
Chain/Ball
**
**
Forward Tilt
12
30
--
--
10.0/12.0
8/9
10/11
Chain/Ball
-8/-7
12—13
Up Tilt
10
37
--
--
10.0
8
10
--
-17
10—22
Down Tilt 1
7
44
--
Can cancel hitlag from first hit with second.
5.0
6
6
--
-31
7—23
Down Tilt 2
8
57/43
--
Total frames is 57 on level ground. 43 if you go over an edge.
7.0/3.5
8/5
7/4
Early/Late
-42/-28
8—28
Dash Attack
10/13/16/19/22/24
54
--
--
1.7/3.5
4/5
-/4
--
-26
10/13/16/19/22/24
Forward Smash
24
62
--
Charge hold is frame 5
14.0/18.0
11/13
10/12
Chain/Ball
-28/-26
24—25
Up Smash
18
55
--
Charge hold is frame 2
14.0/16.0
10/10
10/11
Chain/Ball
-27/-26
18—20
Down Smash
14/20
55
--
Charge hold is frame 2
**
12.0/16.0
9/10
8/11
Chain/Ball
14—15/20—21

Aerial Attacks

Neutral Air
8/11/14/17/20/23/26
42
14
Autocancels on frame 1-6 and 36 onward
1.0/4.0
4/5
2/3
Multi/Final
-12/-11
8/11/14/17/20/23/26
Forward Air
14
39
10
Tethers on frame 13. Autocancels on frame 29 onward
10.0/12.0/2.0
8/9/4
4/5/2
Chain/Ball/Arm
-6/-5/-8
14
Back Air
14
39
10
Tethers on frame 13. Autocancels on frame 28 onward
10.0/12.0/2.0
8/9/4
4/5/2
Chain/Ball/Arm
-6/-5/-8
14—15
Up Air
14
39
10
Tethers on frame 13. Autocancels on frame 1-11 and 28 onward
10.0/12.0/2.0
8/9/4
4/5/2
Chain/Ball/Arm
-6/-5/-8
14—16
Down Air
13
48
26
A hit results in 26 frames of endlag. Autocancels on frame 1-3 and 47 onward
12.0/7.0
10/7
5/3
Early/Late
-21/-23
13—14/15—36

Special Attacks

Neutral B (Axe)
30
66
--
--
15.0
15
15
--
-6
30—97
Side B (Cross)
19
44
--
9 frame animation of catching the cross if no other action is being performed.
8.0/6.0/5.0
7/7/6
3/3/3
Smash/Tilt/Return
-15
19—64
Up B (Uppercut)
6/9/12/15/18/21
--
26
--
2.0/1.5/6.0
6/4/6
-/3/6
First/Multi/Final
**
6/9/12/15/18/21
Down B (Holy Water)
18
45
--
Lands on level ground at frame 32 if nothing is in the way.
2.0—2.9
4
2
--
**
18...
Holy Water Explosion
1/4/7/15/23/31/39/47/55
--
--
Only explodes on contact with the ground or a wall. Bounces up off shields and hitboxes but does not disappear. Simon's explosion is Fire-type damage, Richter's explosion is Aura-type damage.
1.4
**
**
--
**
1/4/7/15/23/31/39/47/55

Grabs / Throws

Grab
10
37
--
--
--
Dash Grab
13
45
--
--
--
Pivot Grab
14
42
--
--
--
Pummel
1
18
**
Total frames includes 13 frames of hitlag
1.3
Forward Throw
24
41
--
--
7.0
Backward Throw
18
41
--
--
7.0
Up Throw
25/26
46
--
--
6.0/4.0
Down Throw
33
48
--
--
8.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15.
Backward Roll
35
--
Invulnerable on frame 5-16.
Neutral Air Dodge
46
10
Invulnerable on frame 3-29.
Air Dodge, Down
62
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Down
69
11-19
Invulnerable on frame 3-21.
Air Dodge, Left/Right
76
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Up
90
11-19
Invulnerable on frame 3-21.
Air Dodge, Up
104
11-19
Invulnerable on frame 3-21.

Misc Info

Weight — 107
Gravity — 0.085
Walk Speed — 0.76
Run Speed — 1.52
Initial Dash — 1.73
Air Speed — 0.94
Total Air Acceleration — 0.03
Fall Speed / Fast Fall Speed — 1.85 / 2.96
Out of Shield, Up B — 6 frames
Out of Shield, Neutral Air — 11 frames
Out of Shield, Jab — 16 frames
Shield Grab (Grab, post-Shieldstun) — 14 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)