ridley

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Ground Attacks

Hitbox Image
Jab 1
4
23
--
Transitions to Jab 2 on frame 7
2.0
7
3
--
-16
4—5
18
Hitbox Image
Jab 2
5
26
--
Transitions to Jab 3 on frame 10. Rapid on frame 9.
1.5
5
3
--
-18
5—6
20
Hitbox Image
Jab 3
4
35
--
--
5.0
11
6
--
-25
4—5
30
Hitbox Image
Rapid Jab
4/7/10...
--
--
--
0.7
4
--
--
**
**
--
Hitbox Image
Rapid Jab Finisher
4
45
--
--
2.0
9
3
--
-38
4—5
40
*Model Scaling Issues* Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
10
32
--
--
10.0/13.0
8/11
10/12
Close/Far
-12/-10
10—11
21
Hitbox Image
Up Tilt
8
29
--
Head and arm intangibility on frame 8-9. Wing intangibility on frame 8-12
7.0/9.0
7/7
7/9
--
-14/-12
8—12
17
Hitbox Image
Down Tilt
9
30
--
--
6.0/9.0
6/7
6/9
Close/Far
-15/-12
9—11
19
Hitbox Image
Dash Attack
12
39
--
--
12.0
10
11
--
-16
12—13
26
Hitbox Image
Forward Smash
18
53
--
Charge hold is frame 5
20.0
11
13
--
-22
18—21
32
Hitbox Image
Up Smash
12
47
--
Leg intangibility on frame 12-17. Charge hold is frame 6
17.0
10
11
--
-24
12—17
30
* Does Not Have Model Scaling *Hitbox Image
Down Smash
24
57
--
Charge hold is frame 2
16.0
10
11
--
-22
24—27
30

Aerial Attacks

Hitbox Image
Neutral Air
8
39
12
Autocancels on frame 1-2 and 28 onward
9.0/12.0/(5.0/8.0
7/10/6
4/5/3
Early Tail/Early Tip/Late Tail/Late Tip
-8/-7/-9
8—14/15—20
SH, FH, FHFF
FH
19
*Model Scaling Issues* Hitbox Image
Forward Air
10/13/16
41
16
Autocancels on frame 1-2 and 43 onward
(3.0/5.0)/(5.0/7.0)
(6/6)/(6/8)
(2/3)/(3/3)
(Multi close/far)/(Final close/far)
(-14/-13)/(-13/-13)
10—11/13—14/16—17
FH
FH
24
Hitbox Image
Back Air
10
43
17
Autocancels on frame 38 onward
16.0
10
5
--
-12
10—12
FH
FH
31
Hitbox Image
Up Air
11
39
14
Autocancels on frame 1-3 and 35 onward
14.0/14.0
9/13
5/5
Far/Close
-9/-9
11—13
SH, FH
FH
26
Hitbox Image
Down Air
11
55
32
Autocancels on frame 1-3 and 50 onward
14.0/12.0
11/9
5/5
Early Meteor/Late
-27/-27
11—18/19—40
FH
-, -
15

Special Attacks

Hitbox Image Hitbox Image
Neutral B (Plasma Breath)
29 | 56/65/73/84/92
55 | 102
--
If Ridley is hit in the mouth while charging on frame 16-45, he recoils in a 52 frame animation.
4.5/3.5 | 5.67/4.41
5/5 // 6/5
3/2 // 3/3
Early / Late
-23 // -1
29—58/59—78 | ***
--
Hitbox Image
Side B (Space Pirate Rush)
22
78
--
--
--
**
**
--
**
22—34
44
GrabHitbox Image
Side B (Space Pirate Rush, Air)
22
60
--
Landing hitbox on frame 1 after a grab, then transitions to ground drag
--
**
**
--
**
22—34
26
Drag StartHitbox Image DraggingHitbox Image
Side B (Space Pirate Rush, Success)
10/24/28/32...
60
--
Drag begins on 24. Deals damage every four frames.
4.0/2.0
**
**
Initial / Drag
**
**
--
Space Pirate Rush, Manual/Ledge/Air Release
2/7/2
41/42/41
--
Can manually release on 48 on the ground. 43 in the air.
7.0/7.0/7.0
**
**
Ground/Ledge/Air
**
**
--
ForwardHitbox Image BackHitbox Image UpHitbox Image DownHitbox Image Down, LandingHitbox Image
Up B (Wing Blitz)
34/36/37
**
32/35
Second landing lag is for a dive directly into the ground. Wing intangibility on frame 34-57 when traveling up. 36-59 when traveling horizontally. Damage dependent on direction travelled. Landing hit on frame 1. Advantage is for that. Grabs ledges on frame 35/37/38.
18.0 / 16.0 / 15.0 / 5.0
10/10/10/6
16/14/14/6
Up/horizontal/down/landing
-28
34—57/36—55/37—59
--
Hitbox Image
Down B (Skewer)
30
96/67
--
Total frames is 67 when you fail to skewer. Ridley does not suffer hitlag from a grazing hit.
5.0 | 45.0 / 10.0
6
2
graze | skewer
-29
30—31
65

Grabs / Throws

Hitbox Image
Grab
8
34
--
--
--
8—10
24
Hitbox Image
Dash Grab
11
42
--
--
--
11—13
29
Hitbox Image
Pivot Grab
12
39
--
--
--
12—14
25
Hitbox Image
Pummel
**
**
**
**
**
Hitbox Image
Forward Throw
13
37
--
--
**
Hitbox Image
Backward Throw
18
45
--
--
**
Hitbox Image
Up Throw
14/19
43
--
--
**
Hitbox Image
Down Throw
25
35
--
--
**

Dodges / Rolls

Spot Dodge
23/28
--
Intangible on frame 3-18
Forward Roll
32
--
Intangible on frame 4-16
Backward Roll
37
--
Intangible on frame 5-17
Neutral Air Dodge
46
10
Intangible on frame 3-31
Air Dodge, Down
64
11-19
Intangible on frame 3-22
Air Dodge, Diagonally Down
73
11-19
Intangible on frame 3-22
Air Dodge, Left/Right
78
11-19
Intangible on frame 3-22
Air Dodge, Diagonally Up
90
11-19
Intangible on frame 3-22
Air Dodge, Up
103
11-19
Intangible on frame 3-22

Misc Info

Stats
Weight — 107
Gravity — 0.090
Walk Speed — 1.1
Run Speed — 2.2
Initial Dash — 1.8
Air Speed — 1.05
Total Air Acceleration — 0.07
SH / FH / SHFF / FHFF Frames — 35 / 51 / 23 / 34
Fall Speed / Fast Fall Speed — 1.78 / 2.848
Out of Shield, Neutral Air — 11 frames
Out of Shield, Up Smash — 12 frames
Out of Shield, Forward Air or Back Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image