ridley

Menu

Ground Attacks

Jab 1
4
23
--
Transitions to Jab 2 on frame 7
2.0
7
3
--
-16
4—5
Jab 2
5
26
--
Transitions to Jab 3 on frame 10. Rapid on frame 9.
1.5
5
3
--
-18
5—6
Jab 3
4
35
--
--
5.0
11
6
--
-25
4—5
Rapid Jab
4/7/10...
--
--
--
0.7
4
--
--
**
**
Rapid Jab Finisher
4
45
--
--
2.0
9
3
--
-38
4—5
Forward Tilt
10
32
--
--
10.0/13.0
8/11
10/12
Close/Far
-12/-10
10—11
Up Tilt
8
29
--
Head and arm intangibility on frame 8-9. Wing intangibility on frame 8-12
7.0/9.0
7/7
7/9
--
-14/-12
8—12
Down Tilt
9
30
--
--
6.0/9.0
6/7
6/9
Close/Far
-15/-12
9—11
Dash Attack
12
39
--
--
12.0
10
11
--
-16
12—13
Forward Smash
18
53
--
Charge hold is frame 5
20.0
11
13
--
-22
18—21
Up Smash
12
47
--
Leg intangibility on frame 12-17. Charge hold is frame 6
17.0
10
11
--
-24
12—17
Down Smash
24
57
--
Charge hold is frame 2
16.0
10
11
--
-22
24—27

Aerial Attacks

Neutral Air
8
39
12
Autocancels on frame 1-2 and 28 onward
(9.0/12.0/9.0)/(5.0/8.0/5.0)
7/10/6
4/5/3
Close/Far/Late
-8/-7/-9
8—14/15—20
Forward Air
10/13/16
41
16
Autocancels on frame 1-2 and 43 onward
(3.0/5.0)/(5.0/7.0)
(6/6)/(6/8)
(2/3)/(3/3)
(Multi close/far)/(Final close/far)
(-14/-13)/(-13/-13)
10—11/13—14/16—17
Back Air
10
43
17
Autocancels on frame 38 onward
16.0
10
5
--
-12
10—12
Up Air
11
39
14
Autocancels on frame 1-3 and 35 onward
12.0/14.0
9/13
5/5
Close/Far
-9/-9
11—13
Down Air
11
55
32
Autocancels on frame 1-3 and 50 onward
14.0/12.0
11/9
5/5
Early Meteor/Late
-27/-27
11—18/19—40

Special Attacks

Neutral B (Plasma Breath)
29 | 56/65/73/84/92
55 | 102
--
If Ridley is hit in the mouth while charging on frame 16-45, he recoils in a 52 frame animation.
4.5/3.5 | 5.67/4.41
**
**
(uncharged | full charge)
**
29—58/59—78 | ***
Side B (Space Pirate Rush)
22
78
--
--
--
**
**
--
**
22—34
Grab
Side B (Space Pirate Rush, Air)
22
60
--
Landing hitbox on frame 1 after a grab, then transitions to ground drag
--
**
**
--
**
22—34
Drag Start Dragging
Side B (Space Pirate Rush, Success)
10/24/28/32...
60
--
Drag begins on 24. Deals damage every four frames.
--
**
**
--
**
**
Space Pirate Rush, Manual/Ledge/Air Release
2/7/2
41/42/41
--
Can manually release on 48 on the ground. 43 in the air.
--
**
**
--
**
**
Forward Back Up Down Down, Landing
Up B (Wing Blitz)
37
95
32/35
Second landing lag is for a dive into the ground. Wing intangibility on frame 37-60
16.0
**
**
Forward/Back/Up/Down
**
39—58/39—58/37—60/40—62
Down B (Skewer)
30
96/67
--
Total frames is 67 when you miss.
**
**
**
--
-29
30—31

Grabs / Throws

Grab
8
34
--
--
--
Dash Grab
11
42
--
--
--
Pivot Grab
12
39
--
--
--
Pummel
**
**
**
**
**
Forward Throw
13
37
--
--
**
Backward Throw
18
45
--
--
**
Up Throw
14/19
43
--
--
**
Down Throw
25
38
--
--
**

Dodges / Rolls

Spot Dodge
23/28
--
Invulnerable on frame 3-18
Forward Roll
32
--
Invulnerable on frame 4-16
Backward Roll
37
--
Invulnerable on frame 5-17
Neutral Air Dodge
46
10
Invulnerable on frame 3-31
Air Dodge, Down
64
11-19
Invulnerable on frame 3-22
Air Dodge, Diagonally Down
73
11-19
Invulnerable on frame 3-22
Air Dodge, Left/Right
78
11-19
Invulnerable on frame 3-22
Air Dodge, Diagonally Up
90
11-19
Invulnerable on frame 3-22
Air Dodge, Up
103
11-19
Invulnerable on frame 3-22

Misc Info

Weight — 107
Gravity — 0.090
Walk Speed — 1.1
Run Speed — 2.2
Initial Dash — 1.8
Air Speed — 1.05
Total Air Acceleration — 0.07
SH / FH / SHFF / FHFF Frames — 35 / 51 / 23 / 34
Fall Speed / Fast Fall Speed — 1.78 / 2.848
Out of Shield, Neutral Air — 11 frames
Out of Shield, Up Smash — 12 frames
Out of Shield, Forward Air or Back Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)