R.O.B.

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Ground Attacks

Jab 1
3
20
--
Transitions to jab 2 as early as frame 11
3.0
5
4
--
-13
3—4
Jab 2
3
20
--
--
3.0
10
4
--
-13
3—4
Forward Tilt
7
33
--
--
8.0
7
8
--
-18
7—9
Up Tilt
4/6
26
--
--
3.0/5.0
5/6
4/6
--
-14
4—5/6—7
Down Tilt
3
14
--
--
5.0
6
6
--
-5
3
Dash Attack
7
31
--
--
7.0
7
7
--
-17
7—8
Forward Smash
16
54
--
Charge hold is frame 6
15.0/11.5/6.0
15/13/9
10/8/5
Close/Far/Farther
-28/-30/-33
16—17
Up Smash
10/14
48
--
Charge hold is frame 7
3.0/14.0
5/10
3/10
--
-35/-24
10—11/14—18
Down Smash
7/11/16
45
--
Charge hold is frame 3
3.5/5.0
5/12
3/4
Multi/Final
-25
7—8/11—12/16

Aerial Attacks

Neutral Air
14
47
7
Autocancels on frame 33 onward
7.5/9.5
7/8
3/4
Close/Final
-4/-3
14—32
Forward Air
6
35
9
Autocancels on frame 25 onward
7.0
7
3
--
-6
6—8
Back Air
19
52
13
Autocancels on frame 46 onward
15.0/13.0/9.0
12/11/9
5/5/4
Close/Far/Late
-8/-9
19—23/24—32
Up Air
7/9/13/17/23
51
13
Autocancels on frame 40 onward
1.5/4.0
4/11
2/3
Multi/Final
-11/-10
7/9/13/17/23—24
Down Air
20
69
12
Autocancels on frame 45 onward. Advantage uses Total Frames
12.0/11.0/6.0
9/8/6
5/4/3
Close/Far/Farther
-44/-45/-46
20—21/20—26/22—26

Special Attacks

Point Blank
Neutral B (Robo Beam)
25, 25
49, 49
--
Melee attack and projectile generate on same frame
7.0/4.5/11.5, 7.0/15.0/22.0
7/5/7, 7/13/13
7/3/7, 7/5/14
Small Beam Close/Far/farther, Large Beam Melee/beam/both
-44/-45/-46, -17/-16/-17
25—27/**
Arm Rotor Finisher
Side B (Arm Rotor)
13/18/23/28/33/44
85
--
Multihits have no hitlag but do have shieldlag. Reflects on frame 13-35
1.5/3.0
4/12
3/4
Multi/Final
-37
13—**
Side B (Arm Rotor, Mashing)
13/18/23/28/33/38/ 43/48/53/58/66
107
--
Multihits have no hitlag but do have shieldlag. Reflects on frame 13-60
1.5/3.0
4/12
3/4
Multi/Final
-37
--
Up B (Robo Burner)
--
--
--
Invulnerable on frame 2-4 on the ground. Can act on frame 25. Fuel lasts up to 143 frames.
--
--
--
--
--
--
Down B (Gyro)
3(+6), 9
36, 42
--
3 startup from charging state. 6 frames to enter charging state. Reaches full charge on frame 98. Damage depends on current item velocity.
3.6—10.7, 10.7
5—8, 8
2—4, 4
Normal, Full Charge
-26 to -21, -21
--

Grabs / Throws

Grab
6
37
--
--
--
Dash Grab
9
45
--
--
--
Pivot Grab
10
40
--
--
--
Pummel
1
18
**
Total frames includes 14 frames of hitlag
1.3
Forward Throw
11
23
--
--
8.0
Backward Throw
12
26
--
--
10.0
Up Throw
59
81
--
--
12.0
Down Throw
50
75
--
Buries
5.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
50
10
Invulnerable on frame 3-27
Air Dodge, Down
68
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
75
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
83
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
100
11-19
Invulnerable on frame 3-21
Air Dodge, Up
111
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 106
Gravity — 0.090
Walk Speed — 1.178
Run Speed — 1.725
Initial Dash — 2.002
Air Speed — 1.134
Total Air Acceleration — 0.085
SH / FH / SHFF / FHFF Frames — 40 / 56 / 28 / 38
Fall Speed / Fast Fall Speed — 1.6 / 2.56
Out of Shield, Forward Air — 9 frames
Out of Shield, Up Air or Up Smash — 10 frames
Out of Shield, Jab or Down Tilt — 14 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)