R.O.B.

Menu

Ground Attacks

Hitbox Image
Jab 1
3
20
--
Transitions to jab 2 as early as frame 11
3.0
5
4
--
-13
3—4
16
Hitbox Image
Jab 2
3
20
--
--
3.0
10
4
--
-13
3—4
16
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
7
33
--
--
7.0/8.0/10.0
7
8
Close/Mid/Far
-18
7—9
24
Hitbox Image
Up Tilt
4/6
26
--
--
3.0/5.0/6.0
5/6
4/6
Hit 1/Hit 2 Far/Hit 3 Close
-14
4—5/6—7
19
Hitbox Image
Down Tilt
3
14
--
--
5.0
6
6
--
-5
3
11
Hitbox Image
Dash Attack
7
31
--
--
7.0
7
7
--
-17
7—8
23
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
16
54
--
Charge hold is frame 6
15.0/11.5/6.0
15/13/9
10/8/5
Close/Far/Farther
-28/-30/-33
16—17
37
Hitbox Image
Up Smash
10/14
48
--
Charge hold is frame 7
3.0/14.0/13.0
5/10
3/10
Hit 1/Hit 2 Close/Hit 2 Far
-35/-24
10—11/14—18
30
Hitbox Image
Down Smash
7/11/16
45
--
Charge hold is frame 3
3.5/3.0/5.0
5/12
3/4
Multi Close/Multi Far/Final
-25
7—8/11—12/16
29

Aerial Attacks

Hitbox Image
Neutral Air
14
47
7
Autocancels on frame 33 onward
7.5/9.5
7/8
3/4
Close/Final
-4/-3
14—32
SH, FH, FHFF
FH
15
Hitbox Image
Forward Air
6
35
9
Autocancels on frame 25 onward
7.0
7
3
--
-6
6—8
SH, FH, SHFF, FHFF
SH, FH, FHFF
27
Hitbox Image
Back Air
19
52
13
Autocancels on frame 46 onward
15.0/13.0/9.0/7.5
12/11/9
5/5/4
Early Close/Early Far/Late Close/Late Far
-8/-9
19—23/24—32
FH
FH
20
Hitbox Image
Up Air
7/9/13/17/23
51
13
Autocancels on frame 40 onward
1.5/4.0
4/11
2/3
Multi/Final
-11/-10
7/9/13/17/23—24
SH, FH
FH
27
Hitbox Image
Down Air
20
69
12
Autocancels on frame 45 onward. Advantage uses Total Frames
(12.0/11.0/11.0/6.0)/(8.0/11.0/8.0/6.0)
9/8/6
5/4/3
Early/Late (Close/Mid (Aerial)/Mid (Grounded)/Far)
-44/-45/-46
20—21/20—26/22—26
FH
--
43

Special Attacks

Point BlankHitbox Image MidHitbox Image MaxHitbox Image
Neutral B (Robo Beam)
25
49
--
Melee attack and projectile generate on same frame
7.0/4.5/11.5, 7.0/15.0/22.0
7/5/7, 7/13/13
7/3/7, 7/5/14
Small Beam Close/Far/farther, Large Beam Melee/beam/both
-17/-16/-17, -17/-6/-10
25—27 (melee), 25—43 (small beam), 25—66 (large beam)
--
Arm Rotor (minimum duration)Hitbox Image
Side B (Arm Rotor)
13...
85
--
Multihits have no hitlag but do have shieldlag. Reflects on frame 13-35. Mashing extends the duration of the multihits.
1.5/3.0
4/12
3/4
Multi/Final
-37
13/14—21/22—37/44
41
Side B (Arm Rotor, Mashing)
13/18/23/28/33/38/ 43/48/53/58/66
107
--
Multihits have no hitlag but do have shieldlag. Reflects on frame 13-60
1.5/3.0
4/12
3/4
Multi/Final
-37
--
--
Up B (Robo Burner)
--
--
--
Invulnerable on frame 2-4 on the ground. Ungrabbable on frames 1-24. Can act on frame 25. Fuel lasts up to 143 frames.
--
--
--
--
--
--
--
IdleHitbox Image EndHitbox Image ThrownHitbox Image
Down B (Gyro)
3(+6), 9
36, 42
--
3 startup from charging state. 6 frames to enter charging state. Reaches full charge on frame 98. Damage depends on current item velocity.
3.6—10.7, 10.7
5—8, 8
2—4, 4
Normal, Full Charge
-26 to -21, -21
--
--

Grabs / Throws

Hitbox Image
Grab
6
37
--
--
--
6—7
30
Hitbox Image
Dash Grab
9
45
--
--
--
9—10
35
Hitbox Image
Pivot Grab
10
40
--
--
--
10—11
29
Hitbox Image
Pummel
1
18
**
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
11
23
--
--
8.0
Hitbox Image
Backward Throw
12
26
--
--
10.0
Hitbox Image
Up Throw
58
81
--
--
12.0
Hitbox Image
Down Throw
50
75
--
Buries
5.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
50
10
Intangible on frame 3-27
Air Dodge, Down
68
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
75
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
83
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
100
11-19
Intangible on frame 3-21
Air Dodge, Up
111
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 106
Gravity — 0.090
Walk Speed — 1.178
Run Speed — 1.725
Initial Dash — 2.002
Air Speed — 1.134
Total Air Acceleration — 0.085
SH / FH / SHFF / FHFF Frames — 40 / 56 / 28 / 38
Fall Speed / Fast Fall Speed — 1.6 / 2.56
Out of Shield, Forward Air — 9 frames
Out of Shield, Up Air or Up Smash — 10 frames
Out of Shield, Jab or Down Tilt — 14 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image