robin

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Tomes
Thunder: 20 charges
Thunder costs 1
Elthunder costs 3
Arcthunder costs 5
Thoron costs 8
Recharge Time: approx 12 seconds

Fire: 12 charges
Arcfire costs 2
Jab 3 costs 1
Recharge Time: approx 12 seconds

Wind: 10 charges
Elwind costs 1 or 2
Rapid Jab costs 2 minimum
Recharge Time: approx 6 seconds

Dark: 3 charges
Nosferatu costs 1
Recharge Time: approx 30 seconds

Levin Sword has 8 charges
Recharge Time: approx 10 seconds

Ground Attacks

Hitbox Image
Jab 1
4
31
--
Transitions to jab 2 as early as frame 9
2.0
7
3
--
-24
4—5
26
Hitbox Image
Jab 2
5
34
--
Transitions to jab 3 as early as frame 9 or Rapid Jab on frame 8
1.5
5
3
--
-26
5—6
28
Hitbox Image
Jab 3
6
35
--
--
5.0
12
6
--
-23
6—7
28
Hitbox Image
Rapid Jab
4/6/8...
--
--
--
0.9
4
3
--
--
**
--
Hitbox Image
Rapid Jab Finisher
5
47
--
--
2.0
14
3
--
-39
5—6
41
Hitbox Image
Forward Tilt
9
32
--
--
7.5
7
8
--
-15
9—10
22
Hitbox Image
Up Tilt
6
32
--
--
6.0
6
6
--
-20
6—14
18
Hitbox Image
Down Tilt
7
21
--
--
6.0
6
6
--
-8
7—8
13
Hitbox Image
Dash Attack
8
41
--
--
10.0/6.0
9/7
10/6
Early/Late
-23
8—10(11—18)
23
LevinHitbox Image BronzeHitbox Image
Forward Smash
16
57
--
Charge hold is frame 6
16.0/10.0/9.6
15/12/8
11/7/7
Early/Late/Bronze
-30/-34
16—18(19—27)
30
LevinHitbox Image BronzeHitbox Image
Up Smash
12
52
--
Charge hold is frame 5
10.0/15.0/9.0
12/15/7
7/10/7
Close/Far/Bronze
-33/-30/-33
12,13—16(17—32)
20
LevinHitbox Image BronzeHitbox Image
Down Smash
16
56
--
Sparks generate on frame 20 for levin version. Charge hold is frame 3
15.0/12.0/8.0
15/13/7
-/8/6
Sword/spark/bronze
-28/-34
16—17(19—22/23—28)
28

Aerial Attacks

LevinHitbox Image BronzeHitbox Image
Neutral Air
7/20
47
11
Autocancels on frame 1-3 and 32 onward (bronze) or 40 (levin)
11.5/6.9
13/7
5/3
Levin/Bronze
-6/-8
7—10/20—23(24—28)
--
FH
19
LevinHitbox Image BronzeHitbox Image
Forward Air
12
33
11
Autocancels on frame 1-3 and 27 onward (bronze) or 28 (levin)
12.5/7.5
14/7
5/3
Levin/Bronze
-6/-8
12—15(16—19)
--
SH, FH, FHFF
14
LevinHitbox Image BronzeHitbox Image
Back Air
9
39
11
Autocancels on frame 32 onward (either version)
15.0/5.0/9.0
15/9/7
5/3/4
Early/late/Bronze
-6/-8/-7
9—10(11—16)
SH
FH
23
LevinHitbox Image BronzeHitbox Image
Up Air
10
45
11
Autocancels on frame 1-4 and 27 onward (bronze) or 28 (levin)
13.0/5.0/7.8
14/9/7
5/3/4
Early/Late/Bronze
-6/-8/-7
10—13(14—23)
SH
FH
22
LevinHitbox Image BronzeHitbox Image
Down Air
13
59
16
Autocancels on frame 48 onward (either version)
11.0/8.0/7.2/6.0
16/11/7/6
4/4/3/3
Levin Early/late, Bronze Early/late
-12/-13
13—15(16—17/18—24)
--
--
35

Special Attacks

ThunderHitbox Image ElthunderHitbox Image ArchunderHitbox Image
Neutral B (Thunder/Elthunder/Arcthunder)
8/8/8
32/38/38
--
7 frames to enter charge state. 4 to cancel charge with shield 33 frames to reach Elthunder 73 to reach Arcthunder, 133 to reach Thoron. Empty Tome Thunder has 39 total frames.
5.5/11.0
9/13
3/4
Thunder/Elthunder/Arcthunder
-12/-13
8—22 / 8—49 / 8—79
--
Hitbox Image
Arcthunder (Vortex)
1...
--
--
--
6.0/2.4/8.0
-/-/11
-/-/3
First/Multi/Final
+0
1—16(rehit: 4)/17
--
Hitbox Image
Thoron
23/27/31/35/39/43/47
74 (109 air)
--
--
2.6/2.6
-/7
-/2
Multi/Final
-20
23—92(Rehit: 4)
--
ArcfireHitbox Image HitHitbox Image
Side B (Arcfire)
17
63
--
Pillar hits once every eight frames, ending on frame 50.
2.0/1.3/4.0
6/4/11
2/2/2
First/Multi/Final
+13
17—76
2
Hitbox Image
Up B (Elwind)
8/28
--
25
Hitbox animation note: The blades are relative to Robin's position when he shoots them. In-game, Robin will move after each blade is shot, so they are not relative to each other at all. Visual is default angle. Empty Tome Elwind has 51 total frames.
7.0/5.0
7/6
3/3
Early/Late
--
8(9—12/13—31) / 28—32(33—55)
--
GroundHitbox Image AirHitbox Image
Down B (Nosferatu)
15
49
--
Invulnerable on frame 15-18. 31 frames animation for releasing victim.
**
--
--
--
**
15—18
31
Levin SwordHitbox Image BookHitbox Image
Thrown Items
--
--
--
--
**
--
--
--
--
--
--

Grabs / Throws

Hitbox Image
Grab
7
39
--
--
--
7—8
31
Hitbox Image
Dash Grab
10
47
--
--
--
10—11
36
Hitbox Image
Pivot Grab
11
42
--
--
--
11—12
30
Hitbox Image
Pummel
1
21
**
Total frames includes 15 frames of hitlag
1.5
Hitbox Image
Forward Throw
16
31
--
--
8.0
Hitbox Image
Backward Throw
25
44
--
--
11.0
Hitbox Image
Up Throw
15
47
--
--
9.0
Hitbox Image
Down Throw
16
37
--
--
6.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15
Backward Roll
35
--
Intangible on frame 5-16
Neutral Air Dodge
51
10
Intangible on frame 3-30
Air Dodge, Down
73
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
79
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
86
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
103
11-19
Intangible on frame 3-21
Air Dodge, Up
114
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 95
Gravity — 0.089
Walk Speed — 0.936
Run Speed — 1.265
Initial Dash — 1.815
Air Speed — 1.05
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 38 / 52 / 26 / 36
Fall Speed / Fast Fall Speed — 1.5 / 2.4
Out of Shield, Up B — 8 frames
Out of Shield, Neutral Air — 10 frames
Out of Shield, Back Air or Up Smash — 12 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image