rosalina and luma

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Luma suffers more or less shieldlag than the defender, which is expressed in parentheses. Luma has 40 Hit Points and respawns after 10 seconds in 1v1 (7 seconds in 3 player games, 5 seconds in 4 player games).

Ground Attacks

Jab 1
5
20
--
Transitions to jab 2 as early as frame 9
2.0
7
3
--
-12
5
Jab 1 (Luma)
4
--
--
--
1.5
7(+3)
2
--
**
4
Jab 2
6
24
--
Transitions to jab 3 as early as frame 13
2.0
4
3
--
-15
6—7
Jab 2 (Luma)
6
--
--
--
1.5
4(+1)
2
--
**
6
Jab 3
7
35
--
--
3.0
10
4
--
-24
7—8
Jab 3 (Luma)
7
--
--
--
23.0
10(+5)
2
--
**
7—8
Rapid Jab
2/5/8/11...
--
--
--
0.3
4
3
--
--
2/5/8/11...
Rapid Jab (Luma)
3/6/9/12...
24
--
--
0.1
4
2
--
--
3/6/9/12...
Rapid Jab Finisher
5
38
--
--
2.5
10
4
--
-29
6—7
Rapid Jab Finisher (Luma)
5
--
--
--
1.5
8(+4)
2
--
**
6—7
Forward Tilt
7
37
--
--
7.5
7
8
--
-22
7—9
Forward Tilt (Luma)
8
--
--
--
6.7
10(+5)
3
--
**
8—10
Up Tilt
7
40
--
Head Intangible on frame 4-10
10.0/8.0
8/7
10/8
Early/Late
-23
7—10/11—17
Up Tilt (Luma)
3
--
--
--
12.0/6.0/4.5
12(+4)/6(-2)/5(-1)
4/3/3
Early/Late/Later
**
3/4—5/6—10
Down Tilt
5
32
--
--
5.5
8
6
--
-21
5—8
Down Tilt (Luma)
8
--
--
--
5.2
9(+5)
3
--
**
8—13
Dash Attack
6/17
40
--
--
3.0/4.0
6/7
4/5
--
-18
6—9/17—19
Dash Attack (Luma)
6
--
--
--
4.5
8(+5)
2
--
**
6—8
Forward Smash
16
51
--
Charge hold is frame 9
12.0
11
8
--
-26
16—18
Forward Smash (Luma)
17
--
--
Charge hold is frame 9
10.5
14(+2)
4
--
**
17—18
Up Smash
8
47
--
Head intangible on frame 7-16. Charge hold is frame 3
12.0
9
8
--
-31
8—16
Up Smash (Luma)
10
--
--
Charge hold is frame 3
9.0
11(+4)
4
--
**
10—12/13—17
Down Smash
6/17
41
--
Charge hold is frame 3
7.0/9.0
10/11
6/7
--
-29/-17
6—7/17—18
Down Smash (Luma)
7/19
--
--
--
6.0/7.5
9(+5)/10(+5)
3/3
--
**
7—8/19—20

Aerial Attacks

Neutral Air
9
43
8
Autocancels on frame 1-4 and 33 onward
10.0/7.0
7/7
4/3
Early/Late
-4/-5
9—26/27—33
Neutral Air (Luma)
7/13
--
--
--
4.5/4.5
5(+4)/5(+4)
3/3
--
**
7—9/13—14
Forward Air
10/13/16/19/22
59
16
Autocancels on frame 1-3 and 50 onward
1.0/4.0
4/8
2/3
Multi/Final
-14/-13
10—20(rehit rate: 3)/22
Forward Air (Luma)
11
--
--
--
4.5
5(-1)
3
--
**
11—13
Back Air
9
54
10
Autocancels on frame 1-3 and 50 onward
11.0
8
4
--
-4
9—11
Back Air (Luma)
10
--
--
--
6.0
9(+5)
3
--
**
10—15
Up Air
8
49
11
Autocancels on frame 45 onward
10.0/5.0/2.0
8/7/6
4/3/2
Early/Late/Later
-7/-8/-9
8—10/11—14/15—19
Up Air (Luma)
6
--
--
--
4.0
6(-2)
3
--
**
6—11
Down Air
17
49
12
Autocancels on frame 50 onward
8.0/6.0/2.0
7/6/4
4/3/2
Early/Late/Later
-7/-8/-9
17/18—22/23—25/26—32
Down Air (Luma)
15
--
--
--
5.0
10(+5)
3
--
**
15—19

Special Attacks

Neutral B (Luma Shot)
10—91
34—115
--
4 startup and 28 total frames from charge state. Takes 6 frames to enter charge state. 87 frames to reach full charge.
5.0—16.0
6—10
3—5
--
-15 to -9
Luma Recall
--
21/23
--
Second total frames is in the air.
--
--
--
--
--
Side B (Star Bits)
10/16/22
51
--
--
3.0
5
2
--
-22
Up B (Launch Star)
--
--
30
--
--
--
--
--
--
Down B (Gravitational Pull)
--
39
--
Pulls on frame 2-29
--
--
--
--
--

Grabs / Throws

Grab
6
39
--
--
--
Dash Grab
9
46
--
--
--
Pivot Grab
10
41
--
--
--
Pummel
1
19
**
Total frames includes 14 frames of hitlag
1.3
Forward Throw
28
37
--
--
9.0
Backward Throw
30
42
--
--
11.0
Up Throw
13
37
--
--
7.0
Down Throw
13
35
--
--
9.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
62
10
Invulnerable on frame 3-29
Air Dodge, Down
86
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
94
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
105
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
124
11-19
Invulnerable on frame 3-21
Air Dodge, Up
144
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 82
Gravity — 0.062
Walk Speed — 1.138
Run Speed — 1.795
Initial Dash — 2.035
Air Speed — 1.05
Total Air Acceleration — 0.11
SH / FH / SHFF / FHFF Frames — 50 / 71 / 36 / 49
Fall Speed / Fast Fall Speed — 1.2 / 1.92
Out of Shield, Up Smash — 8 frames
Out of Shield, Up Air — 9 frames
Out of Shield, Neutral Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)