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Ground Attacks

NormalHitbox Image InterpolatedHitbox Image
Jab
5
22
--
--
7.5/4.8
9/6
8/5
Close/Far
-9/-12
5—7
15
Hitbox Image
Forward Tilt
8
33
--
--
12.5/9.0/8.0
12/7/7
12/9/8
Close/Far
-13/-16/-17
8—10
23
Hitbox Image
Up Tilt
6
38
--
--
12.0/7.0
12/7
11/7
Close/Far
-21/-25
6/7—8/9—11
27
Hitbox Image
Down Tilt
7
21
--
--
11.0/6.5
11/6
10/7
Close/Far
-3/-7
7—8
13
Hitbox Image
Dash Attack
13
45
--
--
13.0/9.0
12/7
15/11
Close/Far
-17/-21
13—16
29
Hitbox Image
Forward Smash
13
53
--
Charge hold is frame 6
20.0/17.0/12.0
15/11/9
13/11/8
Close/med/far
-27/-29/-32
13—14
39
Hitbox Image
Up Smash
12/15/17/19/22
58
--
Forearm intangibility on frame 10-23. Charge hold is frame 4
1.0/2.0/10.0
6/7/10
2/-/7
First/multi/final
-29
12—13/15/17/19/22—23
35
Hitbox Image
Down Smash
6/21
62
--
Charge hold is frame 3
15.0/10.0/17.0/11.0
13/8/14/8
10/7/11/8
first close/far, second close/far
-46/-49/-30/-33
6—7/21—22
40

Aerial Attacks

Hitbox Image
Neutral Air
6/15
45
9
Autocancels on frame 47 onward. The second hit uses a fixed weight for all characters. Every character will experience the same knockback at the same %.
6.0/4.0/8.5/5.0
8/5/10/6
3/3/4/3
first close/far, second close/far
-6/-6/-5/-6
6—7/15—21
--
--
24
Hitbox Image
Forward Air
10
29
8
Autocancels on frame 31 onward
11.0 / 7.0
11/7
4/3
Close/Far
-4/-5
10—12
SH, FH, FHFF
SH, FH, FHFF
17
Hitbox Image
Back Air
8
35
10
Autocancels on frame 1-2 and 32 onward. Turns the character around.
12.0/9.0
12/7
5/4
Close/Far
-5/-6
8—10
FH
FH
25
Hitbox Image
Up Air
5
41
8
Autocancels on frame 1-2 and 38 onward
9.0/6.0
10/6
4/3
Close/Far
-4/-5
5—12
FH
FH
29
Hitbox Image
Down Air
16
51
14
Autocancels on frame 1-2 and 52 onward
15.0/10.0
13/8
5/4
Close/Far
-9/-10
16—17
--
--
34

Special Attacks

NormalHitbox Image MaxHitbox Image
Neutral B (Flare Blade)
21-260
44-283
--
Startup is 10 from release. 11 frames to enter charge state.
8.0—50.0
7—22
8—...
--
-15 to Shieldbreak
21—24 (or 10—14 from release)
20
Hitbox Image
Side B, Hit 1 (Double-Edge Dance, Hit 1)
9
39/29
--
Second total frames is from the air. Can transition to next slash as early as frame 12.
3.0/2.0
5/4
4/3
Close/Far
-26/-16(air)
9—11
28
Hitbox Image
Double-Edge Dance, Hit 2 Neutral
5
38
--
Can transition to next slash as early as frame 8.
3.0/2.0
5/4
4/3
Close/Far
-29/-30
5—7
31
Hitbox Image
Double-Edge Dance, Hit 3 Neutral
4
43
--
Can transition to next slash as early as frame 7.
4.0/3.0
5/5
5/4
Close/Far
-34/-35
4—6
37
Hitbox Image
Double-Edge Dance, Hit 4 Neutral
7
58
--
--
6.0/4.0
11/5
6/5
Close/Far
-45/-46
7—9
49
Hitbox Image
Double-Edge Dance, Hit 2 Up
4
38
--
Can transition to next slash as early as frame 8.
3.0/2.0
5/4
4/3
--
-34/-35
4—6
32
Hitbox Image
Double-Edge Dance, Hit 3 Up
5
43
--
--
4.0/3.0
5/5
5/4
Close/Far
-33/-34
5—7
36
Hitbox Image
Double-Edge Dance, Hit 4 Up
6
44
--
--
7.0/5.0
9/8
7/6
Close/Far
-31/-32
6—10
34
Hitbox Image
Double-Edge Dance, Hit 3 Down
5
44
--
Can transition to next slash as early as frame 8
4.0/3.0
5/5
5/4
Close/Far
-34/-35
5—7
37
Hitbox Image
Double-Edge Dance, Hit 4 Down
7/10/13/16/19
71
--
--
2.0/5.0
4/9
-/6
multi/final
-46
7/10/13/16/19—21
50
GroundHitbox Image AirHitbox Image
Up B (Blazer)
9/11...
--
30
Super Armor on frame 4-10 from the ground. Intangible on frame 9.
5.5/1.1/8.0
6/4/15
-/2/8
First/multi/final
**
9/11—19(rehit: 3) / 20—21
--
Hitbox Image
Down B (Counter)
8 (Start of Counter)
67
--
Invulnerable on frames 7-9. Counters on 8-29 from 8-27.
--
--
--
--
--
**
--
Hitbox Image
Counter, Attack
4
40
--
Invulnerable on frame 1-5. In addition to counter freeze frames
--
--
--
--
--
4—5
35

Grabs / Throws

Hitbox Image
Grab
7
36
--
--
--
7—8
28
Hitbox Image
Dash Grab
10
44
--
--
--
10—11
33
Hitbox Image
Pivot Grab
11
39
--
--
--
11—12
27
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
15
31
--
--
5.0
Hitbox Image
Backward Throw
8
44
--
--
5.0
Hitbox Image
Up Throw
13
44
--
--
6.0
Hitbox Image
Down Throw
16
41
--
--
5.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
44
10
Intangible on frame 3-29
Air Dodge, Down
62
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
68
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
74
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
87
11-19
Intangible on frame 3-21
Air Dodge, Up
97
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 95
Gravity — 0.114
Walk Speed — 1.208
Run Speed — 2.145
Initial Dash — 2.2
Air Speed — 1.302
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 30 / 44 / 20 / 31
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Up Air — 8 frames
Out of Shield, Up B or Neutral Air — 9 frames
Out of Shield, Back Air — 11 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image