ryu

Menu

All moves with a heavier variant have at least one more frame of startup in practice unless they are buffered. Special cancels can be buffered during hitlag to start on the next frame of animation.

Thanks to the Shotocord for help with Ryu/Ken data!

Ground Attacks

Hitbox Image
Jab 1 (Light)
2
15
--
Special Cancellable. Transitions to jab 2 as early as frame 6
1.5
9
3
--
-10
2—3
12
Hitbox Image
Jab (Heavy, Close)
7
37
--
Head, chest and arms invincible: frames 4-10. Special Cancellable.
12.0/8.0
13
11
--
-19
7(8—11)
26
Hitbox Image
Jab (Heavy, Far)
9
32
--
--
10.0
12
10
--
-13
9—10
22
Hitbox Image
Jab 2
3
27
--
Special Cancellable. Transitions to jab 3 as early as frame 6
1.5
9
3
--
-21
3—4
23
Hitbox Image
Jab 3
8
35
--
--
5.0
12
6
--
-21
8—10
25
Hitbox Image
Forward Tilt (Light, Close)
3
29
--
Special Cancellable. Can't seem to perform this unless within range
6.0
9
6
--
-20
3—4
25
Hitbox Image
Forward Tilt (Light, Far)
8
23
--
Leg intangibility on frame 6-11
6.8
10
7
--
-8
8—11
12
Hitbox Image
Forward Tilt (Heavy)
15/17
36
--
--
3.0/6.0
7/9
-/6
--
-13
15/17—18
18
Hitbox Image
Up Tilt (Light)
3
14
--
Special Cancellable. Transitions to another Utilt as early as frame 8
2.0
7
3
--
-8
3—6
8
Hitbox Image
Up Tilt (Heavy)
7
37
--
Special Cancellable. Upper body intangibility on frame 4-10.
12.0
13
11
--
-19
7(8—11)
26
Hitbox Image
Down Tilt (Light)
2
14
--
Special Cancellable. Transitions to another Dtilt as early as frame 8
1.6
8
3
--
-9
2—3
11
Hitbox Image
Down Tilt (Heavy)
6
27
--
Special Cancellable
7.0/5.5
10/9
7/6
Strong/Weak
-15
6—7
20
Hitbox Image
Dash Attack
7
40
--
--
12.0/8.0
13/11
11/8
Early/Late
-22
7—9(10—15)
25
Hitbox Image
Forward Smash
15
45
--
Charge hold is frame 5
16.0/17.5
16/17
11/12
Close/Far
-19/-18
15—17
28
Hitbox Image
Up Smash
9
44
--
Arm intangibility on frame 9-12. Charge hold is frame 6
17.0/13.5
17/14
11/9
Early/Late
-24
9(10—12)
32
Hitbox Image
Down Smash
5
41
--
Special Cancellable. Charge hold is frame 2
16.0/12.0
16/13
11/8
Sweet/Sour
-25
5—6
35

Aerial Attacks

Hitbox Image
Neutral Air
4
35
5
Special Cancellable. Autocancels on frame 34 onward
8.0/4.5
11/8
4/3
Early/Late
-1/-2
4—6(7—31)
FH
FH
4
Hitbox Image
Forward Air
8
36
11
Special Cancellable. Autocancels on frame 1-2 and 38 onward
9.0/14.0, 8.0/12.0
15/11, 13/11
5/4, 5/4
Early foot/knee, Late foot/knee
-7/-6, -7/-6
8—9(10—14)
FH
FH
22
Hitbox Image
Back Air
8
41
10
Special Cancellable. Autocancels on frame 25 onward
16.0/13.0
16/14
6/5
Close/Far
-4/-5
8—9
SH, FH, FHFF
--
32
Hitbox Image
Up Air
6/9
35
11
Special Cancellable. Arm intangibility on frame 6-10. Autocancels on frame 18 onward
5.0/6.0
9/9
3/3
--
-8/-8
6—7/9—11
SH, FH, SHFF, FHFF
FH
24
Hitbox Image
Down Air
8
45
15
Special Cancellable. Autocancels on frame 1-2 and 33 onward
12.0
13
5
--
-10
8—12
FH
--
33

Special Attacks

LightHitbox Image MediumHitbox Image HeavyHitbox Image
Neutral B (Hadouken)
12
57
--
--
9.0/9.5/10.0, 11.25/11.875/12.5
9/10/10, 10/11/11
8/8/8, 10/10/10
Normal Light/Medium/Heavy, True Light/Medium/Heavy
-27/-28/-28, -26/-25/-25
12—18(19—93) / 12—17(18—78) / 12—16(17—61)
--
LightHitbox Image MediumHitbox Image HardHitbox Image
Shakunetsu Hadouken
12
56
--
Hits on frame 1,2,3, and 4 with a final hit on frame 7. Rehit rate for light/medium is 2, rehit rate for heavy is 1.
1.1/9.3
10
3
Light/Medium/Heavy
-23/-23/-27
12—21(22—79) / 12—20(21—72) / 12—19(20—66)
--
StartHitbox Image LightHitbox Image MediumHitbox Image HeavyHitbox Image
Side B (Tatsumaki Senpukyaku)
8
58—90
--
Wind-up active 8-9, later hits 29-30 and 45-46 (medium/heavy only). Total frames depends on distance traveled. Leg intangibility added in 7.0.0. The active frames listed are the front hitboxes only, and only one set of hitboxes can connect with an opponent.
11.0/11.0/12.0/13.0, 12.76/12.76/13.92/15.08
10/13/13/14, 14/14/15/15
10/10/11/12, 12/12/13/14
normal initial/light/medium/heavy, true initial/light/medium/heavy
-40—-72/-35/-67/-65, -38—-70/-33/-64/-63
8-9, 13-15, 29-31, and 45-47
11
LightHitbox Image MediumHitbox Image HeavyHitbox Image
Side B, Air (Tatsumaki Senpukyaku, Air)
8
79
--
Leg intangibility on frame 13-44
11.0/10.0/11.0/12.0, 12.76/11.6/12.76/13.92
13/12/13/13, 14/13/14/15
10/10/10/11, 12/11/12/13
normal initial/light/medium/heavy, true initial/light/medium/heavy
-62 to -61, -61 to -60
8—9/**
--
LightHitbox Image MediumHitbox Image HeavyHitbox Image
Up B (Shoryuken)
6
--
22
Invulnerable on frame 5
13.0—15.0/7.0
19/20/21/10
12/13/14/7
Light/Medium/Heavy/Late
**
6(7—8/9—19)
--
LightHitbox Image MediumHitbox Image HeavyHitbox Image
True Shoryuken
6
--
15
Arm intangibility on frame 1-14 Completely Invulnerable on frame 4-6.
15.6—18.0/8.4
21/22/23/11
14/15/16/8
Light/Medium/Heavy/Late
**
6(7—8/9—19)
--
Level 1Hitbox Image Level 2Hitbox Image Level 3Hitbox Image
Down B (Focus Attack)
11 (+21), 11(+31), 11(+59)
55, 55, 114
--
Stage 1: Can dash from frame 26 of entering charge or immediately after a successful hit
Stage 2: Focus armor begins on frame 1 and lasts until the 11 frames of the punch
Stage 3: This stage is unblockable
Damage-bsed armor notes: Armor starts at 16.8% and ends at 33.6% in Stage 3, going up 0.289% per frame held.
12.0, 10.0, 17.0
18, 20, unblockable
11, 10, unblockable
Stage 1, Stage 2, Stage 3
-33, -34, unblockable
32—33/42—43/70—71
--
Focus Attack, Dash Cancel
--
19/19
--
First advantage is on stage 1 hit, second advantage is on stage 2 hit
--
--
--
--
-8/-9
**
--

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
16
--
Total frames includes 10 frames of hitlag
1.3
Hitbox Image
Forward Throw
16
41
--
--
9.0
Hitbox Image
Backward Throw
23
49
--
--
12.0
Hitbox Image
Up Throw
18/25
46
--
Kicks on frame 25. Leg intangible 25—30.
8.0
Hitbox Image
Down Throw
18/19
44
--
--
3.0/6.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15.
Backward Roll
35
--
Intangible on frame 5-16.
Neutral Air Dodge
49
10
Intangible on frame 3-27.
Air Dodge, Down
67
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
73
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
80
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
89
11-19
Intangible on frame 3-21.
Air Dodge, Up
102
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 103
Gravity — 0.120
Walk Speed — 0.75
Run Speed — 1.6
Initial Dash — 1.76
Air Speed — 1.12
Total Air Acceleration — 0.035
SH / FH / SHFF / FHFF Frames — 31 / 40 / 23 / 30
Fall Speed / Fast Fall Speed — 1.6 / 2.24
Out of Shield, Up B — 6 frames
Out of Shield, Neutral Air — 7 frames
Out of Shield, Up Air or Up Smash — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image