Samus

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Ground Attacks

Hitbox Image
Jab 1
3
17
--
Transitions to Jab 2 as early as frame 15.
3.0
5
4
--
-10
3—4
13
Hitbox Image
Jab 2
6
29
--
--
8.0
7
8
--
-15
6—9
20
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
8
33
--
Deals 1.0 more damage when angled.
8.0/9.0/10.0
7/7/8
8/9/10
Close/Middle/Far
-17/-16/-15
8—10
23
Hitbox Image
Up Tilt
15
39
--
--
13.0/12.0
9
12
Grounded/Aerial
-12
15—18
21
Hitbox Image
Down Tilt
6
44
--
--
12.0
9
12
--
-26
6—8
36
Hitbox Image
Dash Attack
8
41
--
--
10.0/6.0
8/6
10/6
Early/Clean/Late
-23
8—9(10—13/14—18)
23
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
10
48
--
Deals 1.0 more damage when angled up, 1.0 less when angled down. Charge hold frame is 3.
12.0/14.0
9/10
9/10
Close/Far
-29/-28
10—11
37
Hitbox Image
Up Smash
11/15/19/23/27
56
--
Charge hold frame is 6
3.0/6.0
5/6
3/5
Multihit/Final
-24
11—12/15—16/19—20/23—24/27—28
28
Hitbox Image
Down Smash
9/17
44
--
Charge hold frame is 3
10.0/12.0
8/9
8/9
--
-27/-18
9—10/17—18
26

Aerial Attacks

Hitbox Image
Neutral Air
8/14
45
9
Autocancels on frame 1-7 and 35 onward
10.0/9.0/8.0
8/8/7
4/4/4
Hit 1/Early Hit 2/Late Hit 2
-5/-5/-6
8—11/14—15(16—22)
SH, FH, FHFF
FH
23
Hitbox Image
Forward Air
6/12/18/24/30
59
14
Autocancels on frame 47 onward
3.0/1.6/5.0
5/4/12
2/2/3
First/multi/final
-12/-12/-11
6—7/12—13/18—19/24—25/30—31
FH
FH
28
Hitbox Image
Back Air
9
41
14
Autocancels on frame 1-8 and 42 onward
12.0/14.0/9.0
9/7/8
5/4/4
Early close/Early far/late
-9/-9/-10
9—10(11—14)
SH, FH, FHFF
SH, FH, FHFF
27
Hitbox Image
Up Air
5...
39
18
Autocancels on frame 1-2 and 34 onward
3.0/1.2/4.0
5/3/10
2/2/3
First/multi/final
-16/-16/-15
5/7—14(rehit: 3)/16—17
SH, FH, FHFF
SH, FH, FHFF
22
Hitbox Image
Down Air
17
48
12
Autocancels on frame 1-3 and 34 onward
10.0/14.0
8/10
4/5
Early/Meteor/Late
-8/-7
17—18/19—21/22—23
SH, FH, FHFF
FH
25
Hitbox Image
Z Air
8/16
59
8
--
2.5/4.0
7/8
4/5
First/Second
-4/-3
8—15/16—19
--
FH
40

Special Attacks

Hitbox Image
Neutral B (Charge Shot)
3(+13)
44
--
Startup is 3 from charge state. Takes 13 frames to enter charge state.
5.0—26.1
9—24
3—8
--
-17 to +4
3—62 (from release)
--
Hitbox Image
Charge Shot, Full Charge
16
60
--
Takes 125 frames to reach full charge
28.0
24
8
--
-12
16—75
--
Hitbox Image
Side B (Homing Missle)
18
54/59
--
Projectile lasts until frame 118. Total frames is 59 in the air for either missile type.
8.0
7
3
--
-26
18—137
--
Hitbox Image
Side B (Super Missle)
21
57/59
30
Projectile lasts until frame 87. Starts moving forward around frame 50, allowing for followups.
12.0
9
4
--
-24
21—70
--
Hitbox Image
Up B (Screw Attack)
4...
--
24
Invulnerable on frame 3-6. Rehit rate of 6 for active frames 7-24.
3.0/1.0/2.0
5/4
4/2
First/Multi/Final
--
4-6/7-11/12-14/15-24/25-26
--
Hitbox Image
Up B, Air (Screw Attack, Air)
5...
--
24
Invulnerable on frame 3-4. Rehit rate of 2 for all hits except final.
1.0
4
2
--
--
5-10/11-26/27-28
--
BombHitbox Image ExplosionHitbox Image
Down B (Bomb)
33
47/44/48
--
Bomb is generated on frame 11. Explosion occurs one frame after touching a target. Bomb explodes automatically on frame 83. Total frames is 44 if the player is holding down. And 48 in the air with no way to reduce it.
4.0/5.0
5
2
--
--
33-82/1—18
--

Grabs / Throws

Hitbox Image
Grab
15
59
--
--
--
15—22
37
Hitbox Image
Dash Grab
17
67
--
--
--
17—24
43
Hitbox Image
Pivot Grab
18
62
--
--
--
18—25
37
Hitbox Image
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Hitbox Image
Forward Throw
16
41
--
--
10.0
Hitbox Image
Backward Throw
12
49
--
--
10.0
Hitbox Image
Up Throw
15/16
41
--
--
5.0/7.0
Hitbox Image
Down Throw
21
37
--
--
8.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
34
--
Intangible on frame 4-18
Backward Roll
39
--
Intangible on frame 5-20
Neutral Air Dodge
56
10
Intangible on frame 3-29
Air Dodge, Down
80
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
86
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
96
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
113
11-19
Intangible on frame 3-21
Air Dodge, Up
130
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 108
Gravity — 0.075
Walk Speed — 1.115
Run Speed — 1.654
Initial Dash — 1.87
Air Speed — 1.103
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 44 / 61 / 31 / 43
Fall Speed / Fast Fall Speed — 1.33 / 2.128
Out of Shield, Up B — 4 frames
Out of Shield, Up Air — 8 frames
Out of Shield, Neutral Air or Z Air or Up Smash — 11 frames
Shield Grab (Grab, post-Shieldstun) — 19 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered ledgeHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image