Sephiroth

Menu

Wing advantage is in [brackets].

Stats via Meshima. Frame data via Zeckemyro and Zapp Branniglenn.

Ground Attacks

Jab 1
5
28
--
Transitions to jab 2 on frame 10
2.5
7
4
--
-19 [-19]
5—7
Jab 2
5
33
--
Transitions to jab 3 on frame 10
2.0
6
3
--
-25 [-24]
5—7
Jab 3
7
35
--
**
4.0
8
6
--
-23 [-22]
7—9
Forward Tilt
14
37
--
--
7.5/12.0/9.0
7/10/7
8/11/9
close/middle/tip
-15/-11/-14 [-13/-8/-12]
14—16
Up Tilt
10/13
37
--
Arm and upper body intangible on frame 13-15
1.0 (Hit 1)/(11.0/12.5/14.0 (Hit 2, Clean))/(7.0/8.5/10.0 (Hit 2, late))
4/8 / 10/15
2/10 / 12/13
launcher/close/middle/tip
-32/-21/-19/-18 [-31/-18/-16/-14]
10/13-15(16-25)
Down Tilt
9
42
--
--
8.0/6.0
7/6
8/6
early/late
-25
9—15(16—22)
Dash Attack
14
46
--
--
13.0/7.0
11
12
--
-20(-22) [-16(-19)]
14—15(16—19)
Normal Winged
Forward Smash
24
67
--
Charge hold on frame 8. Armor with Wing on 10—23.
13.5/20.0./15.0
9/15/10
9/13/10
close/middle/tip
-33/-29/-32 [-31/-26/-30]
24—25
Normal Winged
Up Smash
23
63
--
Charge hold on frame 12. Armor with wing on 14—22.

Active frames note: Frame in brackets is a coverage hitbox that is active on that frame during the clean hit's active frames.
(15.5/10.5/11.5 Early Hit)/(17.0/13.0/12.0 Clean Hit)
8/14/9 / 9/14/9
8/10/8 / 8/11/9
early close/middle/far / late close/middle/far
(-29/-31 front)/(-23/-25/-24 back) [(-26/-29/-30)/(-21/-23/-25)]
23/24-[26]-28
Normal Winged
Down Smash (if hitting the ground)
21
53
--
Charge hold on frame 8. Armour with Wing on 10—20.
16.5/13.5/10.5/11.5/13.0
8/13
8/11
Close/Far
-20/-22 [-17/-20]
21—23
Normal Winged
Down Smash (does not hit the ground)
21
53
--
Charge hold on frame 8. Armour with Wing on 10—20.
10.5/11.5/13.0
8/13
8/11
Close/Far
-24 [-22]
21—22

Aerial Attacks

Neutral Air
9
33
9
Autocancels on frame 1 and 30 onward.
8.5
7
4
--
-5 [-4]
9—10
Forward Air
13
41
14
Autocancels on frame 1-2 and 39 onward.
(8.0/10.0/11.0 Clean hit)/(5.5/7.0/8.0 Late hit)
7/8/10 / 6/7/7
4/4/4 / 3/3/4
early close/middle/far / late close/middle/far
-10 [-9]
13—14(15—18)
Back Air
15
46
16
Autocancels on frame 1-4 and 46 onward.
9.5/14.5/11.5
8/12/9
4/5/5
close/middle/far
-11 [-10]
15—16
Up Air
16
53
21
Autocancels on frame 1-4 and 52 onward.
7.0/11.0/8.5
7/9/7
3/4/4
close/middle/far
-17 [-17]
16—21
Normal Landing
Down Air
19
61
26
Autocancels on frame 1-4 and 55 onward. Landing hit on frame 1 of landing, but falling and landing hits cannot seem to hit the same target.
Normal: (15.0/10.0 Clean hit)/10.0 | Landing: (5.0/7.0)/5.0%
12/8/6
5/4/6
early/late/landing
Normal: -27 [-25] | Landing: -19 [-18]
19—23/24—39(1—2)

Special Attacks

Neutral B (Flare)
41
65
--
Explosion occurs three frames after contact. Can cancel as early as frame 20. Takes 7 frames to cancel with shield. Startup after charge release is 22.
3.0 / 10.5
*/8
*/4
initial/explode
-28
(22—27/28—34/35—39/40—95)/98—101
Megaflare
52
73
--
Must hold for 31 frames to reach this level of charge. Startup after charge release is 21.
3.5 / 3.7 / 9.0
5/*/7
2/*/4
initial/multi/explode
-22
21—48/(58—60/61—66/67—68)
Gigaflare
130
181
--
--
6.0 / 3.7 / 11.0
6/*/10
*/*/4
initial/multi/explode
-13
130—176/(183—184/185—200/201—202)
Min Max
Side B (Shadow Flare)
16—42
38—64
--
Startup and total frames vary with charge. Startup after charge release is 8—14 frames.
1.6—4.5 / 6.5
4—5/8
2—3/3
projectile/explode
-17 — -15
8-14
Up B, no charge (Blade Dash)
25
56*
27
Total frames assumes travel along the ground.
7.0
7
4
--
-27 [-26]
25—28
Up B, charge (Octaslash)
36
104*
56
Total frames assumes travel along the ground.
2.3 (Multihits)/(7.0/2.3 Final hit)
5/15
*/7
multi/final
-63 — -61/-47 [-62 — -60/-45]
36/38/40/42/44/46/48/50
Down B (Scintilla, Miss)
38
86
**
Detection is 7—27. Counter only activates when something hits the wall, not Sephiroth's body.
1.0 / 5.0
4/6
*/3
multi/final
-25 [-25]
38—52 (Rehit: 5)/53
Min Max
Down B (Scintilla, Success)
7
51
**
Data is Upon the counter's activation. Sephiroth does not suffer hitlag. Damage listed is the Max. Intangibility on 1-11.
(2.0/4.0)/(6.5/18.0)
**
**
**
**
7—21/22

Grabs / Throws

Grab
7
36
--
--
--
7—8
Dash Grab
10
44
--
--
--
10—11
Pivot Grab
11
39
--
--
--
11—12
Pummel
1
19
**
Total frames includes 14 frames of hitlag (plus one in 1v1)
1.3
Forward Throw
14
34
--
Hits on 14, throws on 15
3.0/3.0
Backward Throw
18
31
--
Hits on 18, throws on 19
3.0/3.5
Up Throw
13(14)
32
--
Hits on 13, late hit on 14. Throws on 14.
4.0/3.0
Down Throw
40 (throw only)
47
--
--
4.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
44
**
Invulnerable on frame 3-30
Air Dodge, Down
61
**
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
69
**
Invulnerable on frame 3-21
Air Dodge, Left/Right
74
**
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
86
**
Invulnerable on frame 3-21
Air Dodge, Up
97
**
Invulnerable on frame 3-21

Misc Info

Stats
Weight — 79
Gravity — **
Walk Speed — 0.9
Run Speed — 1.86
Initial Dash — 1.92
Air Speed — 0.95
Total Air Acceleration — 0.8
SH / FH / SHFF / FHFF Frames — ** / ** / ** / **
Fall Speed / Fast Fall Speed — 1.84 / 2.944
Out of Shield, NAir — 12 frames
Out of Shield, FAir — 16 frames
Out of Shield, Shield drop > Jab — 16 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
Ledge Hang
Getup Attacks
Facing Up Facing Down Trip Ledge