Blanka

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
5
17
300
High
Special, Super
--
--
+3
-3
3
10
Hitbox Image
Standing Medium Punch
10
27
700
High
--
--
--
+3
-4
3
15
Hitbox Image
Standing Heavy Punch
10
38
800
High
Special, Super
--
--
+3
-3
7
22
Hitbox Image
Standing Light Kick
4
14
300
High
Chain, Special, Super
--
--
+5
-2
4
7
Hitbox Image
Standing Medium Kick
8
27
600
High
Special, Super
--
--
+4
-2
3
20
Hitbox Image
Standing Heavy Kick
7
33
800
High
--
--
--
+6
-4
9
18
Hitbox Image
Crouching Light Punch
6
16
300
High
Chain, Special, Super
--
--
+4
-2
3
8
Hitbox Image
Crouching Medium Punch
9
29
600
High
Special, Super
--
--
+1
-5
5
16
Hitbox Image
Crouching Heavy Punch
15
39
800
High
--
--
--
0
-5
6
20
Hitbox Image
Crouching Light Kick
5
16
200
Low
Chain
--
--
+3
-3
2
10
Hitbox Image
Crouching Medium Kick
8
26
500
Low
--
--
--
+5
-5
3
16
Hitbox Image
Crouching Heavy Kick
11
37
900
Low
--
--
--
Knockdown +25
-12
4
23

Unique Attacks

Hitbox Image
Forward + Medium Punch (Rock Crusher)
20
42
300, 300
Overhead, High
--
--
--
+3
-2
3
20
Hitbox Image
Forward + Medium Kick (Double Knee Bombs)
9, 8
38
300, 300
High, High
--
--
--
+6
-2
3, 2
18
Hitbox Image
Back + Medium Kick (Wild Edge)
9
26
600
High
Special, Super
--
--
+8
+2
6
12
Hitbox Image
Forward + Heavy Punch (Wild Nail)
18
49
1100
High
--
--
--
Knockdown +18
-15
4
31
Hitbox Image
Down-Forward + Heavy Punch (Amazon River Run)
14
45
1000
Low
--
--
--
Knockdown +29...+38
-18...-9
10
22

Jump Attacks

Hitbox Image
Jump Light Punch
4
--
300
Overhead
--
--
--
+4...
0...
5
3 Landing
Hitbox Image
Jump Medium Punch
7
--
700
Overhead
Special
Limited Juggle State on hit.
--
+5...
+1...
7
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
Knockdown on aerial hit.
--
+6...
+2...
4
3 Landing
Hitbox Image
Jump Light Kick
5
--
300
Overhead
--
--
--
+5...
+1...
6
3 Landing
Hitbox Image
Jump Medium Kick
7
--
500
Overhead
--
Crosses up.
--
+8...
+4...
6
3 Landing
Hitbox Image
Jump Heavy Kick
11
--
800
Overhead
--
--
--
+9...
+5...
6
3 Landing
Hitbox Image
Neutral Jump Heavy Punch
7
--
800
Overhead
--
Limited Juggle State on aerial hit.
--
+10...
+6...
3
3 Landing

Special Moves

Electric Thunder
10
Down, Down-Back, Back + P
38
800 [900]
High
Hold button to continue electric hits (whiff only). Lightning Beast buff damage in brackets.
--
Knockdown +39
-3
2, 2, 2
15
Electric Thunder (Overdrive)
10
Down, Down-Back, Back + PP
38
400, 600 [500, 600]
High
Hold button to continue electric hits (whiff only).
--
Knockdown +40
+4
2, 2, 2
17
Rolling Attack (Light Punch)
10
Back Charge, Forward + Light Punch
31 (58...)
1000 [1100]
High
Lightning Beast data in brackets.
--
Knockdown +13
-23 [-21]
11 [12]
11 (42) [10 (39)]
Rolling Attack (Medium Punch)
12
Back Charge, Forward + Medium Punch
41 (58...)
1200 [1300]
High
Lightning Beast data in brackets.
--
Knockdown +14
-23 [-21]
19
11 (42) [11 (39)]
Rolling Attack (Heavy Punch)
12
Back Charge, Forward + Heavy Punch
66 (58...)
1300 [1400]
High
Lightning Beast data in brackets.
--
Knockdown +30
-15 [-21]
20 [22]
25 (33) [25 (39)]
Rolling Attack (Overdrive)
18
Back Charge, Forward + PP
45 (**...)
800 [900]
High
Lightning Beast data in brackets. Limited Juggle State on hit.
--
Knockdown +57
-7
22
25 (33) [25 (39)]
Aerial Rolling Attack
13
Jump, Back Charge, Forward + P
**
1000 [1100]
High
Lightning Beast data in brackets.
--
Knockdown +39...
-8...-2
22
17 Landing
Aerial Rolling Attack (Overdrive)
13
Jump, Back Charge, Forward + P
**
600, 600 [700, 700]
High, High
Lightning Beast data in brackets.
--
Knockdown +29...
+3...+8
22
10 Landing
Vertical Rolling Attack (Light Kick)
8
Down Charge, Up + Light Kick
54 (74)
1200 [1300]
High
Lightning Beast data in brackets.
--
Knockdown +35
-27 [-18]
19
45 (48)
Vertical Rolling Attack (Medium Kick)
8
Down Charge, Up + Medium Kick
54 (74)
1300 [1400]
High
Lightning Beast data in brackets.
--
Knockdown +42
-27 [-18]
19
45 (48)
Vertical Rolling Attack (Heavy Kick)
8
Down Charge, Up + Heavy Kick
54 (74)
1400 [1500]
High
Lightning Beast data in brackets.
--
Knockdown +42
-27 [-18]
19
45 (48)
Vertical Rolling Attack (Overdrive)
7
Down Charge, Up + KK
69 (70)
800, 800 [900, 850]
High
Full invincibility on frames 1-7. Lightning Beast data in brackets.
--
Knockdown +28
-40
8, 6
51 (48)
Backstep Rolling Attack (Light Kick)
41
Forward, Down-Forward, Down, Down-Back, Back + Light Kick
69
1000
High
Crosses up. Hold Forward/Back to change trajectory.
--
+9...
+4...
24
5 Landing
Backstep Rolling Attack (Medium Kick)
41
Forward, Down-Forward, Down, Down-Back, Back + Medium Kick
72
1000
High
Crosses up. Hold Forward/Back to change trajectory.
--
+9...
+4...
27
5 Landing
Backstep Rolling Attack (Heavy Kick)
41
Forward, Down-Forward, Down, Down-Back, Back + Heavy Kick
74
1000
High
Crosses up. Hold Forward/Back to change trajectory.
--
+9...
+4...
29
5 Landing
Backstep Rolling Attack (Overdrive)
8
Forward, Down-Forward, Down, Down-Back, Back + KK
70
300, 350, 350
High
Crosses up. Hold Forward/Back to change trajectory. First hit connecting causes knockdown, later hits do not. Later hit data in parenthesis.
--
Knockdown +55... (+10...)
-46 (+6...)
5, 21, 4
4 Landing
Wild Hunt (Light Kick)
34
Down, Down-Forward, Forward + Light Kick
93 (213)
250, 250, 250, 250, 600
Throw
--
--
Knockdown +35
--
3
57
Wild Hunt (Medium Kick)
39
Down, Down-Forward, Forward + Medium Kick
98 (218)
250, 250, 250, 250, 700
Throw
--
--
Knockdown +35
--
3
57
Wild Hunt (Heavy Kick)
45
Down, Down-Forward, Forward + Heavy Kick
102 (222)
250, 250, 250, 250, 800
Throw
--
--
Knockdown +35
--
3
57
Wild Hunt (Overdrive)
32
Down, Down-Forward, Forward + KK
91 (211)
250, 250, 250, 250, 1000
Throw
Can hold forward to go farther with overdrive version.
--
Knockdown +64
--
3
57
Blanka-chan Bomb
--
Down, Down + P
50
800 (400, 400, 400)
High
Limited Juggle State on activated Blanka-chan Bomb hit. Light/Medium/Heavy Punch alters how far the Blanka-chan Bomb is thrown, other data is the same. Hitting the Blanka-chan Bomb with an Overdrive lightning special to activate it causes the Overdrive version of the Bomb, overdrive data in Parenthesis.
--
Knockdown **
**
**
**
Rolling Cannon
3
Any Direction + P (After a Rolling-type Special Move During Lightning Beast only)
**
400
High
Follow up attack for Rolling-type Special Moves during Lightning Beast.
--
Knockdown **...
**...
25
9 (10)
Coward Crouch
25
Down + PP
98...148
--
--
Low profile of hurtbox begins on frame 9. Hold down to continue the low profile for up to 148 frames. This is listed as a unique attack, but it's special cancellable out of normals, so it's actually a special, fight me.
--
--
--
--
--
Wild Lift
8
Coward Crouch > P
45
600
High
Limited Juggle State on hit.
--
Knockdown +55
-21
7
31
Raid Jump
**
Coward Crouch > K
55
--
--
Jumps out of Coward Crouch, can use any aerial normal or special.
--
--
--
--
--
Surprise Forward Hop
--
Forward + KKK
27 (30)
--
--
Hops forward. Throw invincible on frames 12-22. 3 extra frames of startup if done from Coward Crouch. This is listed as a unique attack, but it's special cancellable out of normals, so it's actually a special, fight me.
--
--
--
--
--
Surprise Back Hop
--
Back + KKK
32 (35)
--
--
Hops back. Airborne on frames 11-21. 3 extra frames of startup if done from Coward Crouch. This is listed as a unique attack, but it's special cancellable out of normals, so it's actually a special, fight me.
--
--
--
--
--

Super Arts

Shout of Earth (Level 1)
8
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2000 [2200]
High
Strike/Throw invincible on frames 1-9. Breaks armor. Lightning Beast makes the attack hit full screen as well as behind and makes it do more damage.
--
Knockdown +15
-29
9
62 (69)
Lightning Beast (Level 2)
1
Down, Down-Back, Back, Down, Down-Back, Back + P
--
High
Allows Blanka to cancel into Rolling Attack Special Moves without charge, enables Rolling Cannon followup for Rolling Attack Special Moves, and increases damage of lightning Special Moves.
--
--
--
7 (3)
9
Ground Shave Cannonball (Level 3)
10
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
4000 (4500)
High
Fully invincible on frames 1-12. Breaks armor. Critical Art in parenthesis.
--
Knockdown +50 (Knockdown +14)
-46
3
61

Misc.

Stats
Health — 10,000
Forward Walk Speed — 4.70
Back Walk Speed — 3.20
Forward Dash — 19 frames / 157.780 distance
Back Dash — 23 frames / 116.896 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 161 (hit)
1200
Throw
--
--
--
+30
3
23
Back Throw
5
30 (whiff) / 92 (hit)
1200
Throw
--
--
--
+27
3
23