Chun Li

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
4
13
300
High
Chain, Special, Super, Serenity Stream
Arm and Leg hurtbox size increased in February 27, 2024 patch.
--
+5
-3
3
7
Hitbox Image
Standing Medium Punch
5
18
600
High
Special, Super, Serenity Stream
--
--
+6
+1
4
10
Hitbox Image
Standing Heavy Punch
13
35
800
High
Serenity Stream
--
--
+2
-4
3
20
Hitbox Image
Standing Light Kick
5
17
300
High
Special, Super, Serenity Stream
--
--
+2
-2
3
10
Hitbox Image
Standing Medium Kick
7
26
500
High
Special, Super, Serenity Stream
--
--
+4
-2
4
16
Hitbox Image
Standing Heavy Kick
14
34
900
High
Serenity Stream
Limited Juggle State on anti-air hit.
--
+4
0
3
18
Hitbox Image
Crouching Light Punch
4
13
300
High
Chain, Special, Super, Serenity Stream
--
--
+4
-2
3
7
Hitbox Image
Crouching Medium Punch
6
22
600
High
Special, Super, Serenity Stream
--
--
+4
-2
4
13
Hitbox Image
Crouching Heavy Punch
11, 6
41
450, 450
High
Second hit: Special, Super, Serenity Stream
--
--
+1
-3
3, 5
18
Hitbox Image
Crouching Light Kick
4
15
200
Low
Chain, Special, Super, Serenity Stream
--
--
+0
-2
2
10
Hitbox Image
Crouching Medium Kick
7
28
500
Low
Special, Super, Serenity Stream
20% damage scaling to followup combo hits.
--
-2
-6
3
19
Hitbox Image
Crouching Heavy Kick
9
33
900
Low
Serenity Stream
--
--
Knockdown +33
-7
6
19
Hitbox Image
Serenity Stream > Light Punch
(14+) 5
25
500
High
Special, Super
Serenity Stream activation/cancel changes frame data (in parenthesis). Hold down to maintain Serenity Stream stance. Can cancel into Kikoken or Spinning Bird Kick without charge.
--
-2 (-22)
-3 (-23)
5
16 (36)
Hitbox Image
Serenity Stream > Medium Punch
(14+) 11
41
750
Low
--
Serenity Stream activation/cancel changes frame data (in parenthesis). Hold down to maintain Serenity Stream stance.
--
Knockdown +45 (Knockdown +25)
-3 (-23)
7
14 (34)
Hitbox Image
Serenity Stream > Heavy Punch
(14+) 23
37
400, 500
Overhead, High
Second hit: Special, Super
Serenity Stream activation/cancel changes frame data (in parenthesis). Automatically deactivates Serenity Stream. Can cancel into Kikoken or Spinning Bird Kick without charge.
--
+2
-3
2, 2
19
Hitbox Image
Serenity Stream > Light Kick
(14+) 8
25
500
Low
Special, Super
Serenity Stream activation/cancel changes frame data (in parenthesis). Hold down to maintain Serenity Stream stance. Can cancel into Kikoken or Spinning Bird Kick without charge.
--
0 (-23)
-4 (-27)
5
13 (36)
Hitbox Image
Serenity Stream > Medium Kick
(14+) 10
36
800
Low
Special, Super
Serenity Stream activation/cancel changes frame data (in parenthesis). Hold down to maintain Serenity Stream stance. Can cancel into Kikoken or Spinning Bird Kick without charge.
--
-5 (-29)
-9 (-33)
5
22 (46)
Hitbox Image
Serenity Stream > Heavy Kick
(14+) 8
36
700
High
Jump (Hit only)
Serenity Stream activation/cancel changes frame data (in parenthesis). Automatically deactivates Serenity Stream. Limited Juggle State on hit.
--
Knockdown +41
-9
5
24

Unique Attacks

Hitbox Image
Forward/Back + Medium Punch
7
24
600
High
Special, Super, Serenity Stream
--
--
+2
-3
3
15
Hitbox Image
Back + Heavy Punch
8
27
800
High
Special, Super, Serenity Stream
--
--
+5
-1
6
14
Hitbox Image
Down-Forward + Heavy Punch
21
38
800
Overhead
Serenity Stream
--
--
+1
-2
4
14
Hitbox Image
Forward + Heavy Kick
16
40
800
High
Serenity Stream
Crumple +72 on Punish Counter Hit.
--
-1
-4
2
23
Hitbox Image
Down-Forward + Heavy Kick
37
51
800
Overhead
--
Crosses up if close. Only hits crossup.
--
+7
+3
2
13

Target Combos

Jump Heavy Punch, Jump Heavy Punch
9, 16
--
800, 500
Overhead, Overhead
--
Limited Juggle State on air hit.
--
+13..., +18...
+8..., +13...
6, 4
3 Landing

Jump Attacks

Wall Jump
Can wall jump by jumping into a wall/the edge of the screen, then presing press Up+Away from the wall/edge of screen.
Hitbox Image
Jump Light Punch
4
--
300
Overhead
--
--
--
+5...
+2...
10
3 Landing
Hitbox Image
Jump Medium Punch
7, 10
--
300, 300
Overhead
Special, Special
Limited Juggle State on air hit.
--
+8..., +9...
+6..., +5...
4, 5
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
Limited Juggle State on air hit.
--
+13...
+8...
6
3 Landing
Hitbox Image
Jump Light Kick
4
--
300
Overhead
--
--
--
+8...
+5...
8
3 Landing
Hitbox Image
Jump Medium Kick
6
--
500
Overhead
--
Crosses up.
--
+9...
+5...
5
3 Landing
Hitbox Image
Jump Heavy Kick
10
--
800
Overhead
--
--
--
+9...
+4...
5
3 Landing
Hitbox Image
Neutral Jump Heavy Kick
8
--
800
Overhead
--
--
--
+11...
+6...
7
3 Landing
Hitbox Image
Jump, Down + Medium Kick
3, 3, 3
--
300, 300, 500
High
Jump Attacks, Special, Super
Can be used again on hit/block up to 3 times. Second hit scales to 85% (255), third hit scales to 75% (375). Limited Juggle State on air hit.
--
-20...
-27...
11
3 Landing

Special Moves

Kikoken (Light Punch)
15
Back Charge, Forward + Light Punch
47
600
High
--
--
-3...
-7...
...33
32
Kikoken (Medium Punch)
12
Back Charge, Forward + Medium Punch
45
600
High
--
--
-3...
-7...
...34
33
Kikoken (Heavy Punch)
11
Back Charge, Forward + Heavy Punch
43
600
High
--
--
-2...
-6...
...25
32
Kikoken (Overdrive)
11
Back Charge, Forward + PP
39
400, 400
High
--
--
+5...
0...
...29
19
Hundred Lightning Kicks (Light Kick)
8
Down, Down-Forward, Forward + Light Kick
43
250, 250, 300
High
--
--
+3
-8
2, 2, 2
20
Hundred Lightning Kicks (Medium Kick)
14
Down, Down-Forward, Forward + Medium Kick
56
225, 225, 225, 225
High
--
--
+3
-8
2, 2, 2, 2
22
Hundred Lightning Kicks (Heavy Kick)
23
Down, Down-Forward, Forward + Heavy Kick
62
200, 200, 200, 200, 200
High
--
--
Knockdown +50
-3
2, 2, 2, 2, 2
15
Hundred Lightning Kicks (Overdrive)
8 (11)
Down, Down-Forward, Forward + KK (KK)
54 (73)
160, 160, 160, 160, 160 (100, 100, 100, 100, 300)
High
Followup in parenthesis.
--
+3 (Knockdown +29)
-3 (-13)
2, 2, 2, 2, 2 (2, 2, 2, 2, 2)
21, 25
Aerial Hundred Lightning Kicks (Light Kick)
8
Jump > Down, Down-Forward, Forward + Light Kick
**
300, 300, 300
High
Must be from a neutral or forward jump. 20% damage scaling to followup combo hits (added in February 27, 2024 patch).
--
-3...+1
-6...-2
2, 2, 2
**
Aerial Hundred Lightning Kicks (Medium Kick)
10
Jump > Down, Down-Forward, Forward + Medium Kick
**
250, 250, 250, 250
High
Must be from a neutral or forward jump. 20% damage scaling to followup combo hits (added in February 27, 2024 patch).
--
-3...+1
-7...-3
2, 2, 2, 2
**
Aerial Hundred Lightning Kicks (Heavy Kick)
12
Jump > Down, Down-Forward, Forward + Heavy Kick
**
220, 220, 220, 220, 220
High
Must be from a neutral or forward jump. 20% damage scaling to followup combo hits (added in February 27, 2024 patch).
--
-3...-2
-7...-6
2, 2, 2, 2, 2
**
Aerial Hundred Lightning Kicks (Overdrive)
6
Jump > Down, Down-Forward, Forward + Overdrive
**
200, 200, 200, 200, 200, 300
High
Must be from a neutral or forward jump. 20% damage scaling to followup combo hits (added in February 27, 2024 patch).
--
-28
-32
2, 2, 2, 2, 2
**
Spinning Bird Kick (Light Kick)
9
Down Charge, Up + Light Kick
56
333, 333, 334
High
--
--
Knockdown +33
-18
2, 2, 2
30
Spinning Bird Kick (Medium Kick)
16
Down Charge, Up + Medium Kick
77
200, 200, 200, 200, 400
High
--
--
Knockdown +34
-17
2, 2, 2, 2, 2
29
Spinning Bird Kick (Heavy Kick)
21
Down Charge, Up + Heavy Kick
95
180, 180, 180, 180, 180, 180, 320
High
--
--
Knockdown +33
-18
2, 2, 2, 2, 2, 2, 2
30
Spinning Bird Kick (Overdrive)
16
Down Charge, Up + KK
78
100, 100, 100, 100, 100, 100, 200
High
Limited Juggle State on hit.
--
Knockdown +55
-12
2, 2, 2, 2, 2, 2, 2
23
Hazanshu (Light Kick)
23
Down, Down-Back, Back + Light Kick
45
1000
Overhead
Projectile invincible on frames 5-9.
--
+0
-9
2
21
Hazanshu (Medium Kick)
27
Down, Down-Back, Back + Medium Kick
45
1000
Overhead
Projectile invincible on frames 6-21.
--
+2
-3
3
16
Hazanshu (Heavy Kick)
32
Down, Down-Back, Back + Heavy Kick
50
1200
Overhead
Projectile invincible on frames 6-26.
--
+6
-1
3
18
Hazanshu (Overdrive)
26
Down, Down-Back, Back + Overdrive
44
1200
Overhead
Projectile invincible on frames 6-25. Full Juggle State on hit.
--
Knockdown +52
-5
3
16
Tensho Kicks (Light Kick)
5
Down, Down + Light Kick
57
450, 450
High
--
--
Knockdown +29
-37
2, 2
39
Tensho Kicks (Medium Kick)
7
Down, Down + Medium Kick
57
450, 550
High
--
--
Knockdown +25
-41
2, 2
43
Tensho Kicks (Heavy Kick)
9
Down, Down + Heavy Kick
81
200, 200, 200, 600
High
--
--
Knockdown +37
-57
2, 2, 2, 2
38
Tensho Kicks (Overdrive)
6
Down, Down + KK
115
180, 180, 180, 180, 180, 500
High
Fully invincible on frames 1-7.
--
Knockdown +30
-40
3, 3, 2, 2, 2, 2
50

Super Arts

Kikosho (Level 1)
7 (7)
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
1700 (1800)
High
Strike/throw invincible on frames 1-7. Breaks armor. Aerial Kikosho data in parenthesis.
--
Knockdown +22 (**)
-22 (**)
**
46 (**)
Hoyoku-sen (Level 2)
12
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
2000
--
Fully invincible on frames 1-10. Breaks armor. Last hit is Jump Cancellable on hit.
--
Knockdown +29. Juggle State on hit (requires Jump Cancel).
-35
**
48
Soten Ranka (Level 3)
8
Down, Down-Back, Back, Down, Down-Back, Back + K
4000 (4500)
High
Fully invincible on frames 1-9. Breaks armor. Critical Art in parenthesis.
--
Knockdown +6 (Knockdown +18)
-24
**
**

Misc.

Stats
Health — 10,000
Forward Walk Speed — 5.00
Back Walk Speed — 3.70
Forward Dash — 19 frames / 150.777 distance
Back Dash — 25 frames / 121.107 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 140 (hit)
1200
Throw
--
--
--
+17
3
23
Back Throw
5
30 (whiff) / 123 (hit)
1200
Throw
--
--
--
+14
3
23
Air Throw
5
**
1200
Throw
--
--
--
**
3
**