E. Honda

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
5
17
300
High
Special, Super, Target Combo
--
--
+4
-2
3
10
Hitbox Image
Standing Medium Punch
10
26
700
High
Special, Super, Target Combo
--
--
+4
+1
4
13
Hitbox Image
Standing Heavy Punch
8
34
900
High
Early Frames: Special, Super
Active frames 1-2 will whiff on grounded opponents if not close. If Sumo Spirit buff is active, late frames can be cancelled into Hundred Hand Slap.
--
-1...+2
-6...-3
7
20
Hitbox Image
Standing Light Kick
4
14
300
High
Special, Super
--
--
+5
-1
2
9
Hitbox Image
Standing Medium Kick
10
29
700
High
--
--
--
+4
-3
4
16
Hitbox Image
Standing Heavy Kick
8
36
400, 400
High
Special, Super
--
--
-1
-5
2, 4
22
Hitbox Image
Crouching Light Punch
4
16
300
High
Chain, Special, Super
--
--
+4
-1
3
10
Hitbox Image
Crouching Medium Punch
8
27
600
High
Special, Super
--
--
+4
-3
3
16
Hitbox Image
Crouching Heavy Punch
11
31
800
High
If Sumo Spirit buff is active, can cancel into Hundred Hand Slap.
--
--
+3
-3
4
19
Hitbox Image
Crouching Light Kick
5
15
200
Low
Chain
--
--
+3
-3
2
9
Hitbox Image
Crouching Medium Kick
9
28
500
Low
--
--
--
+5
-2
3
17
Hitbox Image
Crouching Heavy Kick
11, 6
38
900
Low
--
Second hit only hits behind.
--
Knockdown +30, **
-10, **
3, 5
24

Unique Attacks

Hitbox Image
Forward + Heavy Kick
14
37
900
Low
--
--
--
+1
-5
3
21
Hitbox Image
Down-Forward + Heavy Kick
22
45
800
Overhead
--
--
--
+3
-3
6
18

Target Combos

Light Punch, Medium Punch
5, 4
17, 27
300, 600
High
Special, Super
Second hit scales to 90% (540).
--
+4, Knockdown +34
-2, -10
3, 4
10, 20
Medium Punch, Down-Forward + Heavy Kick
10, 22
26, 45
700, 800
High
--
--
--
+4, +3
+1, -3
10
13, 18

Jump Attacks

Hitbox Image
Jump Light Punch
5
--
300
Overhead
--
--
--
+5...
+0...
6
3 Landing
Hitbox Image
Jump Medium Punch
6
--
600
Overhead
--
--
--
+6...
+2...
8
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
--
--
+10...
+6...
4
3 Landing
Hitbox Image
Jump Light Kick
6
--
300
Overhead
--
Crosses up.
--
+4...
+0...
6
3 Landing
Hitbox Image
Jump Medium Kick
9
--
700
Overhead
--
--
--
+9...
+5...
6
3 Landing
Hitbox Image
Jump Heavy Kick
10
--
800
Overhead
--
--
--
+9...
+5...
8
3 Landing
Hitbox Image
Forward Jump, Down + Medium Kick
11
--
500
Overhead
--
Crosses up.
--
+11...
+7...
7
3 Landing
Hitbox Image
Neutral Jump Heavy Punch
10
--
800
Overhead
--
Can steer to either the left or right after startup, must commit to chosen direction.
--
+13...
+9...
8
3 Landing

Special Moves

Hundred Hand Slap (Light Punch)
12
Down, Down-Back, Back + Light Punch
45 (53)
80, 80, 80, 80, 80, 400
(80, 80, 80, 80, 80, 450)
High
Sumo Spirit buff in parenthesis.
--
+2 (+4)
-4
2, 2, 1, 2, 1, 2
14
Hundred Hand Slap (Medium Punch)
18
Down, Down-Back, Back + Medium Punch
66 (71)
80, 80, 80, 80, 80, 80, 80, 80, 360
(80, 80, 80, 80, 80, 80, 80, 490)
High
Sumo Spirit buff in parenthesis.
--
+2 (+4)
-8
2, 2, 1, 1, 1, 1, 1, 1, 2
(2, 2, 1, 1, 1, 1, 1, 2)
17
Hundred Hand Slap (Heavy Punch)
21
Down, Down-Back, Back + Heavy Punch
81
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 320
(80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 450)
High
--
--
+2 (+4)
-8
2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
(2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2)
17
Hundred Hand Slap (Overdrive)
19
Down, Down-Back, Back + Heavy Punch
73 (77)
80, 80, 80, 80, 80, 80, 80, 80, 160
High
--
--
+4 (+6)
-3
4, 2, 2, 2, 2, 2, 2, 2, 2
(4, 2, 2, 2, 2, 2, 1, 1, 2, **)
12
Sumo Headbutt (Light Punch)
10
Back Charge, Forward + Light Punch
30...
1300
High
--
--
Knockdown +40
-4
...22
20
Sumo Headbutt (Medium Punch)
10
Back Charge, Forward + Medium Punch
30...
1300
High
--
--
Knockdown +40
-4
...24
20
Sumo Headbutt (Heavy Punch)
14
Back Charge, Forward + Heavy Punch
34...
1400
High
--
--
Knockdown +40
-4
...17
20
Sumo Headbutt (Overdrive)
9
Back Charge, Forward + PP
44...
600, 1000
High
--
--
Knockdown +36
-20
...19
30
Sumo Splash (Light Kick)
11
Down Charge, Up + Light Kick
65
400, 1000
High, Overhead
--
--
Knockdown +23...
+1
4, 8
26, 17
Sumo Splash (Medium Kick)
11
Down Charge, Up + Medium Kick
62
400, 1000
High, Overhead
--
--
Knockdown +23...
+1
4, 7
24, 17
Sumo Splash (Heavy Kick)
11
Down Charge, Up + Heavy Kick
59
400, 1000
High, Overhead
--
--
Knockdown +23...
+1
4, 6
22, 17
Sumo Splash (Overdrive)
6
Down Charge, Up + PP
56
400, 1000
High, Overhead
--
--
Knockdown +23...
+1
12, 9
13, 17
Oicho Throw (Light Kick)
7
Forward, Down-Forward, Down, Down-Back, Back + Light Kick
61 (174)
500, 1500
Throw
--
--
Knockdown +7
--
3
52 (167)
Oicho Throw (Medium Kick)
7
Forward, Down-Forward, Down, Down-Back, Back + Medium Kick
61 (174)
500, 2200
Throw
--
--
Knockdown +7
--
3
52 (167)
Oicho Throw (Heavy Kick)
7
Forward, Down-Forward, Down, Down-Back, Back + Heavy Kick
61 (174)
500, 2400
Throw
--
--
Knockdown +7
--
3
52 (167)
Oicho Throw (Overdrive)
7
Forward, Down-Forward, Down, Down-Back, Back + KK
61 (222)
500, 500, 1800
Throw
--
--
Knockdown +7
--
3
52 (215)
Sumo Dash
22...
Down, Down-Forward, Forward + K
...51
--
--
--
--
--
--
--
--
Sumo Dash (Overdrive)
22...
Down, Down-Forward, Forward + KK
...34
--
--
--
--
--
--
--
--
Triple Slap
9, 14
Sumo Dash > Punch, Punch
49, 54
400, 400, 600
High
--
--
Knockdown +42, Knockdown +22
-3, -24
3, 4
22, 38
Triple Slap (Overdrive)
9, 14
Sumo Dash (Overdrive) > Punch, Punch
44, 54
400, 400, 800
High
--
--
Knockdown +45, Knockdown +54
+2, -24
3, 4
17, 38
Taiho Cannon Lift
12
Sumo Dash > Down + P
49
400, 400
High
--
--
Limited Juggle State on hit. Knockdown +64.
-22
2, 3
32
Taiho Cannon Lift (Overdrive)
12
Sumo Dash (Overdrive) > Down + P
49
500, 500
High
--
--
Limited Juggle State on hit. Knockdown +64.
-22
3, 3
32
Neko Damashi
11
Down, Down + P
29
600
High
Destroys projectiles. If Sumo Spirit buff is active, can be cancelled into Hundred Hand Slap.
--
+4
-3
5
14
Sumo Spirit
52
Down, Down + K
52
--
--
Enables cancelling into Hundred Hand Slap for: Crouching Heavy Punch, late frames of Standing Heavy Punch, Neko Damashi. Buff lasts until consumed.
--
--
--
--
--

Super Arts

Show of Force (Level 1)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2000
High
Strike/throw invincible on frames 1-7. Breaks armor.
--
Knockdown +13...
-33
5
48
Ultimate Killer Head Ram (Level 2)
12
Back Charge, Forward, Back, Foward + K
2800
--
Fully invincible on frames 1-18. Breaks armor.
--
Knockdown +13
-27
**
67
The Final Bout (Level 3)
9
Down, Down-Back, Back, Down, Down-Back, Back + P
4000 (4500)
High
Fully invincible on frames 1-11. Breaks armor. Critical Art in parenthesis.
--
Knockdown +11 (Knockdown +34)
-34
**
**

Misc.

Stats
Health — 10,500
Forward Walk Speed — 4.50
Back Walk Speed — 2.50
Forward Dash — 19 frames / 105.797 distance
Back Dash — 23 frames / 60.076 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 140 (hit)
1200
Throw
--
--
--
+17
3
23
Back Throw
5
30 (whiff) / 123 (hit)
1200
Throw
--
--
--
+14
3
23
Air Throw
5
**
1200
Throw
--
--
--
**
3
**