E. Honda

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
5
17
300
High
Special, Super, Target Combo
--
--
+4
-2
3
10
Hitbox Image
Standing Medium Punch
10
26 (28 on whiff)
700
High
Special, Super, Target Combo
--
--
+6
+1
4
13 (15 on whiff)
Hitbox Image
Standing Heavy Punch
8
34
900
High
Early Frames: Special, Super
Active frames 1-2 will whiff on grounded opponents if not close. If Sumo Spirit buff is active, late frames can be cancelled into Hundred Hand Slap. As of December 2024 patch: gained +2 advantage frames on hit, now +1...+4.
--
+1...+4
-6...-3
7
20
Hitbox Image
Standing Light Kick
4
14
300
High
Special, Super
--
--
+5
-1
2
9
Hitbox Image
Standing Medium Kick
10
29
700
High
--
--
--
+4
-3
4
16
Hitbox Image
Standing Heavy Kick
8
36
400, 400
High
Special, Super
--
--
-1
-5
2, 4
22
Hitbox Image
Crouching Light Punch
4
16
300
High
Chain, Special, Super
--
--
+4
-1
3
10
Hitbox Image
Crouching Medium Punch
8
27
600
High
Special, Super
--
--
+4
-3
3
16
Hitbox Image
Crouching Heavy Punch
11
31
800
High
If Sumo Spirit buff is active, can cancel into Hundred Hand Slap.
--
--
+3
-3
4
19
Hitbox Image
Crouching Light Kick
5
15
200
Low
Chain
--
--
+3
-3
2
9
Hitbox Image
Crouching Medium Kick
9
28
500
Low
--
June 2025 patch: initial scaling of 20%.
--
+6
-2
3
17
Hitbox Image
Crouching Heavy Kick
11, 6
38
900
Low
--
Second hit only hits behind.
--
Knockdown +30, **
-10, **
3, 5
24

Unique Attacks

Hitbox Image
Forward + Heavy Kick
14
37
900
Low
--
--
--
+1
-5
3
21
Hitbox Image
Power Stomp (Down-Forward + Heavy Kick)
22
45
800
Overhead
--
June 2025 patch: higher ground bounce on aerial hit, 20% combo scaling.
--
+3
-3
6
18

Target Combos

Light Punch, Medium Punch
5, 4
17, 27
300, 600
High
Special, Super
Second hit scales to 90% (540).
--
+4, Knockdown +34
-2, -10
3, 4
10, 20
Medium Punch, Down-Forward + Heavy Kick
10, 22
26, 45
700, 800
High
--
--
--
+4, +3
+1, -3
10
13, 18

Jump Attacks

Hitbox Image
Jump Light Punch
5
--
300
Overhead
--
--
--
+5...
+0...
6
3 Landing
Hitbox Image
Jump Medium Punch
6
--
600
Overhead
--
Knockdown juggle on air-to-air hit as of May 2024 patch.
--
+6...
+2...
8
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
--
--
+10...
+6...
4
3 Landing
Hitbox Image
Jump Light Kick
6
--
300
Overhead
--
Crosses up.
--
+4...
+0...
6
3 Landing
Hitbox Image
Jump Medium Kick
9
--
700
Overhead
--
--
--
+9...
+5...
6
3 Landing
Hitbox Image
Jump Heavy Kick
10
--
800
Overhead
--
--
--
+9...
+5...
8
3 Landing
Hitbox Image
Forward Jump, Down + Medium Kick
11
--
500
Overhead
--
Crosses up.
--
+11...
+7...
7
3 Landing
Hitbox Image
Neutral Jump Heavy Punch
10
--
800
Overhead
--
Can steer to either the left or right after startup, must commit to chosen direction.
--
+13...
+9...
8
3 Landing

Special Moves

Hundred Hand Slap (Light Punch)
12
Down, Down-Back, Back + Light Punch
45 (53)
80, 80, 80, 80, 80, 400
(80, 80, 80, 80, 80, 450)
High
Sumo Spirit buff in parenthesis. As of March 2026 patch: empowered version's final on-hit attack now comes out on block as well, making it 0 on block.
--
+2 (+4)
-4 (0)
2, 2, 1, 2, 1, 2
14
Hundred Hand Slap (Medium Punch)
16
Down, Down-Back, Back + Medium Punch
66 (71)
80, 80, 80, 80, 80, 80, 80, 80, 360
(80, 80, 80, 80, 80, 80, 80, 490)
High
Sumo Spirit buff in parenthesis. As of March 2026 patch: startup from 18 to 16, more pushback on hit. Also, empowered version's final on-hit attack now comes out on block as well, making it -4 on block.
--
+2 (+4)
-8 (-4)
2, 2, 1, 1, 1, 1, 1, 1, 2
(2, 2, 1, 1, 1, 1, 1, 2)
17
Hundred Hand Slap (Heavy Punch)
19
Down, Down-Back, Back + Heavy Punch
81
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 320
(80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 450)
High
As of March 2026 patch: startup from 21 to 19. As of March 2026 patch: empowered version's final on-hit attack now comes out on block as well, making it -4 on block.
--
+2 (+4)
-8 (-4)
2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
(2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2)
17
Hundred Hand Slap (Overdrive)
19
Down, Down-Back, Back + Heavy Punch
73 (77)
80, 80, 80, 80, 80, 80, 80, 80, 160
High
As of March 2026 patch: empowered version's final on-hit attack now comes out on block as well, making it +1 on block.
--
+4 (+6)
-3 (+1)
4, 2, 2, 2, 2, 2, 2, 2, 2
(4, 2, 2, 2, 2, 2, 1, 1, 2, **)
12
Sumo Headbutt (Light Punch)
10
Back Charge, Forward + Light Punch
30...
1300
High
Deals 1400 damage on frames 10-13 as of may 2024 patch.
--
Knockdown +40
-3
...22
20
Sumo Headbutt (Medium Punch)
10
Back Charge, Forward + Medium Punch
30...
1300
High
Deals 1400 damage on frames 10-13 as of may 2024 patch.
--
Knockdown +40
-3
...24
20
Sumo Headbutt (Heavy Punch)
14
Back Charge, Forward + Heavy Punch
34...
1400
High
Deals 1500 damage on frames 14-17 as of may 2024 patch.
--
Knockdown +40
-3
...17
20
Sumo Headbutt (Overdrive)
9
Back Charge, Forward + PP
44...
600, 1000
High
--
--
Knockdown +36
-20
...19
30
Sumo Smash (Light Kick)
11
Down Charge, Up + Light Kick
65
400, 1000
High, Overhead
--
--
Knockdown +23...
+1
4, 8
26, 17
Sumo Smash (Medium Kick)
11
Down Charge, Up + Medium Kick
62
400, 1000
High, Overhead
--
--
Knockdown +23...
+1
4, 7
24, 17
Sumo Smash (Heavy Kick)
11
Down Charge, Up + Heavy Kick
59
400, 1000
High, Overhead
--
--
Knockdown +23...
+1
4, 6
22, 17
Sumo Smash (Overdrive)
6
Down Charge, Up + PP
56
400, 1000
High, Overhead
Throw invincible frames 5-13.
--
Knockdown +23...
+1
12, 9
13, 17
Oicho Throw (Light Kick)
6
Forward, Down-Forward, Down, Down-Back, Back + Light Kick
61 (174)
500, 1500
Throw
As of December 2024 patch: startup from 7 to 6 frames, active from 3 to 4 frames.
--
Knockdown +7
--
4
52 (167)
Oicho Throw (Medium Kick)
6
Forward, Down-Forward, Down, Down-Back, Back + Medium Kick
61 (174)
500, 2200
Throw
As of December 2024 patch: startup from 7 to 6 frames, active from 3 to 4 frames.
--
Knockdown +7
--
4
52 (167)
Oicho Throw (Heavy Kick)
6
Forward, Down-Forward, Down, Down-Back, Back + Heavy Kick
61 (174)
500, 2400
Throw
As of December 2024 patch: startup from 7 to 6 frames, active from 3 to 4 frames.
--
Knockdown +7
--
4
52 (167)
Oicho Throw (Overdrive)
6
Forward, Down-Forward, Down, Down-Back, Back + KK
61 (222)
500, 500, 1800
Throw
As of December 2024 patch: startup from 7 to 6 frames, active from 3 to 4 frames.
--
Knockdown +7
--
4
52 (215)
Sumo Dash
22...
Down, Down-Forward, Forward + K
...51
--
--
--
--
--
--
--
--
Sumo Dash (Overdrive)
22...
Down, Down-Forward, Forward + KK
...34
--
--
--
--
--
--
--
--
Triple Slap
9, 14
Sumo Dash > Punch, Punch
49, 54
400, 400, 600
High
As of December 2024 patch: extended hitbox on first and second hits horizontally. Reduced Arm hurtbox frames 0-14 and 25-28, reduced Feet hurtbox frames 9-33. Increased pushback on block.
--
Knockdown +42, Knockdown +22
-3, -24
3, 4
22, 38
Triple Slap (Overdrive)
9, 14
Sumo Dash (Overdrive) > Punch, Punch
44, 54
400, 400, 800
High
As of December 2024 patch: on-block changed from +2 to +3. Reduced pushback on block for first and second hits.
--
Knockdown +45, Knockdown +54
+3, -24
3, 4
17, 38
Taiho Cannon Lift
12
Sumo Dash > Down + P
49
400, 400
High
--
--
Limited Juggle State on hit. Knockdown +64.
-22
2, 3
32
Taiho Cannon Lift (Overdrive)
12
Sumo Dash (Overdrive) > Down + P
49
500, 500
High
--
--
Limited Juggle State on hit. Knockdown +64.
-22
3, 3
32
Neko Damashi
11
Down, Down + P
29
600
High
Destroys projectiles. If Sumo Spirit buff is active, can be cancelled into Hundred Hand Slap.
--
+4
-3
5
14
Sumo Spirit
52
Down, Down + K
52
--
--
Enables cancelling into Hundred Hand Slap for: Crouching Heavy Punch, late frames of Standing Heavy Punch, Neko Damashi. Buff lasts until consumed.
--
--
--
--
--

Super Arts

Show of Force (Level 1)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2000
High
Strike/throw invincible on frames 1-7. Breaks armor.
--
Knockdown +13...
-33
5
48
Ultimate Killer Head Ram (Level 2)
12
Back Charge, Forward, Back, Foward + K
2800
--
Fully invincible on frames 1-18. Breaks armor.
--
Knockdown +13
-27
**
67
The Final Bout (Level 3)
9
Down, Down-Back, Back, Down, Down-Back, Back + P
4000 (4500)
High
Fully invincible on frames 1-11. Breaks armor. Critical Art in parenthesis.
--
Knockdown +11 (Knockdown +34)
-34
**
**

Misc.

Stats
Health — 10,500
Forward Walk Speed — 4.50
Back Walk Speed — 2.50
Forward Dash — 19 frames / 105.797 distance
Back Dash — 23 frames / 60.076 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 140 (hit)
1200
Throw
--
--
--
+17
3
23
Back Throw
5
30 (whiff) / 123 (hit)
1200
Throw
--
--
--
+14
3
23
Air Throw
5
**
1200
Throw
--
--
--
**
3
**