JP

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
6
18
300
High
Chain, Special, Super
--
--
+4
-2
3
10
Hitbox Image
Standing Medium Punch
12
35
700
High
--
--
--
+1
-6
3
21
Hitbox Image
Standing Heavy Punch
12
35
800
High
Special, Super
In February 27, 2024 patch: hurtbox size increased and 1 frame of anti-air invincibility added on frame 11.
--
+3
-3
2
22
Hitbox Image
Standing Light Kick
5
18
300
High
Special, Super
--
--
+3
-2
3
11
Hitbox Image
Standing Medium Kick
8
29
600
High
Special, Super
--
--
+1
-3
3
19
Hitbox Image
Standing Heavy Kick
12
32
800
High
Target Combo
Anti-air invincibility on frames 12-16.
--
+7
+2
4
17
Hitbox Image
Crouching Light Punch
4
16
300
High
Chain, Special, Super
--
--
+4
-1
2
11
Hitbox Image
Crouching Medium Punch
7
24
600
High
Special, Super
--
--
+6
-2
4
14
Hitbox Image
Crouching Heavy Punch
9
34
800
High
--
In February 27, 2024 patch: anti-air invincible hurtboxes removed entirely.
--
+1
-6
6
20
Hitbox Image
Crouching Light Kick
6
17
200
Low
Chain
--
--
+2
-2
2
10
Hitbox Image
Crouching Medium Kick
9
28
700
Low
--
--
--
+3
-3
3
17
Hitbox Image
Crouching Heavy Kick
10
33
900
Low
--
--
--
Knockdown +27
-6
3
21

Unique Attacks

Hitbox Image
Back + Medium Punch
8
26
500
High
Special, Super, Target Combo
--
--
+5
-1
3
16
Hitbox Image
Forward + Medium Kick (Guillotinna)
22
42
700
Overhead
--
--
--
+3
-3
2
19
Hitbox Image
Down-Forward + Heavy Punch (Malice)
16
49
900
Low
--
--
--
Knockdown +17
-14
3
31
Hitbox Image
Forward + Heavy Kick (Bylina)
11
40
300, 600
High
Second Hit: Special, Super
Limited Juggle State on hit.
--
Knockdown +38
-5
6
24

Target Combos

Back + Medium Punch, Medium Punch (Grom Strelka)
8, 10
26, 32
500, 500
High, High
Special, Super
--
--
+5, +3
-1, -6
3, 3
16, 20
Heavy Kick, Heavy Punch (Zilant)
12, 20
32, 42
800, 500
High, High
Special, Super, Target Combo
--
--
+7, +3
+2, -3
4, 3
17, 20
Heavy Kick, Heavy Punch, Heavy Punch (Zilant Mid)
12, 20, 21
32, 42, 45
800, 500, 1000
High, High, Overhead
--
Third hit does not combo but hits overhead.
--
+7, +3, +3
+2, -3, -4
4, 3, 4
17, 20, 22
Heavy Kick, Heavy Punch, Heavy Kick (Zilant Low)
12, 20, 21
32, 42, 45
800, 500, 1000
High, High, Low
--
Third hit does not combo but hits low.
--
+7, +3, +3
+2, -3, -4
4, 3, 3
17, 20, 22

Jump Attacks

Hitbox Image
Jump Light Punch
5
--
300
Overhead
--
--
--
+8...
+4...
10
3 Landing
Hitbox Image
Jump Medium Punch
12
--
700
Overhead
--
Whiffs on crouching opponents.
--
+12...
+8...
5
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
Forced Knockdown on air counter-hit.
--
+9
+5
5
3 Landing
Hitbox Image
Jump Light Kick
6
--
300
Overhead
--
Crosses up.
--
+4...
+1...
8
3 Landing
Hitbox Image
Jump Medium Kick
7
--
600
Overhead
--
--
--
+9
+5
6
3 Landing
Hitbox Image
Jump Heavy Kick
11
--
800
Overhead
--
--
--
+9
+5
6
3 Landing

Special Moves

Triglav
22
Down, Down + P
55
800
High
Limited Juggle State on hit. Strength of the Punch only changes the distance.
--
Knockdown +44
-2
10
24 (33)
Triglav (Overdrive)
20
Down, Down + PP
53
500, 500
High
Limited Juggle State on hit. Strength of the Punches only changes the distance (LP+MP is shortest, then LP+HP is middle, then MP+HP is longest).
--
Knockdown +53
+3
20
14 (22)
Stribog (Light Punch)
16
Down, Down-Forward, Forward + Light Punch
49
300, 700
High
First Hit is a strike, second hit is a projectile.
--
Knockdown +38
-10
3, 3
28 (30)
Stribog (Medium Punch)
20
Down, Down-Forward, Forward + Medium Punch
53
400, 800
High
Limited Juggle State on hit. First Hit is a strike, second hit is a projectile.
--
Knockdown +42
-8
3, 3
27 (29)
Stribog (Heavy Punch)
28
Down, Down-Forward, Forward + Heavy Punch
61
300, 500
High
Limited Juggle State on hit. First Hit is a strike, second hit is a projectile.
--
Knockdown +86
+4
3, 3
19 (21)
Stribog (Overdrive)
22
Down, Down-Forward, Forward + PP
55
300, 500
High
Limited Juggle State on hit. Wall Bounce on hit. First Hit is a strike, second hit is a projectile.
--
Knockdown +69...
+2
3, 3
22 (24)
Departure
**
Down, Down-Back, Back + P
50 (40)
800 (500, 500)
High
Full Juggle State on hit. Punch Strength determines the location of the portal. JP recovers before the attack comes out, so Knockdown and On-Block data are relative to other actions. Overdrive data in parenthesis. Overdrive can use LP+MP for shortest, LP+HP is middle, and MP+HP is longest. In February 27, 2024 patch: 20% damage scaling to followup combo hits.
--
Knockdown "+80" (Knockdown "+113")
"+31" ("+60")
**
**
Departure > Window
5
Departure > Down, Down-Back, Back + Light Punch (or Medium Punch)
44
--
--
Teleports JP to an active Departure Portal. Invincible on frames 6-20. Can do any Jump attack out of the Teleport.
--
--
--
--
19
Departure > Shadow
20
Departure > Down, Down-Back, Back + Heavy Punch
40
800
High
Manually triggers Departure's followup attack early. Full Juggle State on hit.
--
Knockdown "+80" (Knockdown "+113")
"+31" ("+60")
--
21
NormalHitbox Image OverdriveHitbox Image
Amnesia
3 (1)
Down, Down + K
55 (55)
800 (600, 600)
Parry
Counters Strike attacks (not throws or projectiles) from frame 3-18. Overdrive version counters Strikes and Throws, on frames 1-20. Overdrive data in parenthesis. For both versions, JP recovers before the hit, so On-Hit and On-block data are relative to other actions. Free Juggle State on hit. 17 frames of recovery on successful parry. In February 27, 2024 patch: now adds 50% damage scaling to 3rd hit when starting a combo or adds 60% damage scaling when comboed into.
--
Knockdown "+88" (Knockdown "+131")
"+28" ("+28, +28")
18 (20)
35 (35) / 17 (17)
Torbalan (Light Kick)
(13...)+9
Down, Down-Forward, Forward + Light Kick
50 (34 on feint)
800
High
Limited Juggle State on hit. Hold attack button to feint. Hitbox activates on frame 9 once the ghost gets close enough to the opponent, 22 frames at point blank.
--
Knockdown +42...
-6...
1
28
Torbalan (Medium Kick)
(13...)+13
Down, Down-Forward, Forward + Medium Kick
50 (34 on feint)
1000
Overhead
Hold attack button to feint. Hitbox activates on frame 13 once the ghost gets close enough to the opponent, 26 frames at point blank.
--
+6...+27
-8...+13
1
24
Torbalan (Heavy Kick)
(13...)+13
Down, Down-Forward, Forward + Heavy Kick
50 (34 on feint)
1000
Low
Hold attack button to feint. Hitbox activates on frame 13 once the ghost gets close enough to the opponent, 26 frames at point blank.
--
+6...+27
-8...+13
1
24
Torbalan (Overdrive)
(13...)+9, 25
Down, Down-Forward, Forward + KK
50
400, 400
High
Limited Juggle State on hit. Hitbox activates on frame 9 once the ghost gets close enough to the opponent, 22 frames at point blank.
--
Knockdown +65...
+24
1, 1
3
Embrace
(25...)+1
Down, Down-Back, Back + K
72 (Hit: 182...)
1800 (Overdrive: 2600)
Throw
Cannot be used if a Departure portal is active. Considered a projectile until the grab activates.
--
Knockdown +18
--
1
44

Super Arts

Chornobog (Level 1)
7, 15
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2000
High
Strike/Throw invincible on frames 1-10. Breaks armor.
--
Knockdown +22...+32
-33...-23
**
62...52
Lovushka (Level 2)
8
Down, Down-Back, Back, Down, Down-Back, Back + P
500, 500, 500, 500
High, Overhead, Low, Overhead
Invincible on frame 1 only. Breaks armor. Cannot use Torvalan or Embrace while active. Deactivates if JP is hit.
--
**
**
**
**
Interdiction (Level 3)
18
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
4000 (4500)
High
Fully invincible on frames 1-23. Breaks armor. Critical Art in parenthesis.
--
Knockdown +44 (Knockdown +44)
-50
6
62

Misc.

Stats
Health — 10,000
Forward Walk Speed — 3.70
Back Walk Speed — 2.50
Forward Dash — 22 frames / 145.391 distance
Back Dash — 23 frames / 100.250 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 119 (hit)
1200
Throw
--
--
--
+24
3
23
Back Throw
5
30 (whiff) / 114 (hit)
1200
Throw
--
--
--
+36
3
23