Back + Medium Punch, Medium Punch (Grom Strelka)
8, 10
26, 32
500, 500
High, High
Special, Super
--
--
+5, +3
-1, -6
3, 3
16, 20
Heavy Kick, Heavy Punch (Zilant)
12, 20
32, 42
800, 500
High, High
Special, Super, Target Combo
--
--
+7, +3
+2, -3
4, 3
17, 20
Heavy Kick, Heavy Punch, Heavy Punch (Zilant Mid)
12, 20, 21
32, 42, 45
800, 500, 1000
High, High, Overhead
--
Third hit does not combo but hits overhead.
--
+7, +3, +3
+2, -3, -4
4, 3, 4
17, 20, 22
Heavy Kick, Heavy Punch, Heavy Kick (Zilant Low)
12, 20, 21
32, 42, 45
800, 500, 1000
High, High, Low
--
Third hit does not combo but hits low.
--
+7, +3, +3
+2, -3, -4
4, 3, 3
17, 20, 22
Triglav
22
Down, Down + P
55
800
High
Limited Juggle State on hit. Strength of the Punch only changes the distance.
--
Knockdown +44
-2
10
24 (33)
Triglav (Overdrive)
20
Down, Down + PP
53
500, 500
High
Limited Juggle State on hit. Strength of the Punches only changes the distance (LP+MP is shortest, then LP+HP is middle, then MP+HP is longest). 20% damage scaling to followup combo hits as of May 2024 patch.
--
Knockdown +53
+3
20
14 (22)
Stribog (Light Punch)
16
Down, Down-Forward, Forward + Light Punch
49
300, 700
High
First Hit is a strike, second hit is a projectile.
--
Knockdown +38
-10
3, 3
28 (30)
Stribog (Medium Punch)
20
Down, Down-Forward, Forward + Medium Punch
53
400, 800
High
Limited Juggle State on hit. First Hit is a strike, second hit is a projectile.
--
Knockdown +42
-8
3, 3
27 (29)
Stribog (Heavy Punch)
28
Down, Down-Forward, Forward + Heavy Punch
61
300, 500
High
Limited Juggle State on hit. First Hit is a strike, second hit is a projectile.
--
Knockdown +86
+4
3, 3
19 (21)
Stribog (Overdrive)
19
Down, Down-Forward, Forward + PP
52
600, 400
High
Limited Juggle State on hit. Wall Bounce on hit. First Hit is a strike, second hit is a projectile.
--
Knockdown +69...
+2
3, 3
22 (24)
Departure
**
Down, Down-Back, Back + P
50 (40)
800 (500, 500)
High
Full Juggle State on hit. Punch Strength determines the location of the portal. JP recovers before the attack comes out, so Knockdown and On-Block data are relative to other actions. Overdrive data in parenthesis. Overdrive can use LP+MP for shortest, LP+HP is middle, and MP+HP is longest. In February 27, 2024 patch: 20% damage scaling to followup combo hits.
--
Knockdown "+80" (Knockdown "+113")
"+31" ("+60")
**
**
Departure > Window
5
Departure > Down, Down-Back, Back + Light Punch (or Medium Punch)
44
--
--
Teleports JP to an active Departure Portal. Invincible on frames 6-20. Can do any Jump attack out of the Teleport.
--
--
--
--
19
Departure > Shadow
20
Departure > Down, Down-Back, Back + Heavy Punch
40
800
High
Manually triggers Departure's followup attack early. Full Juggle State on hit.
--
Knockdown "+80" (Knockdown "+113")
"+31" ("+60")
--
21
Normal
Overdrive
Amnesia
3 (1)
Down, Down + K
55 (55)
800 (600, 600)
Parry
Counters Strike attacks (not throws or projectiles) from frame 3-18. Overdrive version counters Strikes and Throws, on frames 1-20. Overdrive data in parenthesis. For both versions, JP recovers before the hit, so On-Hit and On-block data are relative to other actions. Free Juggle State on hit. 17 frames of recovery on successful parry. In February 27, 2024 patch: now adds 50% damage scaling to 3rd hit when starting a combo or adds 60% damage scaling when comboed into.
--
Knockdown "+88" (Knockdown "+131")
"+28" ("+28, +28")
18 (20)
35 (35) / 17 (17)
Torbalan (Light Kick)
(13...)+9
Down, Down-Forward, Forward + Light Kick
50 (34 on feint)
800
High
Limited Juggle State on hit. Hold attack button to feint. Hitbox activates on frame 9 once the ghost gets close enough to the opponent, 22 frames at point blank.
--
Knockdown +42...
-6...
1
28
Torbalan (Medium Kick)
(13...)+13
Down, Down-Forward, Forward + Medium Kick
50 (34 on feint)
1000
Overhead
Hold attack button to feint. Hitbox activates on frame 13 once the ghost gets close enough to the opponent, 26 frames at point blank.
--
+6...+27
-8...+13
1
24
Torbalan (Heavy Kick)
(13...)+13
Down, Down-Forward, Forward + Heavy Kick
50 (34 on feint)
1000
Low
Hold attack button to feint. Hitbox activates on frame 13 once the ghost gets close enough to the opponent, 26 frames at point blank.
--
+6...+27
-8...+13
1
24
Torbalan (Overdrive)
(13...)+9, 25
Down, Down-Forward, Forward + KK
50
400, 400
High
Limited Juggle State on hit. Hitbox activates on frame 9 once the ghost gets close enough to the opponent, 22 frames at point blank. 20% damage scaling to followup combo hits as of May 2024 patch.
--
Knockdown +65...
+24
1, 1
3
Embrace
(25...)+1
Down, Down-Back, Back + K
72 (Hit: 182...)
1800 (Overdrive: 2600)
Throw
Cannot be used if a Departure portal is active. Considered a projectile until the grab activates. 10% damage scaling to followup combo hits as of October 2024 patch.
--
Knockdown +18
--
1
44
Chornobog (Level 1)
7, 15
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2000
High
Strike/Throw invincible on frames 1-10. Breaks armor.
--
Knockdown +22...+32
-33...-23
**
62...52
Lovushka (Level 2)
13
Down, Down-Back, Back, Down, Down-Back, Back + P
500, 500, 500, 500
High, Overhead, Low, Overhead
Breaks armor. Cannot use Torvalan or Embrace while active. Deactivates if JP is hit.
--
**
**
**
**
Interdiction (Level 3)
18
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
4000 (4500)
High
Fully invincible on frames 1-23. Breaks armor. Critical Art in parenthesis.
--
Knockdown +23 (Knockdown +23)
-50
6
62