Forward + Heavy Punch, Heavy Punch
16, 11
37, 46
800, 600
High
Second Hit: Special, Super
--
--
+3, Knockdown +20
-3, -19
3, 2
6, 34
Triple Impact (Light Punch, Medium Punch, Hard Punch)
7, 8, 10
22, 31, 39
300, 400, 800
High
Third Hit: Special, Super
Second hit scales to 80% (320) and third to 70% (420).
--
+2, -2, Knockdown +27
-3, -9, -14
2, 4, 3
14, 20, 27
Down + Medium Kick, Down + Heavy Punch
8, 9
29, 36
500, 600
Low, High
--
Second hit scales to 80% (480).
--
-2, +1
-6, -8
3, 3
19, 25
Medium Punch, Medium Punch, Medium Punch, Medium Punch
9, 12, 11, 11
28, 36, 41, 39
600, 300, 300, 500
High
Second Hit: Super
Third hit scales to 80% (240) and fourth hit scales to 70% (350).
--
+2, 0, -6, Knockdown +33
-3, -8, -14, -12
4, 2, 2, 2
16, 23, 29, 27
Sandblast (Light Punch)
14
Down, Down-Forward, Forward + Light Punch
47
600
High
--
--
-3...
-8...
...
33
Sandblast (Medium Punch)
17
Down, Down-Forward, Forward + Medium Punch
47
600
High
--
--
0...
-5...
...
30
Sandblast (Heavy Punch)
20
Down, Down-Forward, Forward + Heavy Punch
47
600
High
--
--
+3...
-2...
...
27
Sandblast (Overdrive)
16
Down, Down-Forward, Forward + PP
40
400, 400
High
--
--
Knockdown +41
-2...
...
19
Fatal Shot (Overdrive Sandblast Followup)
12
PP
54
1000
High
Scales to 80% (800).
--
Knockdown +48
-21
...
42
Flash Knuckle (Light Punch)
13 (26) (26)
Down, Down-Back, Back + Light Punch
46 (54) (51)
700 (600, 200) (700, 200)
High
Charge and Perfect Charge info in parenthesis.
--
Knockdown +32 (Knockdown +54) (Knockdown +56)
-18 (-8) (-8)
3 (4) (4)
31 (25) (22)
Flash Knuckle (Medium Punch)
19 (30) (29)
Down, Down-Back, Back + Medium Punch
48 (59) (58)
900 (800, 200) (850, 250)
High
Charge and Perfect Charge info in parenthesis. Side swap wall bounce reduces knockdown variably, up to 10 or so frames depending on spacing.
--
+3 (Knockdown of +67) (Knockdown +66)
-10 (-3) (-3)
3 (4) (4)
27 (26) (26)
Flash Knuckle (Heavy Punch)
22 (33) (33)
Down, Down-Back, Back + Heavy Punch
45 (60) (60)
1000 (1000, 300) (1200, 400)
High
Charge and Perfect Charge info in parenthesis.
--
Knockdown +42 (Knockdown +63) (Knockdown +56)
-4 (+4) (+4)
3 (4) (4)
21 (25) (25)
Flash Knuckle (Overdrive)
15
Down, Down-Back, Back + PP
52 on hit, 56 on block/whiff
400, 400
High
--
--
Limited Juggle State on hit. Knockdown +62.
-22
3
39
DDT (Overdrive Flash Knuckle Followup)
1
PP
161
500, 2000
High
Must cancel the first hit of Overdrive Flash Knuckle, cannot be performed on block. Total damage is 2400 including the first hit of Overdrive Flash Knuckle.
--
Knockdown +12
--
...
--
Aerial Flash Knuckle
14 (23)
Down, Down-Back, Back + P
**
700 (1000)
High
Charge data in parenthesis. 7 frames of extra landing recovery on whiff (added in Feb 27, 2024 patch).
--
**
--
6 (6)
**
Avenger
12...
Down, Down-Forward, Forward + K > P
...45
Avenger > No Chaser
12...+12
Down, Down-Forward, Forward + K > P
37...
900
High
Can pretty easily be meatied at far range.
--
Knockdown +37
-6...+3
10
16
Avenger > Impaler
12...+13
Down, Down-Forward, Forward + K > K
47...
900
High
Difficult/awkward to meaty at far range.
--
Knockdown +35
-8...
8
22
Rising Uppercut (Light Punch)
5
Forward, Down, Down-Forward + Light Punch
48
900
High
Anti-air invincible on frames 1-14. 800 damage on late hits.
--
Knockdown +28
-27
10
34
Rising Uppercut (Medium Punch)
6
Forward, Down, Down-Forward + Medium Punch
51
1000
High
Anti-air invincible on frames 1-8. 800 damage on late hits.
--
Knockdown +28
-29
10
36
Rising Uppercut (Heavy Punch)
9
Forward, Down, Down-Forward + Heavy Punch
58
1200
High
Anti-air invincible on frames 1-9. 800 damage on late hits.
--
Knockdown +29
-33
10
40
Rising Uppercut (Overdrive)
6
Forward, Down, Down-Forward + PP
65
800, 600
High
Fully invincible frames 1-10.
--
Knockdown +25
-40
10
50
Slam Dunk (Overdrive Rising Upper Followup)
16
Forward, Down, Down-Forward + PP > PP
48
600
High
Does a total of 2000 damage, including the Overdrive Rising Upper.
--
Knockdown +14
--
3
30
Vulcan Blast (Level 1)
6
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2000
High
Strike/throw invincible on frames 1-6. Breaks armor.
--
Knockdown +17
-29
**
49
Eraser (Level 2)
5
Down, Down-Back, Back, Down, Down-Back, Back + P
2800
High
Fully invincible frames 1-7. Breaks armor.
--
Knockdown +2
-29
**
**
Pale Rider (Level 3)
10
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
4000 (4500)
High
Fully invincibile on frames 1-30. Breaks armor. Critical Art in parenthesis.
--
Knockdown +18 (Knockdown +18)
-42
**
**