Luke

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
7
22
300
High
Chain, Special, Super
--
--
+2
-3
2
14
Hitbox Image
Standing Medium Punch
9
28
600
High
Super
--
--
+2
-3
4
16
Hitbox Image
Standing Heavy Punch
10
35
800
High
Special, Super
--
--
-1
-6
3
23
Hitbox Image
Standing Light Kick
5
18
300
High
Special, Super
--
--
+3
-2
2
12
Hitbox Image
Standing Medium Kick
7
29
700
High
--
--
--
+1
-3
3
20
Hitbox Image
Standing Heavy Kick
10
32
900
High
--
--
--
+2...+7
-5...0
6
17
Hitbox Image
Crouching Light Punch
4
15
300
High
Chain, Special, Super
--
--
+4
-2
2
10
Hitbox Image
Crouching Medium Punch
6
21 (24)
600
High
Special, Super
3 extra frames of recovery on whiff (added in Feb 27, 2024 patch).
--
+5
+1
2
14 (17)
Hitbox Image
Crouching Heavy Punch
7
35
800
High
Special, Super
--
--
+1
-13
5
24
Hitbox Image
Crouching Light Kick
5
19
200
Low
Chain
--
--
-1
-5
3
12
Hitbox Image
Crouching Medium Kick
8
29
500
Low
Special, Super
20% damage scaling to followup combo hits.
--
-2
-6
3
19
Hitbox Image
Crouching Heavy Kick
10
39
900
Low
--
--
--
Knockdown +28
-9
3
27

Unique Attacks

Hitbox Image
Forward + Medium Punch
21
43
600
Overhead
--
--
--
+2
-3
2
21
Hitbox Image
Back + Heavy Punch
16
38
800
High
Special, Super
--
--
+3
-3
3
20
Hitbox Image
Back + Heavy Kick
12
39
1000
High
Special, Super
--
--
+4
-5
4
24
Hitbox Image
Forward + Heavy Punch
16
37
800
High
Target Combo
--
--
+3
-3
3
15

Target Combos

Forward + Heavy Punch, Heavy Punch
16, 11
37, 46
800, 600
High
Second Hit: Special, Super
--
--
+3, Knockdown +20
-3, -19
3, 2
6, 34
Light Punch, Medium Punch, Hard Punch
7, 8, 10
22, 31, 39
300, 400, 600
High
Third Hit: Special, Super
Second hit scales to 80% (320) and third to 70% (420).
--
+2, -2, Knockdown +27
-3, -9, -14
2, 4, 3
14, 20, 27
Down + Medium Kick, Down + Heavy Punch
8, 9
29, 36
500, 600
Low, High
--
Second hit scales to 80% (480).
--
-2, +1
-6, -8
3, 3
19, 25
Medium Punch, Medium Punch, Medium Punch, Medium Punch
9, 12, 11, 11
28, 36, 41, 39
600, 300, 300, 500
High
Second Hit: Super
Third hit scales to 80% (240) and fourth hit scales to 70% (350).
--
+2, 0, -6, Knockdown +33
-3, -8, -14, -12
4, 2, 2, 2
16, 23, 29, 27

Jump Attacks

Hitbox Image
Jump Light Punch
5
--
300
Overhead
--
--
--
+6...
+2...
9
3 Landing
Hitbox Image
Jump Medium Punch
9
--
700
Overhead
Special
Juggle state on air hit.
--
+10...
+6...
4
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
--
--
+7...
+3...
6
3 Landing
Hitbox Image
Jump Light Kick
6
--
300
Overhead
--
Crosses up.
--
+4...
+0...
6
3 Landing
Hitbox Image
Jump Medium Kick
7
--
500
Overhead
--
Crosses up.
--
+9...
+5...
6
3 Landing
Hitbox Image
Jump Heavy Kick
10
--
800
Overhead
--
--
--
+9...
+5...
6
3 Landing

Special Moves

Sandblast (Light Punch)
14
Down, Down-Forward, Forward + Light Punch
47
600
High
--
--
-3...
-8...
...
33
Sandblast (Medium Punch)
17
Down, Down-Forward, Forward + Medium Punch
47
600
High
--
--
0...
-5...
...
30
Sandblast (Heavy Punch)
20
Down, Down-Forward, Forward + Heavy Punch
47
600
High
--
--
+3...
-2...
...
27
Sandblast (Overdrive)
16
Down, Down-Forward, Forward + PP
40
400, 400
High
--
--
Knockdown +41
-2...
...
19
Fatal Shot (Overdrive Sandblast Followup)
12
PP
54
750
High
scales to 80% (600).
--
Knockdown +48
-21
...
42
Flash Knuckle (Light Punch)
13 (26) (26)
Down, Down-Back, Back + Light Punch
46 (54) (51)
700 (600, 200) (700, 200)
High
Charge and Perfect Charge info in parenthesis.
--
Knockdown +32 (Knockdown +54) (Knockdown +56)
-18 (-8) (-8)
3 (4) (4)
31 (25) (22)
Flash Knuckle (Medium Punch)
19 (30) (29)
Down, Down-Back, Back + Medium Punch
48 (59) (58)
900 (800, 200) (850, 250)
High
Charge and Perfect Charge info in parenthesis. Side swap wall bounce reduces knockdown variably, up to 10 or so frames depending on spacing.
--
+3 (Knockdown of +67) (Knockdown +66)
-10 (-3) (-3)
3 (4) (4)
27 (26) (26)
Flash Knuckle (Heavy Punch)
22 (33) (33)
Down, Down-Back, Back + Heavy Punch
45 (60) (60)
1000 (1000, 300) (1200, 400)
High
Charge and Perfect Charge info in parenthesis.
--
Knockdown +42 (Knockdown +63) (Knockdown +56)
-4 (+4) (+4)
3 (4) (4)
21 (25) (25)
Flash Knuckle (Overdrive)
15
Down, Down-Back, Back + PP
52 on hit, 56 on block/whiff
400, 400
High
--
--
Limited Juggle State on hit. Knockdown +52.
-22
3
39
DDT (Overdrive Flash Knuckle Followup)
1
PP
161
500, 1500
High
Must cancel the first hit of Overdrive Flash Knuckle, cannot be performed on block. Total damage is 2400 including the first hit of Overdrive Flash Knuckle.
--
Knockdown +12
--
...
--
Aerial Flash Knuckle
14 (23)
Down, Down-Back, Back + P
**
700 (1000)
High
Charge data in parenthesis. 7 frames of extra landing recovery on whiff (added in Feb 27, 2024 patch).
--
**
--
6 (6)
**
Avenger
12...
Down, Down-Forward, Forward + K > P
...45
Avenger > No Chaser
12...+12
Down, Down-Forward, Forward + K > P
37...
900
High
Can pretty easily be meatied at far range.
--
Knockdown +37
-6...
7
19
Avenger > Impaler
12...+13
Down, Down-Forward, Forward + K > K
47...
900
High
Difficult/awkward to meaty at far range.
--
Knockdown +35
-8...
8
22
Hitbox Image
Rising Uppercut (Light Punch)
5
Forward, Down, Down-Forward + Light Punch
48
900
High
Anti-air invincible on frames 1-14. 800 damage on late hits.
--
Knockdown +28
-27
10
34
Hitbox Image
Rising Uppercut (Medium Punch)
6
Forward, Down, Down-Forward + Medium Punch
51
1000
High
Anti-air invincible on frames 1-8. 800 damage on late hits.
--
Knockdown +28
-29
10
36
Hitbox Image
Rising Uppercut (Heavy Punch)
9
Forward, Down, Down-Forward + Heavy Punch
58
1200
High
Anti-air invincible on frames 1-9. 800 damage on late hits.
--
Knockdown +29
-33
10
40
Hitbox Image
Rising Uppercut (Overdrive)
6
Forward, Down, Down-Forward + PP
65
800, 600
High
Fully invincible frames 1-10.
--
Knockdown +25
-40
10
50
Slam Dunk (Overdrive Rising Upper Followup)
16
Forward, Down, Down-Forward + PP > PP
48
600
High
Does a total of 2000 damage, including the Overdrive Rising Upper.
--
Knockdown +14
--
3
30

Super Arts

Vulcan Blast (Level 1)
6
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2000
High
Strike/throw invincible on frames 1-6. Breaks armor.
--
Knockdown +17
-29
**
49
Eraser (Level 2)
5
Down, Down-Back, Back, Down, Down-Back, Back + P
2800
High
Fully invincible frames 1-7. Breaks armor.
--
Knockdown +2
-29
**
**
Pale Rider (Level 3)
10
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
4000 (4500)
High
Fully invincibile on frames 1-30. Breaks armor. Critical Art in parenthesis.
--
Knockdown +18 (Knockdown +18)
-42
**
**

Misc.

Stats
Health — 10,000
Forward Walk Speed — 4.7
Back Walk Speed — 3.2
Forward Dash — 19 frames / 146.747 distance
Back Dash — 23 frames / 75.051 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 125 (hit)
1200
Throw
--
--
--
+19
3
23
Back Throw
5
30 (whiff) / 139 (hit)
1200
Throw
--
--
--
+14
3
23