Manège Doré (Light Punch)
10
Forward, Down-Forward, Down, Down-Back, Back + Light Punch
60
2000 / 2300 / 2700 / 3000 / 3700
Throw
Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5.
--
Knockdown +19
--
2
49
Manège Doré (Medium Punch)
8
Forward, Down-Forward, Down, Down-Back, Back + Medium Punch
60
2000 / 2300 / 2700 / 3000 / 3700
Throw
Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5.
--
Knockdown +19
--
2
51
Manège Doré (Heavy Punch)
5
Forward, Down-Forward, Down, Down-Back, Back + Medium Punch
60
2000 / 2300 / 2700 / 3000 / 3700
Throw
Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5.
--
Knockdown +19
--
2
54
Manège Doré (Overdrive)
8
Forward, Down-Forward, Down, Down-Back, Back + Medium Punch
60
2000 / 2300 / 2700 / 3000 / 3700
Throw
Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5.
--
Knockdown +19
--
2
51
Rond-point (Light Kick)
9, 6
Down, Down-Forward, Forward + Light Kick
44
400, 500
High
Upper body anti-air invincible on frames 5-15.
--
Knockdown +31
-15
3, 2
29
Rond-point (Medium Kick)
11, 6
Down, Down-Forward, Forward + Medium Kick
46
400, 600
High
Upper body anti-air invincible on frames 7-19.
--
Knockdown +34
-14
3, 3
27
Rond-point (Heavy Kick)
14, 6
Down, Down-Forward, Forward + Heavy Kick
46
400, 400
High
Upper body anti-air invincible on frames 9-22. Limited Juggle State on hit (opponent must be high enough).
--
Knockdown +37
-11
3, 3
24
Rond-point (Overdrive)
8, 6
Down, Down-Forward, Forward + KK
46
500, 300
High
Upper body anti-air invincible on frames 9-22. Limited Juggle State on hit. Second hit does 400 damage if it is the only hit that connects.
--
Knockdown +45
-19
4, 3
30
Dégagé (Light Kick)
16, 11
Down, Down-Back, Back + Light Kick
67
300, 700
Low
--
--
Knockdown +21
-24
2, 4
36
Dégagé (Medium Kick)
16, 15
Down, Down-Back, Back + Medium Kick
61
400, 800
High
--
--
Knockdown +33
-13
4, 6
22
Dégagé (Heavy Kick)
20
Down, Down-Back, Back + Heavy Kick
46
1000
Overhead
Forces opponent to crouch on hit.
--
+3
-9
3
24
Dégagé (Overdrive)
22
Down, Down-Back, Back + KK
46
800
Overhead
--
--
+6
-3
3
22
Renversé (Light Punch)
22
Down, Down-Forward, Forward + Light Punch
60
50, 1300 / 50, 1450 / 50, 1600 / 50, 1750 / 50, 1900
High
Projectile invincible on frames 3-21. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 33 total frames with projectile invincibility on frames 3-13.
--
Knockdown +15
-23
2
37
Renversé (Medium Punch)
25
Down, Down-Forward, Forward + Medium Punch
60
100, 1300 / 100, 1450 / 100, 1600 / 100, 1750 / 100, 1900
High
Projectile invincible on frames 3-24. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 34 total frames with projectile invincibility on frames 3-14.
--
Knockdown +15
-20
2
34
Renversé (Heavy Punch)
29
Down, Down-Forward, Forward + Heavy Punch
60
200, 1300 / 200, 1450 / 200, 1600 / 200, 1750 / 200, 1900
High
Projectile invincible on frames 3-28. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 35 total frames with projectile invincibility on frames 3-15.
--
Knockdown +15
-16
2
30
Renversé (Overdrive)
25
Down, Down-Forward, Forward + PP
60
200, 1300 / 200, 1450 / 200, 1600 / 200, 1750 / 200, 1900
High
Projectile and upper body invincible on frames 3-24. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 34 total frames with projectile invincibility on frames 3-14.
--
Knockdown +15
-20
2
34
Grand Fouetté
16+11
Down, Down-Forward, Forward + P > K
38
800
High
Limited Juggle State on hit.
--
Knockdown +51
-5
6
22
Grand Fouetté (Overdrive)
15+11
Down, Down-Forward, Forward + PP > K
38
800
High
Limited Juggle State on hit.
--
Knockdown +58
-12
6
22
Arabesque (Level 1)
10
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
2000
Low
Strike/throw invincible on frames 1-13. Breaks armor.
--
Knockdown +7...
-49
4
65
Étoile (Level 2)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
450, 400, 500, 500, 950
--
Fully invincible on frames 1-9. Breaks armor.
--
Knockdown +32
-61
3, 6, 9
72
Pas de Deux (Level 3)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
4000—4600 (4500—5100)
Throw + High
Fully invincible on frames 1-8. Breaks armor. Critical Art in parenthesis. Can be combo'd into as a hit or used empty as a grab, although the opponent can jump away after the screen freeze. Does more damage per each Medal Level as of May 2024 patch.
--
Knockdown +16
-65
2
72