Manon

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
4
16
300
High
Chain, Special, Super
--
--
+4
-1
3
10
Hitbox Image
Standing Medium Punch
7
24
600
High
Special, Super
--
--
+2
-1
4
14
Hitbox Image
Standing Heavy Punch
10
33
800
High
Target Combo
--
--
0
-3
4
20
Hitbox Image
Standing Light Kick
5
18
300
High
Special, Super
--
--
+2
-2
2
12
Hitbox Image
Standing Medium Kick
10
30
600
High
Special, Super
--
--
-2
-5
3
18
Hitbox Image
Standing Heavy Kick
15
43
900
High
--
--
--
-2
-6
3
26
Hitbox Image
Crouching Light Punch
4
16
300
High
Chain, Special, Super
--
--
+2
-2
2
11
Hitbox Image
Crouching Medium Punch
7
22
600
High
Special, Super
--
--
+6
-1
3
13
Hitbox Image
Crouching Heavy Punch
10
35
600
High
Target Combo
--
--
-2
-8
5
21
Hitbox Image
Crouching Light Kick
5
19
200
Low
Chain
--
--
-1
-5
2
13
Hitbox Image
Crouching Medium Kick
8
27
600
Low
--
--
--
+2
-2
4
16
Hitbox Image
Crouching Heavy Kick
11
39
900
Low
--
Limited Juggle Potential.
--
Knockdown +29
-12
2
27

Unique Attacks

Hitbox Image
Back + Medium Kick
10
32
600
High
Target Combo
--
--
-1
-3
4
19
Hitbox Image
Back + Heavy Punch
8
30
800
High
Special, Super
--
--
+3
-3
6
17
Hitbox Image
Down-Forward + Heavy Kick
11
51
1000
High
--
Limited Juggle Potential.
--
Knockdown +26
-23
9
32

Target Combos

Medium Punch, Medium Kick
7, 10
28, 24
600, 500
High
--
--
--
+2, +2
-1, -5
4, 2
14, 17
Back + Medium Kick, Medium Kick
10, 14
32, 39
600, 500
High, Overhead
Second Hit: Special, Super
--
--
-3
-11
4, 7
19, 21
Heavy Punch, Heavy Punch
10, 5
33, 26
800, 600
High
--
--
--
0, +3
-3, -8
4, 2
20, 20
Down + Heavy Punch, Heavy Punch
10, 4
35, 33
600, 500
High
--
--
--
-2, +1
-8, -10
5, 4
21, 26

Jump Attacks

Hitbox Image
Jump Light Punch
5
--
300
Overhead
--
--
--
+5...
+1...
10
3 Landing
Hitbox Image
Jump Medium Punch
8
--
700
Overhead
--
Limited Juggle State on air hit.
--
+9...
+6...
4
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
Knockdown on aerial hit.
--
+9...
+5...
4
3 Landing
Hitbox Image
Jump Light Kick
6
--
300
Overhead
--
Crosses up.
--
+3...
-1...
9
3 Landing
Hitbox Image
Jump Medium Kick
7
--
500
Overhead
--
Crosses up.
--
+8...
+4...
6
3 Landing
Hitbox Image
Jump Heavy Kick
11
--
800
Overhead
--
--
--
+9...
+5...
5
3 Landing

Special Moves

Manège Doré (Light Punch)
10
Forward, Down-Forward, Down, Down-Back, Back + Light Punch
60
2000 / 2300 / 2700 / 3000 / 3700
Throw
Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5.
--
Knockdown +19
--
2
49
Manège Doré (Medium Punch)
8
Forward, Down-Forward, Down, Down-Back, Back + Medium Punch
60
2000 / 2300 / 2700 / 3000 / 3700
Throw
Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5.
--
Knockdown +19
--
2
51
Manège Doré (Heavy Punch)
5
Forward, Down-Forward, Down, Down-Back, Back + Medium Punch
60
2000 / 2300 / 2700 / 3000 / 3700
Throw
Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5.
--
Knockdown +19
--
2
54
Manège Doré (Overdrive)
8
Forward, Down-Forward, Down, Down-Back, Back + Medium Punch
60
2000 / 2300 / 2700 / 3000 / 3700
Throw
Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5.
--
Knockdown +19
--
2
51
Hitbox Image
Rond-point (Light Kick)
9, 6
Down, Down-Forward, Forward + Light Kick
44
400, 500
High
Upper body anti-air invincible on frames 5-15.
--
Knockdown +31
-15
3, 2
29
Hitbox Image
Rond-point (Medium Kick)
11, 6
Down, Down-Forward, Forward + Medium Kick
46
400, 600
High
Upper body anti-air invincible on frames 7-19.
--
Knockdown +34
-14
3, 3
27
Hitbox Image
Rond-point (Heavy Kick)
14, 6
Down, Down-Forward, Forward + Heavy Kick
46
400, 400
High
Upper body anti-air invincible on frames 9-22. Limited Juggle State on hit (opponent must be high enough).
--
Knockdown +37
-11
3, 3
24
Hitbox Image
Rond-point (Overdrive)
8, 6
Down, Down-Forward, Forward + KK
46
400, 400
High
Upper body anti-air invincible on frames 9-22. Limited Juggle State on hit.
--
Knockdown +45
-19
4, 3
30
Dégagé (Light Kick)
16, 11
Down, Down-Back, Back + Light Kick
67
300, 700
Low
--
--
Knockdown +21
-24
2, 4
36
Dégagé (Medium Kick)
16, 15
Down, Down-Back, Back + Medium Kick
61
400, 800
High
--
--
Knockdown +33
-13
4, 6
22
Dégagé (Heavy Kick)
20
Down, Down-Back, Back + Heavy Kick
46
1000
Overhead
Forces opponent to crouch on hit.
--
+3
-9
3
24
Dégagé (Overdrive)
22
Down, Down-Back, Back + KK
46
800
Overhead
--
--
+6
-3
3
22
Renversé (Light Punch)
22
Down, Down-Forward, Forward + Light Punch
60
50, 1300 / 50, 1450 / 50, 1600 / 50, 1750 / 50, 1900
High
Projectile invincible on frames 3-21. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 33 total frames with projectile invincibility on frames 3-13.
--
Knockdown +15
-23
2
37
Renversé (Medium Punch)
25
Down, Down-Forward, Forward + Medium Punch
60
100, 1300 / 100, 1450 / 100, 1600 / 100, 1750 / 100, 1900
High
Projectile invincible on frames 3-24. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 34 total frames with projectile invincibility on frames 3-14.
--
Knockdown +15
-20
2
34
Renversé (Heavy Punch)
29
Down, Down-Forward, Forward + Heavy Punch
60
200, 1300 / 200, 1450 / 200, 1600 / 200, 1750 / 200, 1900
High
Projectile invincible on frames 3-28. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 35 total frames with projectile invincibility on frames 3-15.
--
Knockdown +15
-16
2
30
Renversé (Overdrive)
25
Down, Down-Forward, Forward + PP
60
200, 1300 / 200, 1450 / 200, 1600 / 200, 1750 / 200, 1900
High
Projectile and upper body invincible on frames 3-24. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 34 total frames with projectile invincibility on frames 3-14.
--
Knockdown +15
-20
2
34
Grand Fouetté
16+11
Down, Down-Forward, Forward + P > K
38
800
High
Limited Juggle State on hit.
--
Knockdown +51
-5
6
22
Grand Fouetté (Overdrive)
15+11
Down, Down-Forward, Forward + PP > K
38
800
High
Limited Juggle State on hit.
--
Knockdown +58
-12
6
22

Super Arts

Arabesque (Level 1)
10
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
2000
Low
Strike/throw invincible on frames 1-13. Breaks armor.
--
Knockdown +7...
-49
4
65
Étoile (Level 2)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
450, 400, 500, 500, 850
--
Fully invincible on frames 1-9. Breaks armor.
--
Knockdown +32
-61
3, 6, 9
72
Pas de Deux (Level 3)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
4000 (4500)
Throw + High
Fully invincible on frames 1-8. Breaks armor. Critical Art in parenthesis. Can be combo'd into as a hit or used empty as a grab, although the opponent can jump away after the screen freeze.
--
Knockdown +16
-65
2
72

Misc.

Stats
Health — 10,500
Forward Walk Speed — 4.52
Back Walk Speed — 3.10
Forward Dash — 21 frames / 149.904 distance
Back Dash — 25 frames / 125.434 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 95 (hit)
1200
Throw
--
--
--
+16
3
23
Back Throw
5
30 (whiff) / 94 (hit)
1200
Throw
--
--
--
+18
3
23