Marisa

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
6
19
400
High
Target Combo
--
--
0
-2
3
11
Hitbox Image
Standing Medium Punch
7
25
700
High
Target Combo
As of August 2026 patch: mid-air hit changed from blowback stun to blowback knockdown.
--
+2
-1
4
17
Hitbox Image
Standing Heavy Punch
12...23
36...46
1000...1200
High
Target Combo
Can hold down the button to charge the attack, data listed as 'no charge...max charge'. As of August 2026 patch: max charge on-block from +4 to +5.
--
+3...+7
-3...+5
2
23...21
Hitbox Image
Standing Light Kick
6
21
400
High
Special, Super
--
--
0
-2
2
14
Hitbox Image
Standing Medium Kick
11
30
800
High
--
--
--
+4
-2
4
16
NormalHitbox Image ChargedHitbox Image
Standing Heavy Kick
15...24
41...50
1000...1200
High
--
Can hold down the button to charge the attack, data listed as 'no charge...max charge'. Partial charges that do not transition to knockdown are always still the same +1 on hit / -3 on block, any transition into knockdown is always knockdown +36 on hit / +1 on block. As of March 2026 patch: expanded hurtbox in front on frame 12 onward.
--
+1...Knockdown +36
-3...+1
2
25
Hitbox Image
Crouching Light Punch
4
15
300
High
Chain, Special, Super
--
--
+4
-1
2
10
Hitbox Image
Crouching Medium Punch
8
26
700
High
Special, Super
--
--
+3
-2
3
16
Hitbox Image
Crouching Heavy Punch
9...21
36...47
900...1000
High
-- (Hold: Super)
Can hold down the button to charge the attack, data listed as 'no charge...max charge'. Full Juggle State on charged hit. Has a 9 frame input buffer during recovery as of December 2024 patch. Hold version can be cancelled into Super as of the June 2025 patch.
--
Knockdown +35...+52
-6...-3
5
23...21
Hitbox Image
Crouching Light Kick
5
19
300
Low
Chain
--
--
+2
-3
3
12
Hitbox Image
Crouching Medium Kick
9
29
600
Low
--
As of March 2026 patch: on-hit from +3 to +5.
--
+5
-2
3
18
Hitbox Image
Crouching Heavy Kick
11...20
39...45
1000...1200
Low
--
Can hold down the button to charge the attack, data listed as 'no charge...max charge'.
--
Knockdown +29...36
-11...-3
3
26...20

Unique Attacks

Hitbox Image
Forward + Medium Punch
9
31
800
High
Target Combo
As of March 2026 patch: startup from 10 to 9 frames.
--
+2
-3
2
20
Hitbox Image
Back + Heavy Punch
8...20
30...39
900...1000
High
Special, Super
Can hold down the button to charge the attack, data listed as 'no charge...max charge'.
--
+3...+13
-1...+4
2
24...19
Hitbox Image
Malleus Breaker (Down-Forward + Heavy Punch)
21...28
43...48
900...1000
Overhead
Target Combo
Can hold down the button to charge the attack, data listed as 'no charge...max charge'.
--
0...+5
-3...+2
2
21...19
Hitbox Image
Falx Crusher Kick (Forward + Heavy Kick)
14...27
38...49
900...1000
High
Special, Super, Target Combo
Can hold down the button to charge the attack, data listed as 'no charge...max charge'.
--
0...+10
-3...+3
4
21...19

Target Combos

Light Punch, Light Punch
6, 14
19, 38
400, 600
High
First Hit: --
Second Hit: Special, Super
Second hit does not combo unless counter hit.
--
0, -3
-2, -6
3, 3
11, 22
Medium Punch, Medium Punch
7, 14
25, 38
700, 600
High
First Hit: --
Second Hit: Special, Super
--
--
+2, -3
-1, -8
4, 2
17, 23
Heavy Two Hitter (Heavy Punch, Heavy Punch)
12...26, 24
36...49, 45
1000...1200, 1000
High
--
Second hit always scales to 90% (900).
--
+3...+6, Knockdown +42
-3...+3, +2
2, 3
23...22, 19
Forward + Medium Punch, Heavy Punch
9, 11
31, 38
800, 800
High, Low
--
As of March 2026 patch: startup from 10 to 9 frames.
--
+2, Knockdown +31
-3, -12
2, 2
20, 26
Forward + Medium Punch, Heavy Kick
10, 11
31, 37
800, 800
High, High
--
--
--
+2, Knockdown +39
-3, -10
2, 4
20, 23
Down-Forward + Heavy Punch, Down-Forward + Heavy Punch
21...31, 18
43...51, 43
900...1000, 900
Overhead, Overhead
--
Can hold down the button to charge the first attack, data listed as 'no charge...max charge'. Second hit knocks down as of December 2024 patch.
--
0...+5, Knockdown +29
-3...+2, -12
2, 2
21...19, 24
Forward + Heavy Kick, Forward + Heavy Kick
14...27, 16
38...49, 45
900...1000, 1000
High, High
First Hit: Special, Super
Second Hit: --
Can hold down the button to charge the first attack, data listed as 'no charge...max charge'.
--
0...+10, Knockdown +40
-3...+3, -12
4, 5
21...19, 25
Jump Medium Punch, Jump Medium Punch
7, 10
**
700, 800
Overhead, Overhead
--
Limited Juggle State on air hit with first hit, Forced Knockdown on air hit with second hit.
--
+8..., --
+4..., --
4, 3
3 Landing

Jump Attacks

Hitbox Image
Jump Light Punch
4
--
300
Overhead
--
--
--
+9...
+6...
7
3 Landing
Hitbox Image
Jump Medium Punch
7
--
700
Overhead
Target Combo
Limited Juggle State on air hit.
--
+8...
+4...
4
3 Landing
Hitbox Image
Jump Heavy Punch
10...28
--
800...1500
Overhead
--
Knockdown on aerial hit. Can hold down the button to charge the attack, data listed as 'no charge...max charge'.
--
+9...Knockdown +69...
+5...+12...
7...6
3 Landing
Hitbox Image
Jump Light Kick
5
--
300
Overhead
--
Crosses up.
--
+4...
+1...
10
3 Landing
Hitbox Image
Jump Medium Kick
8
--
500
Overhead
--
--
--
+9...
+6...
8
3 Landing
Hitbox Image
Jump Heavy Kick
10...29
--
800...1500
Overhead
--
Can hold down the button to charge the attack, data listed as 'no charge...max charge'.
--
+10...Knockdown +70...
+6...+13...
7...6
3 Landing
Hitbox Image
Caelum Arc (Neutral Jump > Down + Heavy Punch)
9...28
--
800...1500
Overhead
--
Can hold down the button to charge the attack, data listed as 'no charge...max charge'. Crosses up.
--
+11...+15 (Knockdown +71...)
+7...+11 (+14...+18)
9
3 Landing

Special Moves

Gladius (Light Punch)
17...30
Down, Down-Forward, Forward + Light Punch
41...53
1200...1200, 1200
High, Hit Throw
Charged version breaks armor. Can hold down the button to charge the attack, data listed as 'no charge...max charge'. Transitions to a two-hit attack into a hit throw when fully charged. Total frames and recovery frames listed for charge version are for whiffed hit. One hit of upper body hit armor starting at frame 5 until 3-6 frames before becoming active (affected by charge).
--
Knockdown +36...+40
-5...+4
4
21...20
Gladius (Medium Punch)
19...35
Down, Down-Forward, Forward + Medium Punch
43...58
1400...1400, 1200
High, Hit Throw
Charged version breaks armor. Can hold down the button to charge the attack, data listed as 'no charge...max charge'. Transitions to a two-hit attack into a hit throw when fully charged. Total frames and recovery frames listed for charge version are for whiffed hit. One hit of upper body hit armor starting at frame 5 until 3-6 frames before becoming active (affected by charge).
--
Knockdown +36...+40
-5...+4
4
21...20
Gladius (Heavy Punch)
22...41
Down, Down-Forward, Forward + Heavy Punch
46...64
1600...1600, 1200
High, Hit Throw
Charged version breaks armor. Can hold down the button to charge the attack, data listed as 'no charge...max charge'. Transitions to a two-hit attack into a hit throw when fully charged. Total frames and recovery frames listed for charge version are for whiffed hit. One hit of upper body hit armor starting at frame 5 until 3-6 frames before becoming active (affected by charge).
--
Knockdown +36...+40
-5...+4
4
21...20
Gladius (Overdrive)
19...35
Down, Down-Forward, Forward + PP
43...58
1700...1700, 1200
High, Hit Throw
Breaks armor. Can hold down the button to charge the attack, data listed as 'no charge...max charge'. Transitions to a two-hit attack into a hit throw when fully charged. Total frames and recovery frames listed for charge version are for whiffed hit. One hit of upper body hit armor starting at frame 1 until becoming active (affected by charge). Charged version grants two hits of upper body hit armor. Adds 30% scaling in combos as of May 2024 patch.
--
Knockdown +36...+40
-2...+4
4
21...20
Hitbox Image
Dimachaerus (Light Punch)
12, 13
Down, Down-Back, Back + Light Punch
45, 40
600, 600
High
Can followup with Forward + Punch for a second hit, listed as second hit in data.
--
-3, Knockdown +31
-16, --
4, 5
30, 23
Hitbox Image
Dimachaerus (Medium Punch)
16, 13
Down, Down-Back, Back + Medium Punch
49, 41
700, 600
High
Can followup with Forward + Punch for a second hit, listed as second hit in data. As of June 2025 patch, Anti Air Invuln increased and is now waist-up (was previously just the head).
--
0, Knockdown +36
-16, --
4, 5
30, 24
Hitbox Image
Dimachaerus (Heavy Punch)
22, 18
Down, Down-Back, Back + Heavy Punch
55, 45
800, 600
High
Can followup with Forward + Punch for a second hit, listed as second hit in data. Full Juggle State on hit for both hits.
--
Knockdown +38, Ground Bounce +56
-16, --
4, 5
30, 23
Hitbox Image
Dimachaerus (Overdrive)
16, 13
Down, Down-Back, Back + PP
45, 40
600, 600
High
Can followup with Forward + Punch for a second hit, listed as second hit in data. Full Juggle State on hit for both hits.
--
Knockdown +42, Ground Bounce +56
-12, --
4, 5
30, 23
Phalanx (Light Punch)
25
Forward, Down, Down-Forward + Light Punch
45
1500
High
One hit of armor on frames 7-11. 6 Active frames as of December 2024 patch.
--
Knockdown +42
+3
6
18
Phalanx (Medium Punch)
28
Forward, Down, Down-Forward + Medium Punch
48
1600
High
One hit of armor on frames 7-13. 6 Active frames as of December 2024 patch.
--
Knockdown +42
+3
6
18
Phalanx (Heavy Punch)
32
Forward, Down, Down-Forward + Heavy Punch
52
1700
High
One hit of armor on frames 10-15. 6 Active frames as of December 2024 patch.
--
Knockdown +42
+3
6
18
Phalanx (Overdrive)
28
Forward, Down, Down-Forward + PP
48
1400
High
One hit of armor on frames 6-12. Wall Splats in the corner on hit. 6 Active frames as of December 2024 patch. As of March 2026 patch: active armor frames from 7 to 12.
--
Knockdown +70
+4
6
18
Quadriga (Light Kick)
20
Down, Down-Forward, Forward + Light Kick
47
1400
High
--
--
Knockdown +35
-6
4
24
Quadriga (Medium Kick)
24
Down, Down-Forward, Forward + Medium Kick
49
1500
High
--
--
Knockdown +37
-4
4
22
Quadriga (Heavy Kick)
29
Down, Down-Forward, Forward + Heavy Kick
53
1600
High
--
--
Knockdown +37
-3
4
21
Quadriga (Overdrive)
24
Down, Down-Forward, Forward + KK
51
1500
High
Breaks armor.
--
Wall Splat +50...+68
-6
4
24
Scutum
3
Down, Down-Back, Back + K
**
840
Parry
Upper body armor while active, but really wonkie and depends on the hitbox/hurtbox of the attacker (can armor Ryu cr.LP but not Juri cr.LP, for instance). Gives more advantage versus light attacks. Followup attack breaks armor (as of May 2024 patch).
--
+1...+3
-3
26...116
26
Scutum (Overdrive)
1
Down, Down-Back, Back + KK
**
840
Parry
Full body armor while active. Gives more advantage versus light attacks. Followup attack breaks armor (as of May 2024 patch).
--
+1...+3
-5
25...28
29
Scutum > Tonitrus
(9...+)15, 20
Down, Down-Back, Back + K > P, P
40, 58
900, 1000
Overhead, High
--
--
+1, Knockdown +31
-3, -21
3, 3
23, 36
Scutum > Procella
(9...+)16
Down, Down-Back, Back + K > K
55
1200
Low
--
--
Knockdown +22
-24
3
37
Scutum > Enfold
(9...+)5
Down, Down-Back, Back + K > LP+LK
61
2500
Throw
--
--
Knockdown +18
--
3
54

Super Arts

Javelin of Marisa (Level 1)
19 (42) (6)
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2200 (2900) (2400)
High (High) (Parry)
Has two hits of full body armor on frames 2-23. Breaks armor. Charged version transitions to a parry version of the move when the armor is struck.
Data listed as: Normal (Full Charge) (Parry). Counter damaged reduced from 2640 to 2400 in June 2025 patch.
--
Knockdown +14 (Knockdown +35) (Knockdown +46)
-43 (-43) (--)
5
60
Meteorite (Level 2)
9 (34)
Down, Down-Back, Back, Down, Down-Back, Back + Punch
3000 (2500)
High
Fully invincible on frames 1-16. Breaks armor. Late hit listed in parenthesis. As of June 2025 patch, can now hold left/right to adjust distance moved during attack.
--
Knockdown +17
** (-44)
8 (4)
** (59)
Goddess of the Hunt (Level 3)
13
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
4000 (4500)
High
Fully invincible on frames 1-19. Breaks armor. Critical Art in parenthesis.
--
Knockdown +14 (Knockdown +14)
-39
7
60

Misc.

Stats
Health — 10,500
Forward Walk Speed — 3.90
Back Walk Speed — 2.70
Forward Dash — 22 frames / 140.00 distance
Back Dash — 25 frames / 90.000 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 132 (hit)
1200
Throw
--
--
--
+23
3
23
Back Throw
5
30 (whiff) / 106 (hit)
1200
Throw
--
--
--
+33
3
23