Spinning Mixer (Light Punch)
8 [6]
Down, Down-Forward, Forward + Light Punch
47 (42) [74]
200, 300, 200 [200, 100x8]
High
Whiff has 5 frames longer recovery. Air Current makes Rashid fly far forward with this attack, data in bracket.
--
+2 [+4]
-3 [+2]
3, 2, 2 [**]
24 (19) [15]
Spinning Mixer (Medium Punch)
8 [5]
Down, Down-Forward, Forward + Medium Punch
74 [115]
300, 100, 100, 100, 200 [200, 200, 100x8, 200]
High
Anti-air invincible on frames 5-8. Air Current makes Rashid fly far forward with this attack, data in bracket. Crouch block causes last hit to whiff, resulting in another -4 advantage.
--
Knockdown +31 [Knockdown +42]
-45 (-49) [-78 (-83)]
3, 2, 2, 2 [**]
48 [56]
Spinning Mixer (Heavy Punch)
6 [5]
Down, Down-Forward, Forward + Heavy Punch
77 [104]
100, 100, 100, 100, 100, 700 [125x8, 800]
High
Anti-air invincible on frames 5-11. Air Current makes Rashid fly more upward with this attack, data in bracket.
--
Knockdown +33 [Knockdown +27]
-55 [-83]
2, 3, 3, 3, 3, 3 [**]
38 [53]
Spinning Mixer (Overdrive)
5 [4]
Down, Down-Forward, Forward + PP
105 [114]
300, 300, 100x6, 200 [200x2, 100x8, 200]
High
Fully invincible on frames 1-8[1-6]. Air Current makes Rashid fly more upward with this attack, data in bracket.
Air Current version can cancel into Arabian Skyhigh on hit. In February 27, 2024 patch: anti-air invincibility added to third hit's active frames. As of December 2024 patch: knockdown on hit changed from +22[+47] to +9[+42].
--
Knockdown +9 [Knockdown +42]
-42 [-72]
** [**]
49 [55]
Eagle Spike (Light Kick)
15 [14]
Down, Down-Back, Back + Light Kick
58 [59]
1100 [1300]
High
Air Current makes Rashid fly far forward with this attack, data in bracket. Forced 55 frame Block animation prevents any potential for variable meaty on-block advantage. Can cancel into Level 3 Super after landing on the ground (on hit only, as of the May 2024 patch).
--
Knockdown +30...+42 [Knockdown +35...+47]
-36 [-24]
13 [13]
31 [33]
Eagle Spike (Medium Kick)
21 [17]
Down, Down-Back, Back + Medium Kick
59 [62]
1500 [1500]
High
Air Current makes Rashid fly far forward with this attack, data in bracket. Forced 55 frame Block animation prevents any potential for variable meaty on-block advantage.
--
Knockdown +56...+68 [Knockdown +59]
-36 [-15]
13 [15]
27 [34]
Eagle Spike (Heavy Kick)
26 [17]
Down, Down-Back, Back + Heavy Kick
65 [63]
1500 [1500]
High
Air Current makes Rashid fly far forward with this attack, data in bracket. Forced 55 frame Block animation prevents any potential for variable meaty on-block advantage.
--
Knockdown +52...+64 [Knockdown +59]
-36 [-15]
13 [15]
27 [34]
Eagle Spike (Overdrive)
21 [18]
Down, Down-Back, Back + KK
65 [63]
1000 [1300]
High
Air Current makes Rashid fly far forward with this attack, data in bracket. Forced 55 frame Block animation prevents any potential for variable meaty on-block advantage.
--
Knockdown +52...+64 [Knockdown +59]
-36 [-24]
13 [14]
26 [16]
Whirlwind Shot
17..., 34..., 51 [17..., 44]
Down, Down-Forward, Forward + K
52..., 68..., 88 [52..., 79]
600, (600, 300), (400, 400, 200) [300, 400, (400, 400, 400)]
High
Cannot be used during Ysaar (Level 2 Super).
Can hold to charge a second and third projectile, based on hold length. Kick strength changes the trajectory: Heavy Kick is the shortest, then Medium Kick is farther, then Light Kick farther again, then Overdrive is the farthest and does not rise. Overdrive can only charge one level, data is in brackets.
Fully charged Whirlwind Shot creates an Air Current on the ground at Rashid's position for 1 second.
--
-1..., +5..., +16... [Knockdown +49... (Knockdown +65...)]
-9..., 0..., +8... [-2... (+10...)]
...36 [**]
35
Arabian Cyclone (Light Punch)
15
Down, Down-Back, Back + Light Punch
47
400, 400
High
--
--
+2...+16
-6...+8
3, 15
28
Arabian Cyclone (Medium Punch)
20
Down, Down-Back, Back + Medium Punch
50
400, 500
High
--
--
+4...+18
-4...+10
3, 15
26
Arabian Cyclone (Heavy Punch)
27
Down, Down-Back, Back + Heavy Punch
69
400, 300, 300
High
Limited Juggle State on hit.
--
Knockdown +40...
-2...+12
3, 15
29
Arabian Cyclone (Overdrive)
20
Down, Down-Back, Back + PP
49
400, 400
High
Limited Juggle State on hit. Creates an Air Current on the ground at Rashid's position for 1 second.
--
Knockdown +49...
-10...+19
3, 26
29
Wing Stroke
31...
Arabian Cyclone > Back + K
...67
--
High
Considered a jump/can use any jump attack from frame 31 onward. 67 frames total if no jump attack is used.
--
--
--
--
**
Rolling Assault
0
Arabian Cyclone > Forward + K
33
--
High
Upper Body projectile invincible on frames 5-30.
--
--
--
--
33
Nail Assault
17
Rolling Assault > K
45
600
High
Upper Body invincible on frames 1-19. Limited Juggle State on hit.
--
Knockdown +44
-9
3
26
Arabian Skyhigh (Light Kick)
13
Forward Jump, Down, Down-Back, Back + Light Kick
**
600
High
Leg projectile invincibility on frames 1-21. Limited Juggle State on hit. Can use jump attacks afterward.
--
Knockdown +16...+19
-32...-35
9
3 Landing
Arabian Skyhigh (Medium Kick)
18
Forward Jump, Down, Down-Back, Back + Medium Kick
**
700
High
Leg projectile invincibility on frames 1-26. Limited Juggle State on hit. Can use jump attacks afterward.
--
Knockdown +18...+21
-35...-38
9
3 Landing
Arabian Skyhigh (Heavy Kick)
21
Forward Jump, Down, Down-Back, Back + Heavy Kick
**
800
High
Leg projectile invincibility on frames 1-29. Limited Juggle State on hit. Can use jump attacks afterward.
--
Knockdown +20...+23
-43...-46
9
3 Landing
Arabian Skyhigh (Heavy Kick)
13
Forward Jump, Down, Down-Back, Back + Heavy Kick
**
1000, 500
High
Leg projectile invincibility on frames 1-21. Limited Juggle State on hit, but transitions into a forced dive kick followup.
--
Knockdown +34...
-25...-29
9
3 Landing