Hadoken (Light Punch)
16
Down, Down-Forward, Forward + Light Punch
47
700
High
--
--
+2...
-5...
...
31
Hadoken (Medium Punch)
14
Down, Down-Forward, Forward + Medium Punch
47
700
High
--
--
0...
-7...
...
33
Hadoken (Heavy Punch)
12
Down, Down-Forward, Forward + Heavy Punch
47
700
High
--
--
-2...
-9...
...
35
Hadoken (Overdrive)
12
Down, Down-Forward, Forward + PP
40
400, 400
High
--
--
Limited Juggle State, variable knockdown of +54 minimum
-1...
...
19
Shoryuken (Light Punch)
5
Forward, Down, Down-Forward + Light Punch
47
1100
High
Anti-air invincible on frames 1-14.
--
Knockdown +38
-23
10
33
Shoryuken (Medium Punch)
6
Forward, Down, Down-Forward + Medium Punch
57
1200
High
Anti-air invincible on frames 1-9.
--
Knockdown +34
-32
10
42
Shoryuken (Heavy Punch)
7
65
Forward, Down, Down-Forward + Heavy Punch
1400
High
Anti-air invincible on frames 1-8.
--
Knockdown +37...
-36
10
46
Shoryuken (Overdrive)
6
67
Forward, Down, Down-Forward + PP
1600
High
Fully invincible frames 1-8.
--
Knockdown +29
-40
10
52
Tatsumaki Senpu-kyaku (Light Kick)
12
Down, Down-Back, Back + Light Kick
46
900
High
--
--
Knockdown +35
-15
3
32
Tatsumaki Senpu-kyaku (Medium Kick)
14...
Down, Down-Back, Back + Medium Kick
61
1000
High
--
--
Knockdown +23...
-13
2, 2
31
Tatsumaki Senpu-kyaku (Heavy Kick)
16...
Down, Down-Back, Back + Heavy Kick
78
1200
High
--
--
Knockdown +20...
-13
2, 2, 2
31
Tatsumaki Senpu-kyaku (Overdrive)
13...
Down, Down-Back, Back + KK
60
200, 200, 200, 200, 200
High
--
--
Limited Juggle State, Knockdown +57
-14
2, 2, 2, 2, 2
23
Aerial Tatsumaki Senpu-kyaku
11
(Forward Jump Only) Down, Down-Back, Back + K
**
900
High
--
--
Limited Juggle State, variable Knockdown of +47(?) minimum
-1...
2
16...
(Forward Jump Only) Aerial Tatsumaki Senpu-kyaku (Overdrive)
11
Down, Down-Back, Back + KK
**
1500
High
--
--
Limited Juggle State, variable Knockdown of +45(?) minimum
-30...
2, 3, 3, 3, 2
28...
High Blade Kick (Light Kick)
14
Down, Down-Forward, Forward + Light Kick
41
1100
High
--
--
Knockdown +35
-11
6
22
High Blade Kick (Medium Kick)
18
Down, Down-Forward, Forward + Medium Kick
48
1200
High
--
--
Knockdown +40
-8
9
19
High Blade Kick (Heavy Kick)
27
Down, Down-Forward, Forward + Heavy Kick
50
1300
High
As of December 2024 patch: on block from -5 to -3, startup from 29 to 27, total frames from 53 to 50, and now chips 1 full bar of Drive Gauge on block.
--
Knockdown +44
-3
9
16
High Blade Kick (Overdrive)
17
Down, Down-Forward, Forward + Heavy Kick
55
800
High
--
--
Juggle state, knockdown +64
-18
5
33
Hashogeki (Light Punch)
12
Down, Down-Back, Back + Light Punch
35
700
High
Limited juggle state, knockdown +57 on Counter Hit.
--
+2
-3
6
18
Hashogeki (Medium Punch)
19
Down, Down-Back, Back + Medium Punch
41
800
High
Limited juggle state, knockdown +58 on Counter Hit.
--
+2
-6
6
17
Hashogeki (Heavy Punch)
30
Down, Down-Back, Back + Heavy Punch
54
400, 400
High
--
--
Limited Juggle State, Knockdown +61
+2
6
19
Hashogeki (Overdrive)
18
Down, Down-Back, Back + PP
43
1100
High
As of December 2024 patch: damage from 900 to 1100.
--
+3
+3
6
20
Denjin Charge
52
Down, Down + P
52
Hadoken (Denjin Charge)
12
Down, Down-Forward, Forward + P
40
1000
High
--
--
Limited Juggle State, variable Knockdown of +52 minimum
-1
...
16
Hadoken (Denjin Charge + Overdrive)
12
Down, Down-Forward, Forward + PP
38
1200
High
--
--
Limited Juggle State, variable Knockdown of +57 minimum
+2
...
16
Hashogeki (Denjin Charge)
20
Down, Down-Back, Back + Heavy Punch
44
400, 800
High
--
--
Limited Juggle State, variable knockdown of +62 minimum
+3
6
19
Hashogeki (Denjin Charge + Overdrive)
18
Down, Down-Back, Back + PP
42
800
High
Damage increased from 600 to 1000 in February 27, 2024 patch.
--
Crumple on hit. Crumple knockdown of +87.
+4
6
19
Shinku Hadoken (Level 1)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
87
2000 (2400)
High
Strike invincible on frames 1-6. Breaks armor. Denjin Charge damage in parenthesis. June 2025 patch: projectile speed increased for normal version, Denjin Version had projectile speed doubled and hits went from 5 to 8.
--
Knockdown +**
-24
**
**
Shin Hashogeki (Level 2)
12
Down, Down-Back, Back, Down, Down-Back, Back + P
56
2800...2900 (3200...3300)
High
Strike invincible on frames 1-11. Breaks armor. Denjin Charge damage in parenthesis. Can charge for more damage. June 2025 patch: 20% combo scaling.
--
Knockdown +20
-20
6
39
Shin Shoryuken (Level 3)
5
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
87
4000 (4500)
High
Strike invincibile on frames 1-4. Breaks armor. Critical Art in parenthesis. Non-cinematic version does 3600 damage as of May 2024 patch.
--
Knockdown +14 (Knockdown +14)
-52
12
71