Ryu

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
4
13
300
High
Chain, Special, Super
--
--
+4
-1
3
7
Hitbox Image
Standing Medium Punch
6
20
600
High
Special, Super, Target Combo
--
--
+7
-1
4
11
Hitbox Image
Standing Heavy Punch
10
32
800
High
Special, Super, Target Combo
--
--
+3
-2
5
18
Hitbox Image
Standing Light Kick
5
18
300
High
Special, Super
--
--
+2
-4
3
11
Hitbox Image
Standing Medium Kick
9
29
700
High
--
--
--
+4
-4
3
18
Hitbox Image
Standing Heavy Kick
12
35
900
High
--
--
--
+9
+1
4
20
Hitbox Image
Crouching Light Punch
4
14
300
High
Chain, Special, Super
--
--
+4
-1
2
9
Hitbox Image
Crouching Medium Punch
6
22
600
High
Special, Super
--
--
+5
0
3
14
Hitbox Image
Crouching Heavy Punch
9
35
800
High
Special, Super
--
--
+1
-7
6
21
Hitbox Image
Crouching Light Kick
5
16
200
Low
Chain
--
--
+3
-3
2
10
Hitbox Image
Crouching Medium Kick
8
29
500
Low
Special, Super
20% damage scaling to followup combo hits.
--
+1
-6
3
19
Hitbox Image
Crouching Heavy Kick
9
34
900
Low
--
--
--
Knockdown +32
-12
3
23

Unique Attacks

Hitbox Image
Forward + Medium Punch
20
42
300, 300
Overhead, High
--
--
--
+2
-3
4
19
Hitbox Image
Forward + Heavy Punch
20
40
400, 400
High
--
--
--
+6
+1
5
16
Hitbox Image
Back + Heavy Punch
7
35
800
High
Special, Super
--
--
+1
-13
4
25
Hitbox Image
Back + Heavy Kick
10
43
400, 400
High
Special, Super
--
--
0
-4
5, 3
21
Hitbox Image
Forward + Heavy Kick
16
39
800
High
EX Aerial Tatsumaki Senpu-kyaku
--
--
+2
-4
4
20

Target Combos

Heavy Punch, Heavy Kick
10, 9
32, 32
800, 1000
High
--
--
--
+3, Knockdown +36
-2, -8
5, 4
18, 20
Medium Punch, Light Kick, Heavy Kick
6, 5, 17
20, 23, 40
600, 300, 900
High
--
--
--
+7, +1, Knockdown +36
-1, -7, -8
4, 3, 4
11, 16, 20

Jump Attacks

Hitbox Image
Jump Light Punch
4
--
300
Overhead
--
--
--
+5...
+1...
10
3 Landing
Hitbox Image
Jump Medium Punch
5
--
350, 350
Overhead
Special
Juggle state on air hit.
--
+10...
+7...
5
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
--
--
+9...
+5...
6
3 Landing
Hitbox Image
Jump Light Kick
6
--
300
Overhead
--
Crosses up.
--
+4...
+0...
10
3 Landing
Hitbox Image
Jump Medium Kick
7
--
500
Overhead
--
Crosses up.
--
+9...
+5...
6
3 Landing
Hitbox Image
Jump Heavy Kick
12
--
800
Overhead
--
--
--
+10...
+6...
8
3 Landing

Special Moves

Hadoken (Light Punch)
16
Down, Down-Forward, Forward + Light Punch
47
600
High
--
--
-1...
-5...
...
31
Hadoken (Medium Punch)
14
Down, Down-Forward, Forward + Medium Punch
47
600
High
--
--
-3...
-7...
...
33
Hadoken (Heavy Punch)
12
Down, Down-Forward, Forward + Heavy Punch
47
600
High
--
--
-5...
-9...
...
35
Hadoken (Overdrive)
12
Down, Down-Forward, Forward + PP
40
400, 400
High
--
--
Limited Juggle State on hit. Variable knockdown of +54 minimum.
-1...
...
19
Hitbox Image
Shoryuken (Light Punch)
5
Forward, Down, Down-Forward + Light Punch
47
1100
High
--
--
Knockdown +38
-23
10
33
Hitbox Image
Shoryuken (Medium Punch)
6
Forward, Down, Down-Forward + Medium Punch
57
1200
High
--
--
Knockdown +34
-32
10
42
Hitbox Image
Shoryuken (Heavy Punch)
7
65
Forward, Down, Down-Forward + Heavy Punch
1400
High
--
--
Knockdown +29
-39
10
49
Hitbox Image
Shoryuken (Overdrive)
6
67
Forward, Down, Down-Forward + PP
1600
High
Fully invincible frames 1-8.
--
Knockdown +29
-40
10
52
Tatsumaki Senpu-kyaku (Light Kick)
12
Down, Down-Back, Back + Light Kick
46
800
High
--
--
Knockdown +35
-15
3
32
Tatsumaki Senpu-kyaku (Medium Kick)
14...
Down, Down-Back, Back + Medium Kick
61
900
High
--
--
Knockdown +23...
-13
2, 2
31
Tatsumaki Senpu-kyaku (Heavy Kick)
16...
Down, Down-Back, Back + Heavy Kick
78
1000
High
--
--
Knockdown +20...
-13
2, 2, 2
31
Tatsumaki Senpu-kyaku (Overdrive)
13...
Down, Down-Back, Back + KK
60
200, 200, 200, 200, 200
High
--
--
Limited Juggle State on hit. Knockdown +57.
-14
2, 2, 2, 2, 2
23
Aerial Tatsumaki Senpu-kyaku
11
(Forward Jump Only) Down, Down-Back, Back + K
**
900
High
--
--
Limited Juggle State on hit. Variable Knockdown of +47(?) minimum.
-1...
2
16...
(Forward Jump Only) Aerial Tatsumaki Senpu-kyaku (Overdrive)
11
Down, Down-Back, Back + KK
**
1500
High
--
--
Limited Juggle State on hit. Variable Knockdown of +45(?) minimum.
-30...
2, 3, 3, 3, 2
28...
High Blade Kick (Light Kick)
15
Down, Down-Forward, Forward + Light Kick
45
1000
High
--
--
Knockdown +35
-11
9
22
High Blade Kick (Medium Kick)
18
Down, Down-Forward, Forward + Medium Kick
48
1100
High
--
--
Knockdown +40
-8
9
19
High Blade Kick (Heavy Kick)
29
Down, Down-Forward, Forward + Heavy Kick
53
1300
High
--
--
Knockdown +45
-5
9
16
High Blade Kick (Overdrive)
18
Down, Down-Forward, Forward + Heavy Kick
55
800
High
--
--
Juggle state on it. Knockdown +64.
-18
5
33
Hashogeki (Light Punch)
12
Down, Down-Back, Back + Light Punch
35
700
High
--
--
+2
-3
6
18
Hashogeki (Medium Punch)
19
Down, Down-Back, Back + Medium Punch
41
800
High
--
--
+2
-6
6
17
Hashogeki (Heavy Punch)
30
Down, Down-Back, Back + Heavy Punch
54
400, 400
High
--
--
Limited Juggle State on hit. Knockdown +61.
+2
6
19
Hashogeki (Overdrive)
18
Down, Down-Back, Back + PP
43
900
High
--
--
+3
+3
6
20
Denjin Charge
52
Down, Down + P
52
Hadoken (Denjin Charge)
12
Down, Down-Forward, Forward + P
42
800
High
--
--
Limited Juggle State on hit. Variable Knockdown of +52 minimum.
-3
...
16
Hadoken (Denjin Charge + Overdrive)
12
Down, Down-Forward, Forward + PP
38
1000
High
--
--
Limited Juggle State on hit. Variable Knockdown of +57 minimum.
+2
...
16
Hashogeki (Denjin Charge)
21
Down, Down-Back, Back + PP
44
400, 800
High
--
--
Limited Juggle State on hit. Variable knockdown of +62 minimum.
+3
6
18
Hashogeki (Denjin Charge + Overdrive)
18
Down, Down-Back, Back + PP
42
1000
High
Damage increased from 600 to 1000 in February 27, 2024 patch.
--
Crumple on hit. Crumple knockdown of +87.
+4
6
19

Super Arts

Shinku Hadoken (Level 1)
8
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
87
2000 (2400)
High
Strike invincible on frames 1-6. Breaks armor. Denjin Charge damage in parenthesis.
--
Knockdown +**
-24
**
**
Shin Hashogeki (Level 2)
12
Down, Down-Back, Back, Down, Down-Back, Back + P
56
2600 (3000)
High
Strike invincible on frames 1-11. Breaks armor. Denjin Charge damage in parenthesis.
--
Knockdown +20
-20
6
39
Shin Shoryuken (Level 3)
5
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
87
4000 (4500)
High
Strike invincibile on frames 1-4. Breaks armor. Critical Art in parenthesis.
--
Knockdown +8 (Knockdown +8)
-52
12
71

Misc.

Stats
Health — 10,000
Forward Walk Speed — 4.7
Back Walk Speed — 3.2
Forward Dash — 19 frames / 125.208 distance
Back Dash — 23 frames / 92.300 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 96 (hit)
1200
Throw
--
--
--
+17
3
23
Back Throw
5
30 (whiff) / 100 (hit)
1200
Throw
--
--
--
+11
3
23