Low Tiger Shot (Light Punch)
16
Down, Down-Forward, Forward + Light Punch
50
600
High
--
--
-3...
-7...
...
33
High Tiger Shot (Medium Punch or Heavy Punch)
16 (12)
Down, Down-Forward, Forward + Medium Punch (or Heavy Punch)
42 (42)
700 (700)
High
Whiffs on crouching opponents.
--
+3... (-1...)
+3... (-1...)
...
26 (30)
Low Tiger Shot (Overdrive)
12
Down, Down-Forward, Forward + LP+MP (or LP+HP)
44
400, 400
High
--
--
Knockdown +52...
-1...
...
23
High Tiger Shot (Overdrive)
21
Down, Down-Forward, Forward + MP+HP
44
200, 200, 600
High
Connects with crouching opponents (is lower and larger than non-overdrive High Tiger Shot).
--
Knockdown +63...
+6...
...
15
Tiger Uppercut (Light Punch)
5
Forward, Down, Down-Forward + Light Punch
61
1100
High
Anti-air invincible on frames 1-14.
--
Knockdown +32
-37
10
47
Tiger Uppercut (Medium Punch)
10
Forward, Down, Down-Forward + Medium Punch
74
1400
High
Anti-air invincible on frames 1-13.
--
Knockdown +27
-45
10
55
Normal

Charged
Tiger Uppercut (Heavy Punch)
18...31 [35]
Forward, Down, Down-Forward + Heavy Punch
82 [99 / 198 animation]
1600 [1800, 1000]
High
Anti-air invincible on frames 1-21 [charged version 1-9, 28-38]. Hold punch to charge, charge data in brackets. Late hit full charge does not animate, does 1700 damage.
--
Knockdown +27 [Knockdown +23]
-45 [-45]
10 [10]
55 [55]
Tiger Uppercut (Overdrive)
8
Forward, Down, Down-Forward + PP
72
600, 200, 200, 200, 200, 200
High
Fully invincible on frames 1-12.
--
Knockdown +25
-43
12
53
Tiger Knee Crush (Light Kick)
14
Down, Down-Forward, Forward + Light Kick
42
800
High
Meaties easily on crouching opponents at closer range than vs standing opponents.
--
Knockdown +36...+46
-8...+2
11
18
Tiger Knee Crush (Medium Kick)
18
Down, Down-Forward, Forward + Medium Kick
46
1000
High
Meaties easily on crouching opponents at closer range than vs standing opponents.
--
Knockdown +39...+49
-7...+3
11
18
Tiger Knee Crush (Heavy Kick)
22
Down, Down-Forward, Forward + Heavy Kick
58
500, 900
High
First hit is super cancellable into level 3. Second hit meaties easily on crouching opponents even at point blank, but opponent can still react and stand block after crouch blocking first hit. At farther ranges, only second hit connects and easily meaties like LK/MK versions.
--
Knockdown +41...+47
-5...+5
4, 11
18
Tiger Knee Crush (Overdrive)
19
Down, Down-Forward, Forward + KK
54
600, 1000
High
Can follow up in corner due to blowback.
--
Knockdown Juggle/Blowback +44...+65
-2...0
3, 11
18
Tiger Nexus (Light Kick)
17
Down, Down-Back, Back + Light Kick
42
500
High
20% scaling to followup hits. Launches into juggle on Counter Hit.
--
+2
-5
3
23
Tiger Nexus (Medium Kick)
20
Down, Down-Back, Back + Medium Kick
45
500
High
20% scaling to followup hits. Launches into juggle on Counter Hit.
--
+2
-5
3
23
Tiger Nexus (Heavy Kick)
28
Down, Down-Back, Back + Heavy Kick
55
300, 200
High
20% scaling to followup hits.
--
+4
-3
3, 4
20
Tiger Nexus (Overdrive)
23
Down, Down-Back, Back + KK
50
300, 200
High
20% scaling to followup hits.
--
+4
-3
3, 4
20
Mighty Tiger (Tiger Nexus Followup)
15
Tiger Nexus > Forward + LK
39
800
Overhead
Ground bounce juggle state on air hit (i.e. if initial hit anti-airs or counter hits). Strength of Tiger Nexus does not change followup properties.
--
+3
-5
3
22
Greedy Tiger (Tiger Nexus Followup)
17
Tiger Nexus > Forward + MK
36
1000
High
Whiffs on crouching opponents. Strength of Tiger Nexus does not change followup properties.
--
Knockdown Juggle +48
+4
3
17
Nova Tiger (Tiger Nexus Followup)
21
Tiger Nexus > Forward + HK
42
1000
High
Does not combo out of LK or MK Tiger Nexus unless they Counter Hit. Strength of Tiger Nexus does not change followup properties.
--
Knockdown Juggle +62
+2
3
19
Tiger Cannon (Level 1)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2200
High
Strike/Throw invincible on frames 1-13.
--
Knockdown +22...+34
-31...-19
**
42
Savage Tiger (Level 2)
10
Down, Down-Back, Back, Down, Down-Back, Back + K
3000 / 1700 / 2700 / 2700
High
Fully invincible frames 1-14. Breaks armor. Can hold directions during animation to change properties, listed as: Neutral / Forward / Back / Down.
--
Knockdown +4 / Juggle +53 / Knockdown +7 / Knockdown +19
-58
**
73
Tiger Vanquisher (Level 3)
12
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
4000 (4500)
High
Fully invincibile on frames 1-15. Breaks armor. Critical Art in parenthesis.
--
Knockdown +15
-51
4
67