Sagat

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
5
18
300
High
Chain, Special, Super
--
--
+4
-3
3
11
Hitbox Image
Standing Medium Punch
6
24
600
High
--
--
--
+4
-1
3
17
Hitbox Image
Standing Heavy Punch
15
43
800
High
Target Combo
--
--
0
-5
4
25
Hitbox Image
Standing Light Kick
7
25
400
High
Special, Super
--
--
-1
-4
2
17
Hitbox Image
Standing Medium Kick
11
33
700
High
Target Combo
--
--
+3
-3
4
19
Hitbox Image
Standing Heavy Kick
10
40
600, 300
High
Special, Super
First and Second hit are both Special Cancellable.
--
+1
-5
6
21
Hitbox Image
Crouching Light Punch
4
15
300
High
Chain, Special, Super
--
--
+5
-1
2
10
Hitbox Image
Crouching Medium Punch
7
26
600
High
Special, Super, Target Combo
--
--
+4
-1
3
17
Hitbox Image
Crouching Heavy Punch
11
35
800
High
Special, Super
--
--
+1
-5
4
21
Hitbox Image
Crouching Light Kick
5
19
200
Low
Chain
--
--
+1
-3
3
12
Hitbox Image
Crouching Medium Kick
9
29
600
Low
--
--
--
+4
-2
3
18
Hitbox Image
Crouching Heavy Kick
11
39
900
Low
--
--
--
Knockdown +29
-12
3
26

Unique Attacks

Hitbox Image
Forward + Medium Punch (Tiger Heavy Elbow)
22
43
700
Overhead
--
--
--
+3
-2
3
14, 27
Hitbox Image
Back + Heavy Punch (Tiger Monolith)
8
23
200, 600
High
Special, Super
Both hits are Special Cancellable.
--
Knockdown Juggle +34
-10
2, 5
25
Hitbox Image
Forward + Light Kick (Low Step Kick)
18
38
700
High
--
--
--
+3
-3
3
18
Hitbox Image
Forward + Heavy Kick (High Step Kick)
16
40
900
High
--
Whiffs on crouching opponents.
--
+7
+4
4
21

Target Combos

Medium Kick, Heavy Kick (Middle Step Kick)
11, 19
19, 44
700, 800
High
--
--
--
+3, Knockdown +38
-3, -8
4, 3
19, 23
Heavy Punch, Heavy Kick (Tiger Sting)
15, 16
43, 45
800, 1200
High
--
--
--
0, Knockdown +39
-5, -12
4, 3
25, 27
Crouching Medium Punch, Heavy Kick (Tiger Rise)
7, 20
25, 49
600, 600
High
Special, Super
Second hit only connects on Counter Hit/Punish Counter.
--
4, 0
-1, -14
3, 3
16, 27
Crouching Medium Punch, Heavy Kick (Tiger Rise)
7, 16
25, 45
600, 1000
High
Super
--
--
4, Knockdown Juggle +32
-1, -10
3, 4
16, 26

Jump Attacks

Hitbox Image
Jump Light Punch
4
--
300
Overhead
--
--
--
+6...+9
+3...+5
7
3 Landing
Hitbox Image
Jump Medium Punch
8
--
350, 350
Overhead, High
--
Juggle state on air hit.
--
+10...+11
+6...+7
5
3 Landing
Hitbox Image
Jump Heavy Punch
10
--
800
Overhead
--
Forces knockdown on air-to-air hit.
--
+9...+15
+5...+11
6
3 Landing
Hitbox Image
Jump Light Kick
5
--
300
Overhead
--
Crosses up.
--
+5...+10
+1...+6
10
3 Landing
Hitbox Image
Jump Medium Kick
8
--
700
Overhead
--
--
--
+10...+15
+5...+10
8
3 Landing
Hitbox Image
Jump Heavy Kick
10
--
800
Overhead
--
--
--
+12...+15
+8...+11
6
3 Landing

Special Moves

Low Tiger Shot (Light Punch)
16
Down, Down-Forward, Forward + Light Punch
50
600
High
--
--
-3...
-7...
...
33
High Tiger Shot (Medium Punch or Heavy Punch)
16 (12)
Down, Down-Forward, Forward + Medium Punch (or Heavy Punch)
42 (42)
700 (700)
High
Whiffs on crouching opponents.
--
+3... (-1...)
+3... (-1...)
...
26 (30)
Low Tiger Shot (Overdrive)
12
Down, Down-Forward, Forward + LP+MP (or LP+HP)
44
400, 400
High
--
--
Knockdown +52...
-1...
...
23
High Tiger Shot (Overdrive)
21
Down, Down-Forward, Forward + MP+HP
44
200, 200, 600
High
Connects with crouching opponents (is lower and larger than non-overdrive High Tiger Shot).
--
Knockdown +63...
+6...
...
15
Hitbox Image
Tiger Uppercut (Light Punch)
5
Forward, Down, Down-Forward + Light Punch
61
1100
High
Anti-air invincible on frames 1-14.
--
Knockdown +32
-37
10
47
Hitbox Image
Tiger Uppercut (Medium Punch)
10
Forward, Down, Down-Forward + Medium Punch
74
1400
High
Anti-air invincible on frames 1-13.
--
Knockdown +27
-45
10
55
NormalHitbox Image ChargedHitbox Image
Tiger Uppercut (Heavy Punch)
18...31 [35]
Forward, Down, Down-Forward + Heavy Punch
82 [99 / 198 animation]
1600 [1800, 1000]
High
Anti-air invincible on frames 1-21 [charged version 1-9, 28-38]. Hold punch to charge, charge data in brackets. Late hit full charge does not animate, does 1700 damage.
--
Knockdown +27 [Knockdown +23]
-45 [-45]
10 [10]
55 [55]
Hitbox Image
Tiger Uppercut (Overdrive)
8
Forward, Down, Down-Forward + PP
72
600, 200, 200, 200, 200, 200
High
Fully invincible on frames 1-12.
--
Knockdown +25
-43
12
53
Tiger Knee Crush (Light Kick)
14
Down, Down-Forward, Forward + Light Kick
42
800
High
Meaties easily on crouching opponents at closer range than vs standing opponents.
--
Knockdown +36...+46
-8...+2
11
18
Tiger Knee Crush (Medium Kick)
18
Down, Down-Forward, Forward + Medium Kick
46
1000
High
Meaties easily on crouching opponents at closer range than vs standing opponents.
--
Knockdown +39...+49
-7...+3
11
18
Tiger Knee Crush (Heavy Kick)
22
Down, Down-Forward, Forward + Heavy Kick
58
500, 900
High
First hit is super cancellable into level 3. Second hit meaties easily on crouching opponents even at point blank, but opponent can still react and stand block after crouch blocking first hit. At farther ranges, only second hit connects and easily meaties like LK/MK versions.
--
Knockdown +41...+47
-5...+5
4, 11
18
Tiger Knee Crush (Overdrive)
19
Down, Down-Forward, Forward + KK
54
600, 1000
High
Can follow up in corner due to blowback.
--
Knockdown Juggle/Blowback +44...+65
-2...0
3, 11
18
Tiger Nexus (Light Kick)
17
Down, Down-Back, Back + Light Kick
42
500
High
20% scaling to followup hits. Launches into juggle on Counter Hit.
--
+2
-5
3
23
Tiger Nexus (Medium Kick)
20
Down, Down-Back, Back + Medium Kick
45
500
High
20% scaling to followup hits. Launches into juggle on Counter Hit.
--
+2
-5
3
23
Tiger Nexus (Heavy Kick)
28
Down, Down-Back, Back + Heavy Kick
55
300, 200
High
20% scaling to followup hits.
--
+4
-3
3, 4
20
Tiger Nexus (Overdrive)
23
Down, Down-Back, Back + KK
50
300, 200
High
20% scaling to followup hits.
--
+4
-3
3, 4
20
Mighty Tiger (Tiger Nexus Followup)
15
Tiger Nexus > Forward + LK
39
800
Overhead
Ground bounce juggle state on air hit (i.e. if initial hit anti-airs or counter hits). Strength of Tiger Nexus does not change followup properties.
--
+3
-5
3
22
Greedy Tiger (Tiger Nexus Followup)
17
Tiger Nexus > Forward + MK
36
1000
High
Whiffs on crouching opponents. Strength of Tiger Nexus does not change followup properties.
--
Knockdown Juggle +48
+4
3
17
Nova Tiger (Tiger Nexus Followup)
21
Tiger Nexus > Forward + HK
42
1000
High
Does not combo out of LK or MK Tiger Nexus unless they Counter Hit. Strength of Tiger Nexus does not change followup properties.
--
Knockdown Juggle +62
+2
3
19

Super Arts

Tiger Cannon (Level 1)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
2200
High
Strike/Throw invincible on frames 1-13.
--
Knockdown +22...+34
-31...-19
**
42
Savage Tiger (Level 2)
10
Down, Down-Back, Back, Down, Down-Back, Back + K
3000 / 1700 / 2700 / 2700
High
Fully invincible frames 1-14. Breaks armor. Can hold directions during animation to change properties, listed as: Neutral / Forward / Back / Down.
--
Knockdown +4 / Juggle +53 / Knockdown +7 / Knockdown +19
-58
**
73
Tiger Vanquisher (Level 3)
12
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
4000 (4500)
High
Fully invincibile on frames 1-15. Breaks armor. Critical Art in parenthesis.
--
Knockdown +15
-51
4
67

Misc.

Stats
Health — 10,000
Forward Walk Speed — 3.9
Back Walk Speed — 2.7
Forward Dash — 23 frames / 140.000 distance
Back Dash — 23 frames / 90.000 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 16 (hit)
1200
Throw
--
--
--
+21
3
23
Back Throw
5
30 (whiff) / 149 (hit)
1200
Throw
--
--
--
+21
3
23