Yasmine

Menu

Normal Attacks

Hitbox Image
Standing Light Punch
5
15
300
High
Special, Super, Target Combo
--
--
+4
-1
3
7
Hitbox Image
Standing Medium Punch
6
35
300, 300
High
Target Combo
--
--
+2
-3
2, 2
18
Hitbox Image
Standing Heavy Punch
9
43
200, 200, 400
High
Special, Super
Only second hit is cancellable.
--
+2
-3
2, 2, 2
15
Hitbox Image
Standing Light Kick
5
18
300
High
Special, Super
--
--
+2
-4
2
12
Hitbox Image
Standing Medium Kick
10
31
700
High
Target Combo
--
--
+3
-4
3
19
Hitbox Image
Standing Heavy Kick
14
36
800
High
--
Strike invincible on frame 12.
--
+1
-4
3
20
Hitbox Image
Crouching Light Punch
4
14
300
High
Chain, Special, Super
--
--
+4
-1
3
8
Hitbox Image
Crouching Medium Punch
6
26
600
High
Special, Super
--
--
+4
0
3
18
Hitbox Image
Crouching Heavy Punch
8
36
800
High
Special, Super
Anti-air invincible on frames 10-13.
--
+2
-11
6
23
Hitbox Image
Crouching Light Kick
5
17
200
Low
Chain
--
--
+2
-2
3
10
Hitbox Image
Crouching Medium Kick
8
29
500
Low
Special, Super, Target Combo
20% damage scaling to followup combo hits.
--
-1
-6
3
19
Hitbox Image
Crouching Heavy Kick
10
37
900
Low
--
--
--
Knockdown +40
-10
3
25

Unique Attacks

Hitbox Image
Forward + Medium Punch (Hiwang Pababa)
22
42
600
Overhead
--
--
--
+3
-3
3
18
Hitbox Image
Back + Heavy Kick (Walis na Pabagsak)
22
48
800
Low
Special, Super
Strike invincible hurtbox on frame 21.
--
Knockdown +31
-6
2
25

Target Combos

Standing Light Punch, Standing Light Punch (Kidlat na Hiwa)
5, 8
15, 23
300, 320
High, High
Special, Super
80% initial scaling.
--
+4, +1
-1, -3
3, 2
7, 16
Standing Medium Punch, Standing Medium Punch (Tatlong Hiwa)
6, 12
35, 40
300, 300, 400
High, High, High
Special, Super
--
--
+2, Knockdown Juggle +25
-3, -13
2, 2, 2
18, 27
Standing Medium Kick, Standing Medium Kick, Standing Heavy Kick (Sunod-sunod na Sipa)
10, 13, 16
31, 47, 41
700, 400, 400
High, High, High
--
--
--
+3, -13, Knockdown +33
-4, -13, -9
3, 2, 3
19, 33, 23
Crouching Medium Kick, Heavy Kick
8, 8
29, 34
500, 400
Low, High
--
--
--
-1, Knockdown +30
-6, -10
3, 2
19, 25

Jump Attacks

Hitbox Image
Jump Light Punch
4
--
300
Overhead
--
--
--
+5...+9
+3...+5
5
3 Landing
Hitbox Image
Jump Medium Punch
7
--
700
Overhead
--
Juggle state on air hit.
--
+10...+11
+6...+7
4
3 Landing
Hitbox Image
Jump Heavy Punch
9
--
800
Overhead
--
Forces knockdown on aerial counter hit.
--
+11...+15
+7...+11
6
3 Landing
Hitbox Image
Jump Light Kick
4
--
300
Overhead
--
Crosses up.
--
+5...+10
+1...+6
6
3 Landing
Hitbox Image
Jump Medium Kick
7
--
500
Overhead
--
Crosses up.
--
+10...+13
+6...+9
6
3 Landing
Hitbox Image
Jump Heavy Kick
10
--
800
Overhead
--
--
--
+11...+15
+7...+11
7
3 Landing

Special Moves

Daloy ng Tubig (Light Punch)
12 (13) [13]
Down, Down-Forward, Forward + Light Punch
36 (73) [73]
400 (700) [900]
High
Can cancel on hit or block into Alon followup attack with Forward + Punch. Alon followup listed in parenthesis, Bayani mode Alon in brackets.
--
+1 (+1) [Knockdown +42]
-6 (-12) [-1]
3 (**)[**]
22 (24) [20]
Daloy ng Tubig (Medium Punch)
16 (13) [13]
Down, Down-Forward, Forward + Medium Punch
40 (81) [81]
400 (600) [700]
High
Can cancel on hit or block into Alon followup attack with Forward + Punch. Alon followup listed in parenthesis, Bayani mode Alon in brackets.
--
+1 (Knockdown +30) [Ground Bounce +42]
-6 (-12) [-2]
3 (**)[**]
22 (24) [22]
Daloy ng Tubig (Heavy Punch)
21 (13) [13]
Down, Down-Forward, Forward + Heavy Punch
40 (85) [85]
400 (600) [700]
High
Can cancel on hit or block into Alon followup attack with Forward + Punch. Alon followup listed in parenthesis, Bayani mode Alon in brackets.
--
+3 (Knockdown Juggle +44) [Knockdown Juggle +52]
-6 (-12) [-3]
3 (**)[**]
22 (26) [26]
Daloy ng Tubig (Overdrive)
13 [13] [13]
Down, Down-Forward, Forward + PP
36 (126) [126]
400 (1400) [1800]
High
Overdrive Alon followup grants Bayani on hit. Will give extra damage if Bayani was already active before Alon hit, still granting Bayani.
--
-2 (Knockdown +40) [Knockdown +40]
-3 (-12) [-1]
3 (**)[**]
22 (**) [**]
Talim ng Hangin
-- / 21 / 30 / 20
Down, Down-Back, Back + Punch
35 / 46 / 48 / 49
-- / 1100 / 1200 / 800
High
Data listed as: Light Punch / Medium Punch / Heavy Punch / Overdrive. Light Punch version is a feint.
--
-- / +2 / Knockdown +37 / Knockdown Juggle +46
-- / -3 / +1 / -12
-- / 2 / 2 / 2
-- / 24 / 17 / 28
Mukha ng Langit
39 (40)
Down, Down-Forward, Forward + Kick
59 (59)
--
--
Jumps forward, the kick strength alters the jump distance. Overdrive distance changes with Kick combination. Overdrive in parenthesis. Has two followups, Punch (Ulan) and Kick (Kulog).
--
--
--
--
--
Ulan
17
Mukha ng Langit > Punch
36
800
High
Only hits crossup, no front hitbox. Can be blocked crouching (is a high hit). Punch strength changes travel distance. Can use Overdrive followup out of non-Overdrive Mukha ng Langit. Overdrive distance changes with Punch combination. Overdrive data in parenthesis.
--
+3...+7 (+5...+8)
-5...0 (-2...+1)
4
16...20
Kulog
17
Mukha ng Langit > Kick
40
700
High
Only hits front, no crossup hitbox. Can be blocked crouching (is a high hit). Kick strength changes travel distance. Can use Overdrive followup out of non-Overdrive Mukha ng Langit. Overdrive distance changes with Kick combination. Overdrive data in parenthesis.
--
+3...+9 (+5...+12)
-3...+3 (+1...+7)
12
12
Hitbox Image
Lipad ng Agila (Light Kick)
5
Forward, Down, Down-Forward + Light Kick
53 (82 on hit)
1000 (550, 50, 50, 350)
High
Anti-air invincible on frames 1-14.
--
Knockdown +20
-29
4, 2
39 (45 on hit)
Hitbox Image
Lipad ng Agila (Medium Kick)
6
Forward, Down, Down-Forward + Medium Kick
54 (83 on hit)
1200 (700, 50, 50, 50, 350)
High
Anti-air invincible on frames 1-9.
--
Knockdown +21
-29
4, 2
39 (45 on hit)
Hitbox Image
Lipad ng Agila (Heavy Kick)
7
Forward, Down, Down-Forward + Heavy Kick
55 (84 on hit)
1300 (800, 60, 30, 30, 30, 350)
High
Anti-air invincible on frames 1-10.
--
Knockdown +21
-32
4, 2
39 (45 on hit)
Hitbox Image
Lipad ng Agila (Overdrive)
6
Forward, Down, Down-Forward + KK
61 (83 on hit)
1600 (1000, 60, 30, 30, 30, 450)
High
Fully invincible on frames 1-9.
--
Knockdown +21
-40
4, 2
46 (45 on hit)
Pangil sa Likuran
25
Down, Down + Punch
50
300, 300 [300, 300, 300]
High
Has two hits. If first hit connects upward, the return hit will be a single hit. If first hit misses upward, the return hit will retain both hits. Retaining both hits for the return increases hitstun/block stun substantially, but even a single hit creates at least 24 frames of blockstun O_o so the return is very plus.

Overdrive version adds a third hit, hitting only once upward and retaining two hits for the return (or three with the upward hit missing).
--
+1...+5, Knockdown Jugle +++ [+2...+6, Knockdown Juggle ++++]
-4...0, +++ [-2...+2, ++++]
**
**
Linya ng Liwanag
22
Back + KK
47 (59 on hit)
1100
High
Only usable during Level 2 install (Nakatagong Lakas). Side switches on hit, not on block. 80% scaling to followup hits.
--
Knockdown Juggle +49
-3
2
24 (20 on hit)

Super Arts

Hiwa ng Kalangitan (Level 1)
7
Down, Down-Forward, Forward, Down, Down-Forward, Forward + K
62
2000
High
Strike invincible on frames 1-9. Breaks armor.
--
Knockdown +24
-34
6
50
Nakatagong Lakas (Level 2)
--
Down, Down-Back, Back, Down, Down-Back, Back + P
10
--
High
An install that grants Bayani mode for the duration, lasts ~35 seconds baseline with each Bayani move removing ~10 seconds of time. Also enables the special move Linya ng Liwanag.
--
--
--
**
--
Pamumukadkad ng Sampaguita (Level 3)
10
Down, Down-Forward, Forward, Down, Down-Forward, Forward + P
82
4000 (4500)
High
Strike invincibile on frames 1-12. Breaks armor. Critical Art in parenthesis.
--
Knockdown +42 (Knockdown +20)
-48
3
70

Misc.

Stats
Health — 10,000
Forward Walk Speed — 3.9
Back Walk Speed — 3.4
Forward Dash — 19 frames / 140.00 distance
Back Dash — 23 frames / 90.00 distance
Prejump Frames — 4
Forward Throw
5
30 (whiff) / 107 (hit)
1200
Throw
--
--
--
+29
3
23
Back Throw
5
30 (whiff) / 129 (hit)
1200
Throw
--
--
--
+24
3
23