shulk

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For a full list of how Shulk's Monado Arts affect on-shield advantage, check this resource from Mace and ArtAtk.

Ground Attacks

Hitbox Image
Jab 1
5
25
--
Transitions to jab 2 as early as frame 11
2.0
6
3
--
-17
5
20
Hitbox Image
Jab 2
5
33
--
Transitions to jab 3 as early as frame 12
1.5
4
3
--
-25
5
28
Hitbox Image
Jab 3
6
44
--
--
5.0/4.2
12/11
6/5
Early/Late
-32
6—7/8
36
Hitbox Image
Forward Tilt
12
43
--
--
13.5/12.0
9/9
12/11
Blade/Beam
-19/-20
12—13
30
Hitbox Image
Up Tilt
11
39
--
--
10.0/9.0
8/7
10/9
Blade/Beam
-18/-19
11—12/13—23
16
Hitbox Image
Down Tilt
10
31
--
--
9.5/7.5
8/7
9/8
Blade/Beam
-12/-13
10—11
20
Hitbox Image
Dash Attack
12
40
--
--
12.5/11.0
9/8
12/10
Blade/Beam
-16/-18
12—13
27
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
14/23
67
--
Charge hold is frame 8
5.5/13.0/11.5
9/16/15
5/9/8
First/Blade/Beam
-35/-36
14—15/23 (Angled: 14—16/23)
44
Hitbox Image
Up Smash
18/30
67
--
Charge hold is frame 10
4.5/13.5
5/9
4/9
First/Second
-28
(18—21/22—29)/(30—33)
34
Hitbox Image
Down Smash
18/23/28/35/41
82
--
Charge hold is frame 4
14.0 / 11.0 / 12.0 / 10.0 / 10.0 / 8.0 / 8.0 / 6.0 / 6.0 / 4.0
10/8/9/8/8/ 7/7/6/6/5
-/8/8/7/7/ 6/6/5/5/4
1st blade/beam, 2nd blade/beam, 3rd blade/beam, 4th blade/beam, 5th blade/beam
-/-56/-51/-52/-47/-48/-41/-42/-36/-37
18—19/23—24/28—29/35—36/41—42
40

Aerial Attacks

Hitbox Image
Neutral Air
13
59
6
Autocancels on frame 1-2 and 54 onward
8.5/7.5
7/7
4/3
Blade/Beam
-2/-3
13—30
--
--
29
Hitbox Image
Forward Air
14
41
10
Autocancels on frame 1-4 and 42 onward
8.0/6.5
7/6
4/3
Blade/Beam
-6/-7
14—18
FH
FH
23
Hitbox Image
Back Air
19
54
11
Autocancels on frame 1-2 and 43 onward
12.5/8.5
9/7
5/4
Blade/Beam
-6/-7
19—21(22—23)
FH
--
31
Hitbox Image
Up Air
14/24
54
9
Autocancels on frame 1-3 and 53 onward
5.5/10.5/8.0
7/10/9
3/4/4
first/blade/beam
-6/-5/-5
14—16/24—26
--
--
28
Hitbox Image
Down Air
14/23
60
14
Autocancels on frame 1-2 and 52 onward
7.5/11.5/10.5
7/9/8
3/5/4
first/blade/beam
-11/-9/-10
14—15/23—25
--
--
35

Special Attacks

Hitbox Image Hitbox Image
Neutral B (Monado Arts)
--
9
--
Takes 4 frames to activate an art upon selection. 14 i-frames upon activating an art. Activation animation cancellable on frame 10.
--
--
--
--
--
**
--
GroundHitbox Image AirHitbox Image
Side B (Back Slash)
22
71
40
Hits directly above Shulk at frame 22. Total frames is for level ground. Landing hit deals 1.0 less from the back. Block stats are for landing hit.
10.0/9.0/16.0/14.0
8/7/15/14
10/9/14/12
front blade/beam, back blade/beam
-29/-30/-25/-27
Ground: 22/23-31/32-33
Air: 22/23—...1—2
40
Hitbox Image
Up B (Air Slash)
10
--
30
Transitions to second slash as early as frame 20
6.0/5.0
6/6
6/6
Blade/Beam
**
10—11/12—14/15—17
--
Hitbox Image
Air Slash 2
9
--
30
--
5.5
8
6
--
**
9—10
--
CounterHitbox Image Forward HitHitbox Image Back HitHitbox Image
Down B (Vision)
7 (Start of Counter)
69
-
Invulnerable on frame 6. Counters on 7-41 when fresh. No data on Activated/Reversal Vision at this time. Vision Forward hit has 79 total frames (active 37-39). Vision Back hit has 56 active frames and is active on 21-22.
--
--
--
--
--
**
--

Grabs / Throws

Hitbox Image
Grab
7
36
--
--
--
7—8
28
Hitbox Image
Dash Grab
10
44
--
--
--
10—11
33
Hitbox Image
Pivot Grab
11
39
--
--
--
11—12
27
Hitbox Image
Pummel
1
15
Total frames includes 13 frames of hitlag.
--
1.3
Hitbox Image
Forward Throw
15/16
37
--
--
3.0/5.0
Hitbox Image
Backward Throw
18/20
45
--
--
3.0/6.0
Hitbox Image
Up Throw
20/22
47
--
--
3.0/4.0
Hitbox Image
Down Throw
23/25
43
--
--
3.0/2.5

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
49
10
Intangible on frame 3-30
Air Dodge, Down
68
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
77
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
83
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
95
11-19
Intangible on frame 3-21
Air Dodge, Up
107
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 97
Gravity — 0.098
Walk Speed — 1.155
Run Speed — 1.672
Initial Dash — 1.87
Air Speed — 1.113
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 37 / 50 / 26 / 36
Fall Speed / Fast Fall Speed — 1.58 / 2.528
Out of Shield, Up B — 10 frames
Out of Shield, Neutral Air or Jab — 16 frames
Out of Shield, Forward Air or Up Air or Down Air — 17 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Back SlashHitbox Image Up B 1Hitbox Image Up B 2Hitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image