shulk

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Ground Attacks

Jab 1
5
25
--
Transitions to jab 2 as early as frame 11
2.0
6
3
--
-17
5
Jab 2
5
33
--
Transitions to jab 3 as early as frame 12
1.5
4
3
--
-25
5
Jab 3
6
44
--
--
5.0/4.2
12/11
6/5
Early/Late
-32
6—7/8
Forward Tilt
12
43
--
--
13.5/12.0
9/9
12/11
Blade/Beam
-19/-20
12—13
Up Tilt
11
39
--
--
10.0/9.0
8/7
10/9
Blade/Beam
-18/-19
11—12/13—23
Down Tilt
10
31
--
--
9.5/7.5
8/7
9/8
Blade/Beam
-12/-13
10—11
Dash Attack
12
40
--
--
12.5/11.0
9/8
12/10
Blade/Beam
-16/-18
12—13
Forward Smash
14/23
67
--
Charge hold is frame 8
5.5/13.0/11.5
9/16/15
5/9/8
First/Blade/Beam
-35/-36
14—15/23 (Angled: 14—16/23)
Up Smash
18/30
67
--
Charge hold is frame 10
4.5/13.5
5/9
4/9
First/Second
-28
(18—21/22—29)/(30—33)
Down Smash
18/23/28/35/41
82
--
Charge hold is frame 4
14.0 / 11.0 / 12.0 / 10.0 / 10.0 / 8.0 / 8.0 / 6.0 / 6.0 / 4.0
10/8/9/8/8/ 7/7/6/6/5
-/8/8/7/7/ 6/6/5/5/4
1st blade/beam, 2nd blade/beam, 3rd blade/beam, 4th blade/beam, 5th blade/beam
-/-56/-51/-52/-47/-48/-41/-42/-36/-37
18—19/23—24/28—29/35—36/41—42

Aerial Attacks

Neutral Air
13
59
6
Autocancels on frame 1-2 and 54 onward
8.5/7.5
7/7
4/3
Blade/Beam
-2/-3
13—30
Forward Air
14
41
10
Autocancels on frame 1-4 and 42 onward
8.0/6.5
7/6
4/3
Blade/Beam
-6/-7
14—18
Back Air
19
54
11
Autocancels on frame 1-2 and 43 onward
12.5/8.5
9/7
5/4
Blade/Beam
-6/-7
19—21
Up Air
14/24
54
9
Autocancels on frame 1-3 and 53 onward
5.5/10.5/8.0
7/10/9
3/4/4
first/blade/beam
-6/-5/-5
14—16/24—26
Down Air
14/23
60
14
Autocancels on frame 1-2 and 52 onward
7.5/11.5/10.5
7/9/8
3/5/4
first/blade/beam
-11/-9/-10
14—15/23—25

Special Attacks

Neutral B (Monado Arts)
--
9
--
Takes 4 frames to activate an art upon selection. 14 I-frames upon activating an Art. Activation animation cancellable on frame 10. Arts last for approx 6 seconds and with an 18 second individual cooldown.
--
--
--
--
--
**
Side B (Back Slash)
22
71
40
Hits directly above Shulk at frame 22. Total frames is for level ground. Landing hit deals 1.0 less from the back. Block stats are for landing hit.
10.0/9.0/16.0/14.0
8/7/15/14
10/9/14/12
front blade/beam, back blade/beam
-29/-30/-25/-27
22—23
Up B (Air Slash)
10
--
30
Transitions to second slash as early as frame 20
6.0/5.0
6/6
6/6
Blade/Beam
**
10—11/12—14/15—17
Air Slash 2
9
--
30
--
5.5
8
6
--
**
9—10
Down B (Vision)
7 (Start of Counter)
69
-
Invulnerable on frame 6. Counters on 7-41 when fresh. No data on Activated/Reversal Vision at this time.
--
--
--
--
--
**

Grabs / Throws

Grab
7
36
--
--
--
Dash Grab
10
44
--
--
--
Pivot Grab
11
39
--
--
--
Pummel
1
15
Total frames includes 14 frames of hitlag.
--
1.3
Forward Throw
15/16
37
--
--
3.0/5.0
Backward Throw
18/20
45
--
--
3.0/6.0
Up Throw
20/22
47
--
--
3.0/4.0
Down Throw
23/25
43
--
--
3.0/2.5

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
49
10
Invulnerable on frame 3-30
Air Dodge, Down
68
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
77
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
83
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
95
11-19
Invulnerable on frame 3-21
Air Dodge, Up
107
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 97
Gravity — 0.098
Walk Speed — 1.155
Run Speed — 1.672
Initial Dash — 1.87
Air Speed — 1.113
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 37 / 50 / 26 / 36
Fall Speed / Fast Fall Speed — 1.58 / 2.528
Out of Shield, Up B — 10 frames
Out of Shield, Neutral Air or Jab — 16 frames
Out of Shield, Forward Air or Up Air or Down Air — 17 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)