Simon

Menu

Ground Attacks

Hitbox Image
Jab 1
5
29
--
Transitions to Jab 2 on frame 11. Transitions to Whip dangle from 9.
2.0
7
3
--
-21
5
24
Hitbox Image
Jab 2
3
29
--
Transitions to rapid jab on frame 10.
2.0
5
3
--
-23
3—4
25
Hitbox Image
Rapid Jab
9/12/15...
--
--
--
0.5
4
--
--
--
**
--
Hitbox Image
Rapid Jab Finisher
3
44
--
--
2.5
10
4
--
-37
**
--
*whip is not fully extended as it would be in-game* Hitbox Image
Whip Dangle
--
--
--
Can initiate from Jab and F-Tilt. 19 lag from putting it away.
1.0/1.5
0/0
3/3
Chain/Ball
**
**
--
Hitbox Image
Forward Tilt
12
30
--
--
10.0/12.0/2.0
8/9
10/11
Chain/Ball
-8/-7
12—13
17
Hitbox Image
Up Tilt
10
37
--
--
10.0/2.0
8
10
Ball/Chain
-17
10—22
15
Hitbox Image
Down Tilt 1
7
44
--
Can cancel hitlag from first hit with second.
5.0
6
6
--
-31
7—23
21
Hitbox Image
Down Tilt 2
8
57/43
--
Total frames is 57 on level ground. 43 if you go over an edge.
7.0/3.5
8/5
7/4
Early/Late
-42/-28
8—19/20—28
29
Hitbox Image
Dash Attack
10/13/16/19/22/24
54
--
--
2.0/3.5
4/5
-/4
--
-26
10/13/16/19/22/24
30
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
24
62
--
Charge hold is frame 5
14.0/16.0/18.0
11/13
10/12
Chain/Ball
-28/-26
24—25
37
Hitbox Image
Up Smash
16
53
--
Charge hold is frame 2
16.0/14.0
10/10
10/11
Ball/Chain
-27/-26
16—18
35
Hitbox Image
Down Smash
14/20
55
--
Charge hold is frame 2
12.0/14.0/16.0
9/10
8/11
Chain/Ball
-33/-30/-27/-24
14—15/20—21
34

Aerial Attacks

Hitbox Image
Neutral Air
8...
42
14
Autocancels on frame 1-6 and 36 onward
1.0/4.0
4/5
2/3
Multi/Final
-12/-11
8—9/11—12/14—15/17—18/20—21/23—24/26—27
SH, FH, FHFF
SH, FH
15
Hitbox Image Hitbox Image Hitbox Image
Forward Air
14
39
10
Tethers on frame 13. Autocancels on frame 29 onward
12.0/10.0/2.0
8/9/4
4/5/2
Ball/Chain/Arm
-6/-5/-8
14
SH, FH, SHFF, FHFF
SH, FH
25
Hitbox Image Hitbox Image Hitbox Image
Back Air
14
39
10
Tethers on frame 13. Autocancels on frame 28 onward
12.0/10.0/2.0
8/9/4
4/5/2
Ball/Chain/Arm
-6/-5/-8
14—15
SH, FH, SHFF, FHFF
SH, FH
24
Hitbox Image
Up Air
14
39
10
Tethers on frame 13. Autocancels on frame 1-11 and 28 onward
12.0/10.0/2.0
8/9/4
4/5/2
Ball/Chain/Arm
-6/-5/-8
14—16
SH, FH, SHFF, FHFF
SH, FH
23
Hitbox Image
Down Air
13
48
26
A hit results in 26 frames of endlag. Autocancels on frame 1-3 and 47 onward
12.0/7.0
10/7
5/3
Early/Late
-21/-23
13—14/15—36
FH
-, -
12

Special Attacks

Hitbox Image
Neutral B (Axe)
30
66
--
--
15.0
15
15
--
-6
30—97
--
Hitbox Image
Side B (Cross)
19
44
--
9 frame animation of catching the cross if no other action is being performed.
8.0/6.0/5.0
7/7/6
3/3/3
Smash/Tilt/Return
-15
19—64
--
Hitbox Image
Up B (Uppercut)
6/9/...
--
26
Intangible frames 5-6.
2.0/1.5/6.0
6/4/6
-/3/6
First/Multi/Final
**
6/9—20/21 (rehit: 3)
--
Hitbox Image
Down B (Holy Water)
18
45
--
Lands on level ground at frame 32 if nothing is in the way. Explodes on contact with the ground or a wall. Bottle will explode if it takes 6% or more damage. When it hits a shield it takes 0% damage but when it hits a character it takes 3%. Touching the ground loses all 6% damage. Click here for more information.
2.0—2.9
4
2
--
**
18...
27
Hitbox Image
Holy Water Explosion
1/4/7/15/23/31/39/47/55
--
--
Simon's explosion is Fire-type damage, Richter's explosion is Aura-type damage.
1.4
**
**
--
**
1/4/7/15/23/31/39/47/55
--

Grabs / Throws

Hitbox Image
Grab
10
37
--
--
--
10—11
26
Hitbox Image
Dash Grab
13
45
--
--
--
13—14
31
Hitbox Image
Pivot Grab
14
42
--
--
--
14—15
27
Hitbox Image
Pummel
1
18
**
Total frames includes 12 frames of hitlag
1.3
Hitbox Image
Forward Throw
24
41
--
--
7.0
Hitbox Image
Backward Throw
18
41
--
--
7.0
Hitbox Image
Up Throw
25/26
46
--
--
6.0/4.0
Hitbox Image
Down Throw
33
48
--
--
8.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15.
Backward Roll
35
--
Intangible on frame 5-16.
Neutral Air Dodge
46
10
Intangible on frame 3-29.
Air Dodge, Down
62
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
69
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
76
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
90
11-19
Intangible on frame 3-21.
Air Dodge, Up
104
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 107
Gravity — 0.085
Walk Speed — 0.76
Run Speed — 1.52
Initial Dash — 1.73
Air Speed — 0.94
Total Air Acceleration — 0.03
SH / FH / SHFF / FHFF Frames — 41 / 51 / 29 / 36
Fall Speed / Fast Fall Speed — 1.85 / 2.96
Out of Shield, Up B — 6 frames
Out of Shield, Neutral Air — 11 frames
Out of Shield, Jab — 16 frames
Shield Grab (Grab, post-Shieldstun) — 14 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Fair, UpHitbox Image Fair, NormalHitbox Image Fair, DownHitbox Image Bair, UpHitbox Image Bair, NormalHitbox Image Bair, DownHitbox Image UairHitbox Image Tethered ledgeHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image