snake

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Ground Attacks

Jab 1
3
15
--
Transitions to jab 2 as early as frame 6
2.5
8
4
--
-8
3—4
Jab 2
4
24
--
Transitions to jab 3 as early as frame 7
2.5
8
4
--
-16
4—5
Jab 3
8
46
--
--
6.0
11
6
--
-32
8—9
Forward Tilt 1
4
31
--
Transitions to Ftilt 2 as early as frame 10
4.0
9
5
--
-22
4—5
Forward Tilt 2
8
39
--
--
9.0/10.0/11.0
7/7/8
9/9/10
Close/Far/Farther
-22/-22/-21
8
Up Tilt
6
37
--
--
14.5/13.5
10/9
13/12
Early/Late
-18/**
6—7/8—13
Down Tilt
6
30
--
--
12.0
9
11
--
-13
6—7
Dash Attack
5
41
--
Arm intangibility on frame 5-12
11.0/8.0
8/7
10/8
Early/Late
-26/**
5—8/9—12
Forward Smash
41
73
--
Charge hold is frame 38
22.0
13
14
--
-18
41—43
Up Smash
11/35
54
--
Charge hold is frame 24
4.0/14.0
5/10
4/10
Initial/Projectile
-39/+1
11—12/36—**
Down Smash
8/20
44
--
Charge hold is frame 5
12.0/14.0
9/10
8/10
--
-28/-14
8—10/20—22

Aerial Attacks

Neutral Air
10/18/26/36
59
16
Autocancels on frame 1-3 and 50 onward
3.0/12.0
5/9
2/5
Multi/Final
-14/-11
10—11/18—19/26—27/36—38
Forward Air
23
69
19
Autocancels on frame 1-3 and 63 onward
14.0/15.0
10/10
5/5
Close/Far
-14/-14
23—26
Back Air
7
42
19
Autocancels on frame 40 onward
16.0/14.0/10.0/9.0
10/10/8/7
6/5/4/4
Early far/close, Late far/close
-13/-14/-15/-15
7—9/10—26
Up Air
10
47
15
Autocancels on frame 1-4 and 36 onward
14.0/10.0
10/8
5/4
Far/Close
-10/-11
10—12/13—23
Down Air
3/10/17/25
59
20
Autocancels on frame 54 onward
4.0/3.0/10.0
5/5/8
3/2/4
First/Multi/Final
-17/-18/-16
3—4/10—11/17—18/25—26

Special Attacks

Neutral B (Grenade)
1 (Grenade Pull)
21
--
Pull Pin animation takes 21 frames before you can throw or shield/dodge. Grenades explode on roughly frame 150. Grenade generates on frame 1.
--
--
--
--
--
**
Grenade (Neutral Throw, Smash Throw, Underhand Throw)
8, 10, 9
27, 31, 25
--
Grenade collision and explosion vary slightly in damage
2.0—3.1/8.9—9.9
5/8
2/4
Collide/Explosion
**
**
Side B (Nikita)
41
--
--
Takes 27 frames to cancel with shield. 29 frame fist pump animation after a hit.
7.0/14.0
7/10
3/5
Early/Late
-19/-14
41—**
Up B (Cypher)
--
--
--
Heavy armor on frame 7—94. Frame 47 is the earliest you can cancel the move.
6.0
6
3
--
--
**
Down B (C4)
9
24
-
--
--
--
--
--
--
**
C4 Detonate/Explosion
25
32
-
--
17.0
11/11
15/6
Sticky/Non-Sticky
+20 / +11
25—27

Grabs / Throws

Grab
8
34
--
--
--
Dash Grab
11
42
--
--
--
Pivot Grab
9
37
--
--
--
Pummel
1
19
Total frames includes 14 frames of hitlag.
--
1.3
Forward Throw
21
39
--
--
9.0
Backward Throw
20
30
--
--
9.0
Up Throw
22/23
47
--
--
7.0/4.0
Down Throw
35
41
--
--
9.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
47
10
Invulnerable on frame 4-28
Air Dodge, Down
64
11-19
Invulnerable on frame 4-22
Air Dodge, Diagonally Down
75
11-19
Invulnerable on frame 4-22
Air Dodge, Left/Right
81
11-19
Invulnerable on frame 4-22
Air Dodge, Diagonally Up
99
11-19
Invulnerable on frame 4-22
Air Dodge, Up
108
11-19
Invulnerable on frame 4-22

Misc Info

Weight — 106
Gravity — 0.080
Walk Speed — 0.882
Run Speed — 1.595
Initial Dash — 1.76
Air Speed — 0.987
Total Air Acceleration — 0.03
Fall Speed / Fast Fall Speed — 1.73 / 2.768
Out of Shield, Down Air — 6 frames
Out of Shield, Back Air — 10 frames
Out of Shield, Up Smash — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)