sonic

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Special thanks to Beef for updates to sonic! Also, check out this image for more information on Spin Dash and Spin Charge.

Ground Attacks

Hitbox Image
Jab 1
3
19
--
Transitions to jab 2 as early as frame 7
2.0
7
3
--
-13
3
16
Hitbox Image
Jab 2
2
21
--
Transitions to jab 3 as early as frame 6
1.5
5
3
--
-16
2
19
Hitbox Image
Jab 3
4
35
--
--
4.0
11
5
--
-26
4—5
30
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
6/8
35
--
--
4.0/7.0
5/7
-/7
--
-20
6/8—11
24
Hitbox Image
Up Tilt
6(7)/13
35
--
First hit on frame 6 is ground only, frame 7 if anti air.
2.0/6.0
4/6
3/6
--
-20
6—8(7—8)/13—14
21
Hitbox Image
Down Tilt
6
27
--
--
6.0
6
6
--
-15
6—7
20
Hitbox Image
Dash Attack
5
49
--
--
8.0/6.0
6
6
Early/Late
-38
5—8(9—20)
29
* Model Scaling Issues *Hitbox Image * Model Scaling Issues *Hitbox Image * Model Scaling Issues *Hitbox Image
Forward Smash
18
47
--
Charge hold is frame 12. Please check this Tweet to see hitboxes with Sonic's fist at a normal size.
14.0
10
10
--
-19
18—20
27
Hitbox Image
Up Smash
14...
61
--
Invulnerable on frame 14-18. Charge hold is frame 10
5.0/1.0/3.0
6/4/5
2/-/3
First/Multi/Final
-29
14/17/19/21/23/25/27/29-30
31
Hitbox Image
Down Smash
12
54
--
Charge hold is frame 5
12.0
9
8
--
-34
12—13
41

Aerial Attacks

Hitbox Image
Neutral Air
6
49
10
Autocancels on frame 48 onward
12.0/8.0/5.0
9/7/6
5/4/3
Early/Late/Later
-5/-6/-7
6—9(10—19/20—38)
FH
FH
11
Hitbox Image
Forward Air
5/7/9/11/13/15
45
16
Autocancels on frame 1-2 and 34 onward
0.8/3.0
4/7
-/2
Multi/Final
-14/-14
5/7/9/11/13/15
SH, FH, FHFF
FH
30
Hitbox Image
Back Air
13
37
15
Autocancels on frame 1-4 and 33 onward
14.0/10.0
12/8
5/4
Early/Late
-10/-11
13—14(15—19)
SH, FH, FHFF
SH, FH, FHFF
18
Hitbox Image
Up Air
5/14
39
13
Autocancels on frame 1-4 and 16 onward
3.0/8.0
5/9
2/4
--
-11/-9
5—7/14—15
SH, FH, SHFF, FHFF
SH, FH
24
Hitbox Image
Down Air
17
45
21
Autocancels on frame 1-3 and 41 onward
8.0/7.0
11/7
4/3
Meteor/Late
-17/-18
17—19/20—32
FH
-, -
13

Special Attacks

Hitbox Image
Neutral B (Homing Attack)
17—82
-
--
26 endlag on hit
7.0—20.0
7—12
4—10
--
-22 to -16
**
--
GroundedHitbox Image AerialHitbox Image Hop StartupHitbox Image
Side B (Spin Dash)
17
--
--

Invulnerable frame 17-22. Startup is 1 from a charging state with six I-frames. Stops on shields. Endlag for that is 28.

Startup/charge cancelable starting f7 into:

  • - vertical spin dash jump
  • - spin hops

After release cancels into:

  • -Spin dash jump
  • -double jump (aerial only)

Check out this image for more information on Spin Dash and Spin Charge.

5.0/7.0—10.9
6/7—8
6/7—10
--
+6 (hop)
+8 (grounded, no charge)
+11 (grounded, full charge)
+11 (aerial, any)
**
--
JumpHitbox Image
Spin Dash, Jump
3
--
--

Cancelable into:

  • -Up/Neutral special
  • -All aerials
  • -Double jump

--
--
--
--
+4
--
--
Hitbox Image
Up B (Spring Jump)
4
18
10
Invulnerable on frame 5-7. Landing lag state can be overwritten with other actions. No projectile on ground version.
4.0
5
2
--
-7
**
--
ChargeHitbox Image FinalHitbox Image
Down B (Spin Charge)
15/17/19/21
59
-
Startup and total frames refer to minimum charge.

Startup/charge cancelable starting f7 into:

  • - spin dash jump
  • - double jump (air only)

Check out this image for more information on Spin Dash and Spin Charge.

1.7—2.5/4.0
4—5/5
-/5
Multi/Final
-33
**
--
Hitbox Image
Spin Charge, Jump
3
10
-
Jumping from an air version generates no hitbox or endlag.
3.0/6.0
5/6
4/6
--
-1
**
--
Hitbox Image
Spin Charge, Aerial
3
10
-
Jumping from an air version generates no hitbox or endlag.
3.0/6.0
5/6
4/6
--
-1
**
--

Grabs / Throws

Hitbox Image
Grab
7
37
--
--
--
7—8
29
Hitbox Image
Dash Grab
10
47
--
--
--
10—11
36
Hitbox Image
Pivot Grab
11
39
--
--
--
11—12
27
Hitbox Image
Pummel
1
19
Total frames includes 13 frames of hitlag.
--
1.3
Hitbox Image
Forward Throw
10/11
37
--
--
1.0/6.0
Hitbox Image
Backward Throw
43
66
--
--
7.0
Hitbox Image
Up Throw
22/23
42
--
--
1.0/5.0
Hitbox Image
Down Throw
18/26/34/42
74
--
--
1.0/5.0

Dodges / Rolls

Spot Dodge
19/24
--
Intangible on frame 3-16
Forward Roll
28
--
Intangible on frame 4-14
Backward Roll
33
--
Intangible on frame 4-15
Neutral Air Dodge
50
10
Intangible on frame 2-26
Air Dodge, Down
66
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Down
74
11-19
Intangible on frame 2-19
Air Dodge, Left/Right
81
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Up
99
11-19
Intangible on frame 2-19
Air Dodge, Up
107
11-19
Intangible on frame 2-19

Misc Info

Stats
Weight — 86
Gravity — 0.090
Walk Speed — 1.444
Run Speed — 3.85
Initial Dash — 2.31
Air Speed — 1.208
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 38 / 53 / 26 / 37
Fall Speed / Fast Fall Speed — 1.65 / 2.64
Out of Shield, Spring Jump — 4 frames (grounded, no hitbox) // 7 frames (aerial, hitbox)
Out of Shield, Forward Air or Up Air — 8 frames
Out of Shield, Neutral Air — 9 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image