Sora

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This looks like a good place to find some ingredients! Stat data thanks to @Ruben_dal. Active frames and Hitboxes from @Zeckemyro. Advantage frames from Zapp Branniglenn. Thanks to Dabuz for getting Sora's jump frames.

Ground Attacks

Hitbox Image
Jab 1
5
36
--
The blade is only hitting directly above at frame 5. Transitions to jab 2 as early as frame 19.
2.8
5
8
--
-22
5—12
24
Hitbox Image
Jab 2
7
37
--
Transitions to Jab 3 as early as frame 18
2.6
5
8
--
-22
7—10
27
Hitbox Image
Jab 3
10
45
--
--
4.2
5
12
--
-23
10—17
28
Hitbox Image
Forward Tilt (Strong/Single)
13
41
--
--
7.2
7
15
--
-12
13—17
24
Forward Tilt 1Hitbox Image Forward Tilt 2Hitbox Image
FTilt 1 > FTilt 2 Combo
13, 7
40, 35
--
--
5.2, 3.6
5, 5
14, 10
First Hit, Second Hit
-17
13—17, 7—10
27
Hitbox Image
Forward Tilt 3
10
45
--
--
6.4
6
14
--
-23
10—14
31
Hitbox Image
Up Tilt
8/12/16/20/24/28/33
53
--
**
0.8/1.2/4.6
4/4/6
2/2/5
--
-13
8—9/12—13/16—17/20—21/24—25/28—29/33—36
17
Hitbox Image
Down Tilt
9
31
--
--
5.2
6
6
--
-16
9—10
21
Hitbox Image
Dash Attack
7
47
--
Lower leg intangibility on 7-18. Extra hurtbox between Sora's legs on 22-39.
9.6/7.6/7.2
8/7
18/15
Early/Late
-21
7—12(13—18/19—24)
23
Hitbox Image
Forward Smash
16
52
--
Charge hold on frame 5.
13.8/15.4
12
19
Early/Late
-16
16—17(18—20)
32
Hitbox Image
Up Smash
11/16
52
--
Charge hold on frame 6.
0.6/14.6
0/10
3/10
**
-26
11—12/16—19
33
Hitbox Image
Down Smash
20
55
--
Fully intangible on frame 3-6. Lower body intangibility on frame 7-10. Charge hold on frame 2.
15.2/14.2
10/10
10/10
Close/Far
-24
20—23(20—22)
32

Aerial Attacks

Hitbox Image
Neutral Air
8
41
9
Transitions to N-air 2 as early as frame 23. Autocancels on frame 30 onward.
3.8
5
3
--
-6
8—20
SH, FH, SHFF, FHFF
SH, FH
21
Hitbox Image
Neutral Air 2
6
33
10
Transitions to N-air 3 as early as frame 20. Autocancels on frame 28 onward
3.5
5
2
--
-8
6—10
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
23
Hitbox Image
Neutral Air 3
8
41
11
Autocancels on frame 36 onward
6.8
6
3
--
-8
9—13
SH, FH, FHFF
F, H
28
Hitbox Image
Forward Air
10
43
12
Transitions to F-air 2 as early as frame 23. Autocancels on frame 1-2 and 38 onward
4.8
6
3
--
-9
10—15
SH, FH, FHFF
-, -
28
Hitbox Image
Forward Air 2
6
33
13
Transitions to F-Air 3 as early as frame 20. Autocancels on frame 28 onward
4.0
5
3
--
-10
6—10
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
23
Hitbox Image
Forward Air 3
8
41
14
Autocancels on frame 36 onward
6.8
6
3
--
-11
9—13
SH, FH, FHFF
F, H
28
Hitbox Image
Back Air
13
37
11
Autocancels on frame 1-4 and 37 onward
13.2
9
5
--
-6
13—15
SH, FH, FHFF
-, -
22
Hitbox Image
Up Air
10
41
10
Autocancels on frame 32 onward. Scoop active 10-11.
12.2
9
5
--
-5
10—18
SH, FH, SHFF, FHFF
SH, FH
23
Hitbox Image Hitbox Image
Down Air
15
57
28
Landing hit on frames 1-2. Autocancels on frame 46 onward.
9.8/5.5
8/6
11/6
Falling/Landing
-21
15—44
SH, FH
-, -
13

Special Attacks

Hitbox Image
Neutral B (Firaga)
16
41
--
Can fire additional shots every 36 frames. Windbox on frames 14—15.
5.6/5.2/4.8
6/6/6
6/6/6
Early/Late/Latest
-14
16—25/26—35/36—55
--
GroundHitbox Image AirHitbox Image
Neutral B (Thundaga)
30/44/58
69
--
Startup refers to when the lightning bolts become active.
5.2
9
3
--
**
Ground: 30—52/44—66/58—80
Air: 29—52/43—66/58—80
--
(Animation plays too fast, Sora retracts his Keyblade too soon. Hitboxes are 100% accurate.)Hitbox Image
Neutral B (Blizzaga)
15...
55
--
Windbox starts on 13.

Active frame notes: each line is a different ice shard. First line is Windbox/Final, the shards are Early/Mid/Late (except last one). Only size and knockback changes.
13-14/35-36
15-17/18-20/21-27
18-20/21-23/24-30
20-22/23-25/26-32
23-25/26-28/29-35
25-27/28-30/31-37
28-30/31-33/34-40
30-32/33-35/36-42
33-37/38-47
2.4/3.6/1.8
*/*/5
*/*/2
Shard/Final Shard/Final
-17
... see notes :)
--
Sonic Blade 1Hitbox Image Sonic Blade 2Hitbox Image Sonic Blade 3Hitbox Image
Side B (Sonic Blade)
17/45/73
48/88/120
20
Total frames refers to travel along the ground. Second and third lunges are voluntary. Hit 1 always does 5.2 damage, hit 2/3 do 5.2 if homing or 3.0 when manually aiming.
5.2 (5.2/3.0)
6/5/5
6/4/4
First/Second/Third
-25/-39/-43
**
--
Hitbox Image
Up B (Aerial Sweep)
9...
**
21
Can cancel into Sonic Blade on frame 50
3.8/2.1/4.6
5/4/6
5/3/5
First/Multi/Final
**
(9/10-11)/17-19/20-22/24-26/27-29/31-33/41-43
--
Hitbox Image
Down B (Counterattack)
7
51
-
Full intangibility on frames 7-8. Counters on frames 8—25. Sora must be facing the attacker.
**
**
**
**
**
7—25 (counter)
--
Hitbox Image
Down B (Counterattack, Success)
25
49
-
Full intangibility on frame 1-29 (not including freeze frames). When countering a projectile, the first 22 frames of startup are skipped.

When turning around, is active on frames 31—35 with 55 total frames and full intangibility on 1-35.
**
**
**
**
**
25—29
20

Grabs / Throws

Hitbox Image
Grab
7
35
--
--
--
7—8
27
Hitbox Image
Dash Grab
10
41
--
--
--
10—11
30
Hitbox Image
Pivot Grab
11
37
--
--
--
11—12
25
Hitbox Image
Pummel
1
18
Total frames includes 13 frames of hitlag.
--
1.3
Hitbox Image
Forward Throw
15/16
41
--
Hitbox/Throw
5.0/3.0
Hitbox Image
Backward Throw
11
57
--
Collateral hitbox on frames 11—31.
11.8
Hitbox Image
Up Throw
13
37
--
--
6.8
Hitbox Image
Down Throw
19
39
--
--
4.6

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
54
**
Intangible on frame 3-30
Air Dodge, Down
74
**
Intangible on frame 3-21
Air Dodge, Diagonally Down
83
**
Intangible on frame 3-21
Air Dodge, Left/Right
92
**
Intangible on frame 3-21
Air Dodge, Diagonally Up
111
**
Intangible on frame 3-21
Air Dodge, Up
119
**
Intangible on frame 3-21

Misc Info

Stats
Weight — 85
Gravity — 0.064
Walk Speed — 0.82
Run Speed — 1.58
Initial Dash — 1.78
Air Speed — 0.96
Total Air Acceleration — 0.096
SH / FH / SHFF / FHFF Frames — 47 / 57 / 32 / 40
Fall Speed / Fast Fall Speed — 1.44 / 2.304
Out of Shield, Up B — 9 frames
Out of Shield, Neutral Air or Grab — 11 frames
Out of Shield, Forward Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Side B *Detection*Hitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image