terry

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Ground Attacks

Hitbox Image
Jab 1
3
13
--
Special Cancellable (+4 on shield). Transitions to jab 2 as early as frame 6
3.0
**
**
--
-6
3—4
9
Hitbox Image
Jab 2
3/4
24
--
Special Cancellable (+2 on shield). Transitions to jab 3 as early as frame 9
1.0
**
**
--
-19/-17
3/4—7
17
Hitbox Image
Jab 3
7
33
--
--
7.0
**
**
--
-19
7—10
23
Hitbox Image
Forward Tilt
8
27
--
Special Cancellable (+11 on shield). Leg intangible on frame 8-13.
12.0/13.0
9/9
11/12
Close/Far
-8/-7
8—13
14
Hitbox Image
Up Tilt
7
30
--
Special Cancellable (+10 on shield). Arm intangible on frame 7-11
11.0
**
**
--
-12
7—11
19
Hitbox Image
Down Tilt
6
16
--
Special Cancellable (+4 on shield).
3.0
--
--
--
-6
6—8
8
Hitbox Image
Dash Attack
10
40
--
--
13.0/10.0
**
**
Early/Late
-18/-15
10—14(15—22)
18
Hitbox Image
Forward Smash
18
50
--
Charges between frames 10-11
18.0
**
**
**
-20
18—21
29
Hitbox Image
Up Smash
10
41
--
Charges between frames 8-9
16.0/18.0
**
**
Early/Late
-20 / -18
10(11—14)
27
Hitbox Image
Down Smash
8
40
--
Charges between frames 2-3
12.0
**
**
--
-23
8—11
29

Aerial Attacks

Hitbox Image
Neutral Air
4
33
7
Special Cancellable (+3 on shield). Autocancels on 1-3 and 24 onward.
7.0/5.0
7/6
3/3
Early/Late
-4
4—8(9—19)
SH, FH, SHFF, FHFF
SH, FH
14
Hitbox Image
Forward Air
7
39
12
Autocancels on 1-4 and 26 onward.
11.0/8.0
9/7
5/4
Early/Late
-7/-8
7—10(11—17)
SH, FH, SHFF, FHFF
FH
22
Hitbox Image
Back Air
11
39
11
Autocancels on 1-10 and 30 onward.
15.0
10/9
6/5
Early/Late
-5/-6
11—13(14—15)
SH, FH, FHFF
FH
24
Hitbox Image
Up Air
7
35
7
Special Cancellable (+4 on shield). Autocancels on 1 and 19 onward.
5.0
8
4
--
-3
7—9
SH, FH, SHFF, FHFF
SH, FH
26
Hitbox Image
Down Air
12
32
16
Special Cancellable (+6 on shield). Autocancels on 1-11 and 24 onward.
15.0/17.0
11/10
6/6
Close/Far
-10
12—15
SH, FH, SHFF, FHFF
SH, FH, FHFF
17

Special Attacks

WeakHitbox Image StrongHitbox Image
Neutral B (Power Wave, Ground)
18 (21)
49 (52)
--
**
8.0 (9.0)
**
**
Weak (Strong)
-22 (-21)
18—86 (21—66)
--
WeakHitbox Image StrongHitbox Image
Power Wave, Air
18 (18)
49 (49)
--
**
10.0 (11.0)
**
**
Weak (Strong)
**
18—27 (18—24)
22
Ground, WeakHitbox Image Ground, StrongHitbox Image Air, WeakHitbox Image Air, StrongHitbox Image
Forward B (Burning Knuckle)
15/19 (21/26) | 14—17(18—26)
60 (69) | 46 (50)
--
Air version has 14/18 startup and 45/54 total frames
13.0/12.0 (14.0/12.0)
**
**
Ground Weak | (Strong) | Air Weak | (Strong)
Ground | Air
-28 (-34)
15—19(20—30) | 21—28(27—39) | 14—17(18—26) | 18—21(22—30)
21
Ground, WeakHitbox Image Ground, StrongHitbox Image Air, WeakHitbox Image Air, StrongHitbox Image
Burning Knuckle, Input
15/21 (21/28) | 14/19 (18/23)
60 (69) | 46 (50)
--
Arm intangibility on frame 15-21 (weak) or 21-28 (strong) air version has 14/18 startup and 45/54 total frames
16.0/14.0 (17.0/14.0)
**
**
Weak (Strong)
-26 (-32)
15—21(22—30) | 21—28(29—39) | 14—19(20—26) | 18—23(24—30)
21
WeakHitbox Image StrongHitbox Image
Back B (Crack Shoot)
13/21
46 (45 air)
**
Hold the button for more distance. Input version has 1.2x damage multiplier.
(3.0/4.0/5.0)/(6.0/8.0/10.0)
**
**
(First Close/Far/Farthest)/(Second Close/Far/Farthest)
-12
13(14—20)/21(22—26)
20
Hitbox Image
Up B (Rising Tackle)
10/12/15/20/25
**
15
Leg intangible on frames 9-20. Final hit damage depends on weak or strong input.
4.0/0.3/7.0/9.0
**
**
First/Multi/Final
**
10/12/15/20/25
--
Hitbox Image
Rising Tackle (Charged Input)
10/12/14/16/19/21/24/29/34
**
15
Takes 24 frames of down-input to charge, stores charge for 10 frames after releasing down for up input (more info here). Invulnerable on frame 5-16 (5-11 air). Leg intangible frame 17-24.
4.5/0.3/8.0/10.0
**
**
First/Multi/Final
**
10/12/14/16/19/21/24/29/34
--
Weak, Up (B)Hitbox Image Weak, Up (Input)Hitbox Image Weak, Down (B or Input)Hitbox Image Strong, Up (B)Hitbox Image Strong, Up (Input)Hitbox Image Strong, Down (B)Hitbox Image Spike (Input+Strong Only)Hitbox Image
Down B (Power Dunk)
Weak: 6/9/29 | Strong: 6/9/35
Ground Weak 54, Ground Strong 65 | Air Weak 67, Air Strong 74
20 (24)
First total frames assumes level ground. Input version invulnerable on frame 6-12 and deals 20% more base damage.
1.0/2.0/12.0/14.0
**
**
First/Second/Dunk Early/Dunk Late
-19
6/9/11/29—30/31—41
13
Hitbox Image
Power Geyser
20
71
**
Must be above 100% to use. Input shortcut: Down, Back, Forward+A/B. Heavy Armor: 1-14F (5%).
26.0/23.0
**
**
Close/Far
-29
20—23/24—29
42
SearchHitbox Image LandHitbox Image
Buster Wolf
14
65/64
**
Must be above 100% to use. Input shortcut: Down, Forward, Down, Forward+A/B. Heavy Armor: 1-15F (8%, search). Right arm invincibility: 10-23F (search). Whole body intangible: 1-26F (after hit). Second total frames is on success. Proximity activator begins at frame 14 and ends on 24. Will not activate on shields.
5.0/20.0
**
**
Punch/Blast
-45
14—23/46
19

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
16
--
Includes 13 frames of hitlag
1.5
Hitbox Image
Forward Throw
21
40
--
--
10.0
Hitbox Image
Backward Throw
21
44
--
--
10.0
Hitbox Image
Up Throw
12/13
33
--
--
5.0/1.0
Hitbox Image
Down Throw
23
47
--
--
8.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Hitbox Image
Spot Dodge ATTACK
28 Total
--
Intangible on frame 1-3. Upper body intangible frame 4-9. Deals 11.0 damage.
-17
5
5—9
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
51
10
Intangible on frame 3-30.
Air Dodge, Down
**
**
**
Air Dodge, Diagonally Down
**
**
**
Air Dodge, Left/Right
**
**
**
Air Dodge, Diagonally Up
**
**
**
Air Dodge, Up
**
**
**

Misc Info

Stats
Weight — 108
Gravity — 0.09
Walk Speed — 0.85
Run Speed — 1.72
Initial Dash — 1.65 (10F)
Air Speed — 0.95
Total Air Acceleration — 0.6
SH / FH / SHFF / FHFF Frames — 36 / 46 / 25 / 32
Fall Speed / Fast Fall Speed — 1.48 / 2.368
Out of Shield, Neutral Air — 7 frames
Out of Shield, Jump Power Dunk — 9 frames
Out of Shield, Up B/Up Smash/Forward Air/Up Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image