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Ground Attacks

Hitbox Image
Jab 1
5
18
--
Transitions to jab 2 as early as frame 8
2.0
7
3
--
-10
5—6
12
Hitbox Image
Jab 2
6
20
--
Transitions to jab 3 as early as frame 9
2.0
5
3
--
-11
6—7
13
Hitbox Image
Jab 3
6
36
--
--
4.0
11
5
--
-25
6—7
29
Hitbox Image
Forward Tilt
9
29
--
--
9.0
7
9
--
-11
9—13
16
Hitbox Image
Up Tilt
8
25
--
--
5.0
6
6
--
-11
8—12
13
Hitbox Image
Down Tilt
9
22
--
--
7.0
7
7
--
-6
9—10
12
Hitbox Image
Dash Attack
7
28
--
--
8.0/6.0
9
8
--
-13
7—9
19
Hitbox Image
Forward Smash
16
48
--
Charge hold is frame 8
14.0
12
10
--
-22
16—17
31
Hitbox Image
Up Smash
11
42
--
Charge hold is frame 4
13.0
9
9
--
-22
11(12—13/14—15)
27
Hitbox Image
Down Smash
9/17
46
--
Charge hold frame is 3
12.0/13.0
9/9
8/9
--
-29/-20
9—10/17—18
28

Aerial Attacks

Hitbox Image
Neutral Air
6/13
41
7
Autocancels on frame 1-2 and 41 onward
8.5/7.0
7/7
4/3
--
-3/-4
6—7/13—14
SH, FH
SH, FH
27
Hitbox Image
Forward Air
14
38
11
Autocancels on frame 1-3 and 39 onward
13.0
9
5
--
-6
14—15
SH, FH, FHFF
SH, FH, FHFF
23
Hitbox Image
Back Air
6
35
8
Autocancels on frame 34 onward
8.0
7
4
--
-4
6—9
SH, FH, FHFF
SH, FH, FHFF
26
Hitbox Image
Up Air
11
59
13
Autocancels on frame 1-5 and 47 onward
14.0/11.0
11/9
5/4
Early/Late
-8/-9
11—13(14—40)
FH
--
19
NormalHitbox Image LandingHitbox Image
Down Air
17
79
23
Autocancels on frame 1-5 and 65 onward. Landing hitbox on frame 1.
16.0/12.0
10/9
6/5
Early/Late/Landing
-17/-16
17—25(26—64)/1
SH, FH, SHFF, FHFF
-, -
15
Hitbox Image
Z Air
11
73
8
--
4.0
5
5
--
-3
11—20
--
--
53

Special Attacks

ArrowHitbox Image
Neutral B (Hero's Bow)
18—60
39—82
--
Startup is 1 from charge release. Reaches full charge on 60.
4.0—12.0
5—9
2—4
Uncharged—Full Charge
-12 to -6
18—77
--
Hitbox Image
Side B (Boomerang)
27
45
--
9 frame animation of catching the boomerang if no other action is performed
5.0—9.6/3.0
6—8/5
3—4/2
Going/Returning
-9 to -6
27—36(37—77/78—173)
--
Hitbox Image
Up B (Spin Attack)
6...
77
--
Multihits have shieldlag but no hitlag. Can be charged up to 60 frames for up to 60% additional damage. Startup is 3 on charge release
1.0/3.0
4/10
2/4
Multi/Final
-25
6—14/15—46/48 (rehit: 4)
29
Hitbox Image
Up B, Air (Spin Attack, Air)
8...
--
30
--
4.0/2.0/4.0
5/4/9
5/3/5
First/Multi/Final
--
8—10/12—13/16—18/19—20/22—24/27—28/31—33/35/44—48
--
BombHitbox Image ExplosionHitbox Image
Down B (Bomb Pull)
--
36
--
Explodes automatically on frame ~315. Bomb rotates on searchbox's center, not bomb's center.
--
--
--
--
--
**
--

Grabs / Throws

Hitbox Image
Grab
12
52
--
Hand grabbox active for the first 2 frames
--
12—18
34
Hitbox Image
Dash Grab
14
60
--
Hand grabbox active for the first 2 frames
--
14—20
40
Hitbox Image
Pivot Grab
15
55
--
Hand grabbox active for the first 2 frames
--
15—21
34
Hitbox Image
Pummel
1
16
--
Total frames includes 10 frames of hitlag
1.0
Hitbox Image
Forward Throw
12/14
39
--
--
3.0/4.0
Hitbox Image
Backward Throw
18
45
--
--
7.0
Hitbox Image
Up Throw
27/28
49
--
--
5.0/2.0
Hitbox Image
Down Throw
22/24
49
--
--
3.0/4.0

Dodges / Rolls

Spot Dodge
19/24
--
Intangible on frame 3-16
Forward Roll
28
--
Intangible on frame 4-14
Backward Roll
33
--
Intangible on frame 4-15
Neutral Air Dodge
56
10
Intangible on frame 2-26
Air Dodge, Down
76
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Down
85
11-19
Intangible on frame 2-19
Air Dodge, Left/Right
93
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Up
111
11-19
Intangible on frame 2-19
Air Dodge, Up
123
11-19
Intangible on frame 2-19

Misc Info

Stats
Weight — 91
Gravity — 0.081
Walk Speed — 1.288
Run Speed — 1.906
Initial Dash — 1.914
Air Speed — 1.05
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 40 / 56 / 28 / 39
Fall Speed / Fast Fall Speed — 1.38 / 2.208
Out of Shield, Up B — 6 frames
Out of Shield, Neutral Air or Back Air — 9 frames
Out of Shield, Up Smash — 11 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered LedgeHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image