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Ground Attacks

Jab 1
5
18
--
Transitions to jab 2 as early as frame 8
2.0
7
3
--
-10
5—6
Jab 2
6
20
--
Transitions to jab 3 as early as frame 9
2.0
5
3
--
-11
6—7
Jab 3
6
36
--
--
4.0
11
5
--
-25
6—7
Forward Tilt
9
29
--
--
9.0
7
9
--
-11
9—13
Up Tilt
8
25
--
--
5.0
6
6
--
-11
8—12
Down Tilt
9
22
--
--
7.0
7
7
--
-6
9—10
Dash Attack
7
30
--
--
8.0
9
8
--
-15
7—9
Forward Smash
16
48
--
Charge hold is frame 8
14.0
12
10
--
-22
16—17
Up Smash
11
42
--
Charge hold is frame 4
13.0
9
9
--
-22
11(12—13/14—15)
Down Smash
9/17
46
--
Charge hold frame is 3
12.0/13.0
9/9
8/9
--
-29/-20
9—10/17—18

Aerial Attacks

Neutral Air
6/13
41
7
Autocancels on frame 1-2 and 41 onward
8.5/7.0
7/7
4/3
--
-3/-4
6—7/13—14
Forward Air
14
38
11
Autocancels on frame 1-3 and 39 onward
13.0
9
5
--
-6
14—15
Back Air
7
35
8
Autocancels on frame 34 onward
8.0
7
4
--
-4
7—9
Up Air
11
59
13
Autocancels on frame 1-5 and 47 onward
14.0/11.0
11/9
5/4
Early/Late
-8/-9
11—13(14—40)
Down Air
17
--
23
Autocancels on frame 1-5 and 65 onward. Landing hitbox on frame 1.
16.0/12.0
10/9
6/5
Early/Late/Landing
-17/-16
17—25(26—64)/1
Z Air
11
73
8
--
4.0
5
5
--
-3
11—18

Special Attacks

Neutral B (Hero's Bow)
18—60
39—82
--
Startup is 1 from charge release. Reaches full charge on 60.
4.0—12.0
5—9
2—4
Uncharged—Full Charge
-12 to -6
18—77
Early Late Returning
Side B (Boomerang)
27
45
--
9 frame animation of catching the boomerang if no other action is performed
5.0—9.6/3.0
6—8/5
3—4/2
Going/Returning
-9 to -6
27—36(37—77/78—226)
Up B (Spin Attack)
6/10/14/18/22/27/31/36/41/48
77
--
Multihits have shieldlag but no hitlag. Can be charged up to 60 frames for up to 60% additional damage. Startup is 3 on charge release
1.0/3.0
4/10
2/4
Multi/Final
-25
6/10/14/18/22/27/31/36/41/48
Up B, Air (Spin Attack, Air)
8/16/22/31/44
--
30
--
4.0/2.0/4.0
5/4/9
5/3/5
First/Multi/Final
--
8/16/22/31/44
Down B (Bomb Pull)
--
36
--
Explodes automatically on frame ~315
--
--
--
--
--
**

Grabs / Throws

Grab
12
52
--
--
--
Dash Grab
14
60
--
--
--
Pivot Grab
15
55
--
--
--
Pummel
1
16
--
Total frames includes 11 frames of hitlag
1.0
Forward Throw
12/13
39
--
--
3.0/4.0
Backward Throw
18
45
--
--
7.0
Up Throw
27/28
49
--
--
5.0/2.0
Down Throw
22/24
49
--
--
3.0/4.0

Dodges / Rolls

Spot Dodge
19/24
--
Invulnerable on frame 3-16
Forward Roll
28
--
Invulnerable on frame 4-14
Backward Roll
33
--
Invulnerable on frame 4-15
Neutral Air Dodge
56
10
Invulnerable on frame 2-26
Air Dodge, Down
76
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Down
85
11-19
Invulnerable on frame 2-19
Air Dodge, Left/Right
93
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Up
111
11-19
Invulnerable on frame 2-19
Air Dodge, Up
123
11-19
Invulnerable on frame 2-19

Misc Info

Weight — 91
Gravity — 0.081
Walk Speed — 1.288
Run Speed — 1.906
Initial Dash — 1.914
Air Speed — 1.05
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 40 / 56 / 28 / 39
Fall Speed / Fast Fall Speed — 1.38 / 2.208
Out of Shield, Up B — 6 frames
Out of Shield, Neutral Air — 9 frames
Out of Shield, Back Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)