villager

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Ground Attacks

Jab 1
3
21
--
Transitions to jab 2 as early as frame 6.
1.0
5
2
--
-16
3—4
Jab 2
3
23
--
Transitions to rapid jab as early as frame 5
1.0
5
2
--
-18
3—4
Rapid Jab
3/8/12...
--
--
Alternates between four and five frames between punches.
1.0
5
2
--
--
**
Rapid Jab Finisher
7
38
--
--
2.0
9
3
--
-28
**
Forward Tilt
8
33
--
--
9.0
7
9
--
-16
8—11
Up Tilt
7/22
47
--
--
5.0/6.0
6/7
6/6
--
-34/-19
7—18/22—25
Down Tilt
9
37
--
--
12.0/10.0
9/8
11/10
Close/Far
-17/-18
9—11
Dash Attack
9
44
--
--
10.0/6.0
8/6
4/3
Early/Late
-22
9—14(15—23)
Forward Smash
25
49
--
Charge hold is frame 16
15.0/17.0
10/11
10/11
Early/Late
-4
25—30(31—144)
Up Smash
12/17/21/25/29/33
53
--
Charge hold is frame 7
3.0/1.0/4.0
5/-/8
3/-/4
--
-8
12—13/17—18/21—22/25—26/29—30/33—34
Down Smash
9/29
49
--
Charge hold is frame 3
6.0/3.0
6/4
5/0
Close/Far
-35/-15
9(10—11)/29(30—31)

Aerial Attacks

Neutral Air
3
35
8
Autocancels on frame 1-2 and 27 onward
9.0/5.0
7/6
4/3
Early/Late
-4/-5
3—10(11—23)
Forward Air
10
39
14
Projectile attack. Autocancels on frame 1-2 and 30 onward
7.0/4.0/2.5
7/5/5
3/3/2
Early/Late/Later
-4
10—12(13—18/19—23)
Back Air
13
35
14
Projectile attack. Autocancels on frame 1-2 and 30 onward
9.0/5.0/3.0
7/6/5
4/3/2
Early/Late/Later
-3
13—15(16—21/22—26)
Up Air
6
42
12
Autocancels on frame 1-5 and 39 onward
13.0/10.0/8.0
9/8/7
5/4/4
3/2/1 turnips
-7/-8/-8
6—7(8—21)
Down Air
14
45
12
Autocancels on frame 1-13 and 39 onward
13.0/10.0/8.0
9/8/7
5/4/4
3/2/1 turnips
-7/-8/-8
14—15(16—29)

Special Attacks

Neutral B (Pocket)
8 (Start of projectile pocket)
50
--
Invulnerable on frame 5-23. Pockets projectiles on frame 8-23.
**
**
**
--
**
8—23 (pocket)
Pocket, Throw
9
30
--
This is not the same throw as with a holdable item
**
**
**
--
**
**
Side B (Lloid Rocket)
52
35
--
--
7.0/5.0
7/6
3/3
Early/Late
+27
52—116(117—176)
Up B (Balloon Trip)
**
--
30/20
First landing lag is from free fall. Second is with balloons still attached
--
--
--
--
--
**
Down B (Timber Plant, Timber Water)
--, 5
43, 54
--
--
--
--
--
--
--, 5—20
Timber Tree Grow/Fall
46/16
--
--
Refers to how long after water touches sprout/Tree is chopped a second time
18.0/25.0
11/14
6/7
--
+14 / -11
**
Timber Axe
6
47/54
--
Second total frames is hitting a tree, and includes 13 frames of hitlag for Villager
14.0
10
13
--
-28/-35
6—8

Grabs / Throws

Grab
14
43
--
--
--
Dash Grab
16
47
--
--
--
Pivot Grab
17
44
--
--
--
Pummel
3
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
15
45
--
--
9.0
Backward Throw
11
45
--
--
11.0
Up Throw
13
45
--
--
10.0
Down Throw
18
35
--
--
6.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15.
Backward Roll
34
--
Invulnerable on frame 5-16.
Neutral Air Dodge
57
10
Invulnerable on frame 3-30.
Air Dodge, Down
80
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Down
87
11-19
Invulnerable on frame 3-21.
Air Dodge, Left/Right
96
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Up
111
11-19
Invulnerable on frame 3-21.
Air Dodge, Up
128
11-19
Invulnerable on frame 3-21.

Misc Info

Weight — 92
Gravity — 0.078
Walk Speed — 1.092
Run Speed — 1.397
Initial Dash — 1.815
Air Speed — 0.987
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 40 / 56 / 28 / 39
Fall Speed / Fast Fall Speed — 1.32 / 2.112
Out of Shield, Neutral Air — 6 frames
Out of Shield, Up Air — 9 frames
Out of Shield, Up Smash — 12 frames
Shield Grab (Grab, post-Shieldstun) — 18 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)