wario

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Ground Attacks

Jab
8
29
--
Transitions to Jab 2 as early as frame 10.
4.0
9
5
--
-16
8—9
Jab 2
4
33
--
--
5.0
12
6
--
-23
4—5
Forward Tilt
12
39
--
--
13.0
9
12
--
-15
12—15
Up Tilt
8
27
--
--
6.0/5.0
6
6
Early/Late
-13
8—10/11—19
Down Tilt
5
17
--
--
4.0
5
5
--
-7
5
Dash Attack
5
48
--
--
11.0/5.0
8/6
10/6
Early/Late
-33
5—8/9—23
Forward Smash
18
65
--
Charge hold is frame 4
20.0
12
13
--
-34
18—19
Up Smash
11
57
--
Head intangibility on frame 8-14. Charge hold is frame 4
17.0/13.0
11/9
11/9
Close/Far
-35/-37
11—12/13
Down Smash
8
61
--
Charge hold is frame 2
13.0/10.0/5.0
9
9
Early/Late/Later
-44
**

Aerial Attacks

Neutral Air
4/20
45
7
Autocancels on frame 1-3 and 43 onward
6.0 / 4.0
6/6
3/3
--
-4/-4
4—17/20—42
Forward Air
5
37
10
Autocancels on frame 1-4 and 27 onward
7.0 / 4.5
7/5
3/3
Early/Late
-7/-7
5—6/7—17
Back Air
9
49
16
Autocancels on frame 1-4 and 34 onward
12.0
9
5
--
-11
9—11
Up Air
8
46
7
Autocancels on frame 1-3 and 37 onward
13.0
9
5
--
-2
8—9
Down Air
9/11/13/15/17/19/21
47
18
Autocancels on frame 1-2 and 42 onward
1.3/4.0
4/11
2/3
Multi/Final
-16/-15
9/11/13/15/17/19/21

Special Attacks

Neutral B (Chomp)
8 (11 Grab Release)
41 (19 Grab Release)
--
25 endlag from release of the button. Can eat projectiles on frame 9—. With the exception of Bike being eaten on frame 2. Animation for eating a projectile is 25 frames. 55 for the Bike.
--
--
--
--
--
8—16 (Can hold: 8—64)
Side B (Wario Bike)
20/24
--
--
Startup is 24 if mounting a bike laying on the ground. Frame 20 is the earliest you can jump, turnaround, wheelie. Wario seems to suffer more shieldlag than the defender on any hit.
0.6—11.4
4-8, 6-13(Wario)
2—4
--
**
20—**
Wario Bike, Wheelie
4/54
64
--
Bike armor on frame 10. Jump animation takes 28 frames.
5.0/13.0
8/9, 11/14(Wario)
3/5
--
-60/-10
**
Wario Bike, Turnaround
6
45
--
Looking for Bike animation takes 39 frames
7.0
8, 12(Wario)
3
--
-40
**
Up B (Corkscrew)
6/8/12/16/20/29
--
20
--
5.0/1.0/4.0
6/4/11
-/2/5
First/Multi/Final
**
6—7/8—11/12—15/16—19/20—23/29—30
Down B (Wario Waft)
16, 10, 5, 9
79, 64, 49, 60
--
--
0.0, 12.0+, 20.0+, 27.0/20.0
--, 10, 13, 19/12
--, 13, 20, 23/18
Stage 1, Stage 2, Stage 3, Final Stage Early/Late
--, -41, -24, -28
16—18, 10—11, 5—8, 9—10/11—26

Grabs / Throws

Grab
8
35
--
--
--
Dash Grab
11
43
--
--
--
Pivot Grab
12
38
--
--
--
Pummel
2
21
Total frames includes 15 frames of hitlag.
--
1.6
Forward Throw
20/21
54
--
--
4.0/8.0
Backward Throw
48
70
--
--
7.0
Up Throw
24/25
43
--
--
4.0/4.0
Down Throw
22/30
54
--
--
4.0/7.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
50
10
Invulnerable on frame 3-29
Air Dodge, Down
66
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
75
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
82
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
97
11-19
Invulnerable on frame 3-21
Air Dodge, Up
104
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 107
Gravity — 0.107
Walk Speed — 0.889
Run Speed — 1.65
Initial Dash — 1.837
Air Speed — 1.271
Total Air Acceleration — 0.12
Fall Speed / Fast Fall Speed — 1.61 / 2.576
Out of Shield, Up B — 6 frames
Out of Shield, Neutral Air — 7 frames
Out of Shield, Forward Air — 8 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)