wii fit trainer

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Ground Attacks

Hitbox Image
Jab 1
4
25
--
Transitions to jab 2 as early as frame 9
2.0
7
3
--
-18
4—5
20
Hitbox Image
Jab 2
3
29
--
Transitions to jab 2 as early as frame 9
2.0
4
3
--
-23
3—4
25
Hitbox Image
Jab 3
5
39
--
Can bury
3.0
10
4
--
-30
5—6
33
Hitbox Image
Forward Tilt
6
32
--
--
11.0
8
10
--
-16
6—10
22
Hitbox Image
Up Tilt
5
29
--
Arm intangibility on frame 3-12
10.0
8
10
--
-14
5—12
17
Hitbox Image
Down Tilt
9
38
--
--
13.5
9
12
--
-17
9—12
26
Hitbox Image
Dash Attack
6
38
--
--
10.0/6.0
8/6
12/10
Early/Late
-20
6—8(9—13)
25
Hitbox Image
Forward Smash
16
56
--
Charge hold is frame 6
15.5
10
10
--
-30
16—19
37
Hitbox Image
Up Smash
11
54
--
Invulnerable on frame 9-12. Charge hold is frame 4
15.0/18.0
10/15
10/12
Body/Arms
-33/-31
11—12(13—19)
35
Hitbox Image
Down Smash
18
46
--
Charge hold frame is 4
12.0
9
8
--
-25
18—21
25

Aerial Attacks

Hitbox Image
Neutral Air
9/12
34
8
Autocancels on frame 1-5 and 33 onward
5.0/9.0
6/7
3/4
--
-5/-4
9—11/12—13
SH, FH, FHFF
SH, FH, FHFF
21
Hitbox Image
Forward Air
9
35
7
Autocancels on frame 1-8 and 25 onward
12.0/7.5/10.0/6.0
9/7/12/6
5/3/4/3
Early/Late, Meteor early/late
-2/-4/-3/-4
9(10/11—15)
SH, FH, SHFF, FHFF
SH, FH, FHFF
20
Hitbox Image
Back Air
5
48
12
Autocancels on frame 1-2 and 43 onward
13.5/11.0/6.0
11/7/6
5/4/3
Far/close/late
-7/-8/-9
5(6—11)
FH
FH
37
Hitbox Image
Up Air
6
39
9
Autocancels on frame 1-5 and 36 onward
10.0
8
4
--
-5
6—10
SH, FH, FHFF
SH, FH, FHFF
29
Hitbox Image
Down Air
15
39
12
Autocancels on frame 35 onward
13.0
10
5
--
-7
15—17(18—20)
SH, FH, FHFF
SH, FH, FHFF
19

Special Attacks

Hitbox Image
Neutral B (Sun Salutation)
4(+17)
39
--
Startup is 4 from charging state. 17 frames to enter charging state. 4 frames to cancel charge with shield.
5.0—20.7
6—13
3—6
Uncharged—Full Charge
-26 to -16
21—90
--
Hitbox Image
Sun Salutation, Full Charge
21
56
--
103 frames to reach full charge
21.0
13
6
--
-16
21—90
--
Hitbox Image Hitbox Image
Side B (Header)
15—31
40—56
15
Earliest/latest hit. Total frames does not count 5 frames of hitlag from hitting the ball. Can cancel move on frame 10, resulting in 15 special landing lag
15.0/8.9—10.3
10/8
14/4
Header/ball
-11/-13
**
--
Hitbox Image
Up B (Super Hoop)
6/23/40
30
--
--
5.0
7
0
--
**
**
--
Down B (Deep Breathing)
39
--
--
24 frames endlag when successful, 15 frames in the air. 48 frames when unsuccessful. Effects lasts for just under ten seconds. Repeated use slows charge. Frame 39 is the earliest you can succeed on fresh use.
--
--
--
--
--
**
--

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
36/38
49
--
--
3.0/7.0
Hitbox Image
Backward Throw
19/21
49
--
--
3.0/6.0
Hitbox Image
Up Throw
28
49
--
--
8.0
Hitbox Image
Down Throw
24
49
--
--
7.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
57
10
Intangible on frame 3-28
Air Dodge, Down
80
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
88
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
96
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
107
11-19
Intangible on frame 3-21
Air Dodge, Up
124
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 96
Gravity — 0.090
Walk Speed — 1.224
Run Speed — 1.866
Initial Dash — 2.024
Air Speed — 1.019
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 39 / 57 / 29 / 41
Fall Speed / Fast Fall Speed — 1.3 / 2.08
Out of Shield, Up B — 6 frames
Out of Shield, Back Air — 8 frames
Out of Shield, Up Air — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image