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Ground Attacks

Jab 1
4
25
--
Transitions to jab 2 as early as frame 9
2.0
7
3
--
-18
Jab 2
3
29
--
Transitions to jab 2 as early as frame 9
2.0
4
3
--
-23
Jab 3
5
39
--
Can bury
3.0
10
4
--
-30
Forward Tilt
6
32
--
--
11.0
8
10
--
-16
Up Tilt
5
29
--
Arm intangibility on frame 3-12
10.0
8
10
--
-14
Down Tilt
9
38
--
--
13.5
9
12
--
-17
Dash Attack
6
38
--
--
10.0/6.0
8/6
12/10
Early/Late
-20
Forward Smash
16
56
--
Charge hold is frame 6
15.5
10
10
--
-30
Up Smash
14
57
--
Invulnerable on frame 12-15. Charge hold is frame 4
15.0/18.0
10/15
10/12
Body/Arms
-33/-31
Down Smash
18
51
--
Charge hold frame is 4
12.0
9
8
--
-25

Aerial Attacks

Neutral Air
9/12
34
8
Autocancels on frame 1-5 and 33 onward
5.0/9.0
6/7
3/4
--
-5/-4
Forward Air
9
38
9
Autocancels on frame 1-8 and 25 onward
12.0/7.5/10.0/6.0
9/7/12/6
5/3/4/3
Early/Late, Meteor early/late
-4/-6/-5/-6
Back Air
5
48
12
Autocancels on frame 1-2 and 43 onward
13.5/11.0/6.0
11/7/6
5/4/3
Far/close/late
-7/-8/-9
Up Air
6
39
9
Autocancels on frame 1-5 and 36 onward
10.0
8
4
--
-5
Down Air
15
39
12
Autocancels on frame 35 onward
13.0
10
5
--
-7

Special Attacks

Neutral B (Sun Salutation)
4(+17)
39
--
Startup is 4 from charging state. 17 frames to enter charging state. 4 frames to cancel charge with shield.
5.0—20.7
6—13
3—6
Uncharged—Full Charge
-26 to -16
Sun Salutation, Full Charge
21
56
--
103 frames to reach full charge
21.0
13
6
--
-16
Side B (Header)
15—31
40—56
15
Earliest/latest hit. Total frames does not count 5 frames of hitlag from hitting the ball. Can cancel move on frame 10, resulting in 15 special landing lag
15.0/8.9—10.3
10/8
14/4
Header/ball
-11/-13
Up B (Super Hoop)
6/23/40
30
--
--
5.0
7
0
--
**
Down B (Deep Breathing)
39
--
--
24 frames endlag when successful, 15 frames in the air. 48 frames when unsuccessful. Effects lasts for just under ten seconds. Repeated use slows charge. Frame 39 is the earliest you can succeed on fresh use.
--
--
--
--
--

Grabs / Throws

Grab
6
34
--
--
--
Dash Grab
9
42
--
--
--
Pivot Grab
10
37
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
36/38
49
--
--
3.0/7.0
Backward Throw
19/21
49
--
--
3.0/6.0
Up Throw
28
49
--
--
8.0
Down Throw
24
49
--
--
7.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
57
10
Invulnerable on frame 3-28
Air Dodge, Down
80
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
88
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
96
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
107
11-19
Invulnerable on frame 3-21
Air Dodge, Up
124
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 96
Gravity — 0.090
Walk Speed — 1.224
Run Speed — 1.866
Initial Dash — 2.024
Air Speed — 1.019
Total Air Acceleration — 0.09
Fall Speed / Fast Fall Speed — 1.3 / 2.08
Out of Shield, Up B — 5 frames
Out of Shield, Back Air — 8 frames
Out of Shield, Up Air — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)