wolf

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Ground Attacks

Hitbox Image
Jab 1
4
21
--
Transitions to Jab 2 as early as frame 7.
2.0
7
3
--
-14
4
17
Hitbox Image
Jab 2
4
21
--
Transitions to Jab 3 as early as frame 7.
2.0
5
3
--
-14
4
17
Hitbox Image
Jab 3
4
34
--
--
4.0
11
5
--
-25
4
30
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
8/9
34
--
--
5.0/6.0
11/6
-/6
--
-19
8/9—10
24
Hitbox Image
Up Tilt
7
35
--
--
10.0/8.0/9.0/10.0
8
10
Early Front/Tip/Mid/Close
-18
7—11
24
Hitbox Image
Down Tilt
5
27
--
--
6.0
6
6
--
-16
5—6
21
Hitbox Image
Dash Attack
11
37
--
--
11.0/8.0
8/7
10/8
Early/Late
-16
11—14/15—18
19
Hitbox Image
Forward Smash
20
41
--
Charge hold is frame 6
15.0
10
10
--
-10
20—23
18
Hitbox Image
Up Smash
13/20
47
--
Charge hold is frame 3
6.0/12.0
6/9
5/8
Early/Late
-29/-19
13—15/20—23
24
Hitbox Image
Down Smash
14/21
43
--
Charge hold is frame 2
14.0/16.0, 12.0/14.0
10/10/9/10
10/11/8/10
First close/far, Second close/far
-19/-18/-14/-12
14—15/21—22
21

Aerial Attacks

Hitbox Image
Neutral Air
7
42
9
Autocancels on frame 1-6 and 39 onward
12.0/8.0
9/7
5/4
Early/Late
-4/-5
7—9/10—26
FH
FH
16
Standard Hitbox Image Interpolated Hitbox Image
Forward Air
7
40
10
Autocancels on frame 30 onward
9.0
7
4
--
-6
7—9
SH, FH, FHFF
FH
31
Hitbox Image
Back Air
13
44
15
Autocancels on frame 1-7 and 19 onward
11.0/13.0/15.0
8/10
4/5
Close/Mid/Far
-11/-10
13—15
SH, FH, SHFF, FHFF
--
29
Hitbox Image
Up Air
7
38
10
Autocancels on frame 1-3 and 31 onward
12.0
9
5
--
-5
7—9
SH, FH, FHFF
FH
29
Hitbox Image
Down Air
16
53
19
Autocancels on frame 1-4 and 36 onward
15.0/13.0
10/9
5/5
Far/Close
-14/-14
16—17
FH
--
36

Special Attacks

Hitbox Image
Neutral B (Blaster)
15/16
52
--
--
7.0 (Melee) / 6.0 (Early shot) / 8.0 (Mid shot) / 7.0 (Late shot)
10/9
-/3
Bayonet/Shot
-24
15—19/16—50
2
*Hitbox Image
Side B (Wolf Flash)
18
**
29
Sweetspot is on frame 20. Can be slightly angled up or down. *Weak hit's hitboxes actually trail behind the character and are not actually on Wolf.*
20.0/15.0/3.0
18/5
18/2
Sweet/Sourspot/Trail
**
**
--
Hitbox Image
Up B (Fire Wolf)
18...
66
36
Total frames refers to travel along the ground. Final hit does 1.0 more damage when you are airborne.
4.0/2.5/5.0
5/5/15
5/-/6
First/Multi/Final
-24
18—20/27—32(Rehit :2)/37—38
28
StartHitbox Image HoldHitbox Image HitHitbox Image
Down B (Reflector)
6
30
--
Total frames refers to minimum usage. 12 endlag from extended usage. Invulnerable on frame 5-8. Reflects on frame 9.
4.0
8
5
--
-19
**
--

Grabs / Throws

Hitbox Image
Grab
6
36
--
--
--
6—7
29
Hitbox Image
Dash Grab
8
44
--
--
--
8—9
35
Hitbox Image
Pivot Grab
9
39
--
--
--
9—10
29
Hitbox Image
Pummel
1
19
Total frames includes 13 frames of hitlag.
--
1.3
Hitbox Image
Forward Throw
10/11
32
--
--
5.0/4.0
Hitbox Image
Backward Throw
23/24
47
--
--
6.0/5.0
Hitbox Image
Up Throw
26/27
45
--
--
5.0/2.0
Hitbox Image
Down Throw
26
40
--
--
8.5

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17.
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
44
10
Intangible on frame 2-26.
Air Dodge, Down
61
11-19
Intangible on frame 2-20.
Air Dodge, Diagonally Down
68
11-19
Intangible on frame 2-20.
Air Dodge, Left/Right
73
11-19
Intangible on frame 2-20.
Air Dodge, Diagonally Up
84
11-19
Intangible on frame 2-20.
Air Dodge, Up
93
11-19
Intangible on frame 2-20.

Misc Info

Stats
Weight — 92
Gravity — 0.130
Walk Speed — 1.208
Run Speed — 1.54
Initial Dash — 2.09
Air Speed — 1.281
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 30 / 43 / 21 / 31
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Down B (Air) — 9 frames
Out of Shield, Nair/Fair/Uair — 10 frames
Out of Shield, Up Smash — 13 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Side BHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image