wolf

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Ground Attacks

Hitbox Image
Jab 1
4
21
--
Transitions to Jab 2 as early as frame 7.
2.0
7
3
--
-14
4
17
Hitbox Image
Jab 2
4
21
--
Transitions to Jab 3 as early as frame 7.
2.0
5
3
--
-14
4
17
Hitbox Image
Jab 3
4
34
--
--
4.0
11
5
--
-25
4
30
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
8/9
34
--
--
5.0/6.0
11/6
-/6
--
-19
8/9—10
24
Hitbox Image
Up Tilt
7
35
--
--
10.0/8.0/9.0/10.0
8
10
Early Front/Tip/Mid/Close
-18
7—11
24
Hitbox Image
Down Tilt
5
27
--
--
6.0
6
6
--
-16
5—6
21
Hitbox Image
Dash Attack
11
37
--
--
11.0/8.0
8/7
10/8
Early/Late
-16
11—14/15—18
19
Hitbox Image
Forward Smash
20
41
--
Charge hold is frame 6
15.0
10
10
--
-10
20—23
18
Hitbox Image
Up Smash
13/20
47
--
Charge hold is frame 3
6.0/12.0
6/9
5/8
Early/Late
-29/-19
13—15/20—23
24
Hitbox Image
Down Smash
14/21
43
--
Charge hold is frame 2
14.0/16.0, 12.0/14.0
10/10/9/10
10/11/8/10
First close/far, Second close/far
-19/-18/-14/-12
14—15/21—22
21

Aerial Attacks

Hitbox Image
Neutral Air
7
42
9
Autocancels on frame 1-6 and 39 onward
12.0/8.0
9/7
5/4
Early/Late
-4/-5
7—9/10—26
FH
FH
16
Standard Hitbox Image Interpolated Hitbox Image
Forward Air
7
40
10
Autocancels on frame 30 onward
9.0
7
4
--
-6
7—9
SH, FH, FHFF
FH
31
Hitbox Image
Back Air
13
44
15
Autocancels on frame 1-7 and 19 onward
11.0/13.0/15.0
8/10
4/5
Close/Mid/Far
-11/-10
13—15
SH, FH, SHFF, FHFF
--
29
Hitbox Image
Up Air
7
38
10
Autocancels on frame 1-3 and 31 onward
12.0
9
5
--
-5
7—9
SH, FH, FHFF
FH
29
Hitbox Image
Down Air
16
53
19
Autocancels on frame 1-4 and 36 onward
15.0/13.0
10/9
5/5
Far/Close
-14/-14
16—17
FH
--
36

Special Attacks

Hitbox Image
Neutral B (Blaster)
15/16
52
--
--
7.0 (Melee) / 6.0 (Early shot) / 8.0 (Mid shot) / 7.0 (Late shot)
10/9
-/3
Bayonet/Shot
-24
15—19/16—50
2
*Hitbox Image
Side B (Wolf Flash)
18
**
29
Sweetspot is on frame 20. Can be slightly angled up or down. *Weak hit's hitboxes actually trail behind the character and are not actually on Wolf.*
20.0/15.0/3.0
18/5
18/2
Sweet/Sourspot/Trail
**
**
--
Hitbox Image
Up B (Fire Wolf)
18...
66
36
Total frames refers to travel along the ground. Final hit does 1.0 more damage when you are airborne.
4.0/2.5/5.0
5/5/15
5/-/6
First/Multi/Final
-24
18—20/27—32(Rehit :2)/37—38
28
StartHitbox Image HoldHitbox Image HitHitbox Image
Down B (Reflector)
6
30
--
Total frames refers to minimum usage. 12 endlag from extended usage. Invulnerable on frame 5-8. Reflects on frame 9.
4.0
8
5
--
-19
**
--

Grabs / Throws

Hitbox Image
Grab
6
36
--
--
--
6—7
29
Hitbox Image
Dash Grab
8
44
--
--
--
8—9
35
Hitbox Image
Pivot Grab
9
39
--
--
--
9—10
29
Hitbox Image
Pummel
1
19
Total frames includes 13 frames of hitlag.
--
1.3
Hitbox Image
Forward Throw
10/11
32
--
--
5.0/4.0
Hitbox Image
Backward Throw
23/24
47
--
--
6.0/5.0
Hitbox Image
Up Throw
26/27
45
--
--
5.0/2.0
Hitbox Image
Down Throw
26
40
--
--
8.5

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17.
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
44
10
Intangible on frame 2-26.
Air Dodge, Down
61
11-19
Intangible on frame 2-20.
Air Dodge, Diagonally Down
68
11-19
Intangible on frame 2-20.
Air Dodge, Left/Right
73
11-19
Intangible on frame 2-20.
Air Dodge, Diagonally Up
84
11-19
Intangible on frame 2-20.
Air Dodge, Up
93
11-19
Intangible on frame 2-20.

Misc Info

Stats
Weight — 92
Gravity — 0.130
Walk Speed — 1.208
Run Speed — 1.54
Initial Dash — 2.09
Air Speed — 1.281
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 30 / 43 / 21 / 31
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Down B (Air) — 9 frames
Out of Shield, Nair/Fair/Uair — 10 frames
Out of Shield, Up Smash — 13 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Side BHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image