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Ground Attacks

Jab 1
4
21
--
Transitions to Jab 2 as early as frame 7.
2.0
7
3
--
-14
4
Jab 2
4
21
--
Transitions to Jab 3 as early as frame 7.
2.0
5
3
--
-17
4
Jab 3
4
34
--
--
4.0
11
5
--
-25
4
Forward Tilt
8/9
34
--
--
5.0/6.0
11/6
-/6
--
-19
8/9—10
Up Tilt
7
35
--
--
10.0
8
10
--
-18
7—11
Down Tilt
5
27
--
--
6.0
6
6
--
-16
5—6
Dash Attack
11
37
--
--
11.0/8.0
8/7
10/8
Early/Late
-16
11—14/15—18
Forward Smash
20
41
--
Charge hold is frame 6
15.0
10
10
--
-10
20—23
Up Smash
13/20
47
--
Charge hold is frame 3
6.0/12.0
6/9
5/8
Early/Late
-29/-19
13—15/20—23
Down Smash
14/21
43
--
Charge hold is frame 2
14.0/16.0, 12.0/14.0
10/10/9/10
10/11/8/10
First close/far, Second close/far
-19/-18/-14/-12
14—15/21—22

Aerial Attacks

Neutral Air
7
42
9
Autocancels on frame 1-6 and 39 onward
12.0/8.0
9/7
5/4
Early/Late
-4/-5
7—9/10—26
Forward Air
7
40
10
Autocancels on frame 30 onward
9.0
7
4
--
-6
7—9
Back Air
13
44
15
Autocancels on frame 1-7 and 19 onward
15.0/11.0
10/8
5/4
Far/Close
-10/-11
13—15
Up Air
7
38
10
Autocancels on frame 1-3 and 31 onward
12.0
9
5
--
-5
7—9
Down Air
16
53
19
Autocancels on frame 1-4 and 36 onward
15.0/13.0
10/9
5/5
Far/Close
-14/-14
16—17

Special Attacks

Neutral B (Blaster)
15/16
52
--
--
7.0/6.0
10/9
-/3
Bayonet/Shot
-24
15—19/16—50
Side B (Wolf Flash)
18
**
29
Sweetspot is on frame 20. Can be slightly angled up or down.
15.0/3.0
18/5
18/2
Sweet/Sourspot
**
20—21/19
Up B (Fire Wolf)
18/27/29/31/36
66
36
Total frames refers to travel along the ground. Final hit does 1.0 more damage when you are airborne.
4.0/2.5/5.0
5/5/15
5/-/6
First/Multi/Final
-24
18/27/29/31/36
Down B (Reflector)
6
30
--
Total frames refers to minimum usage. 12 endlag from extended usage. Invulnerable on frame 5-8. Reflects on frame 9.
4.0
8
5
--
-19
**

Grabs / Throws

Grab
6
36
--
--
--
Dash Grab
8
44
--
--
--
Pivot Grab
9
39
--
--
--
Pummel
1
19
Total frames includes 14 frames of hitlag.
--
1.3
Forward Throw
10/11
32
--
--
5.0/4.0
Backward Throw
23/24
47
--
--
6.0/5.0
Up Throw
26/27
45
--
--
5.0/2.0
Down Throw
26
40
--
--
8.5

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17.
Forward Roll
29
--
Invulnerable on frame 4-15.
Backward Roll
34
--
Invulnerable on frame 5-16.
Neutral Air Dodge
44
10
Invulnerable on frame 2-26.
Air Dodge, Down
61
11-19
Invulnerable on frame 2-20.
Air Dodge, Diagonally Down
68
11-19
Invulnerable on frame 2-20.
Air Dodge, Left/Right
73
11-19
Invulnerable on frame 2-20.
Air Dodge, Diagonally Up
84
11-19
Invulnerable on frame 2-20.
Air Dodge, Up
93
11-19
Invulnerable on frame 2-20.

Misc Info

Weight — 92
Gravity — 0.130
Walk Speed — 1.208
Run Speed — 1.54
Initial Dash — 2.09
Air Speed — 1.281
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 30 / 43 / 21 / 31
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Nair/Fair/Uair/DownB(Air) — 10 frames
Out of Shield, Up Smash — 13 frames
Out of Shield, Jab — 15 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)