yoshi

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Ground Attacks

Jab 1
3
17
--
Transitions to Jab 2 as early as frame 6
3.0
7
4
--
-10
3
Jab 2
3
19
--
--
4.0
11
5
--
-11
3—4
Forward Tilt
5
29
--
--
8.0
7
8
--
-16
5—7
Up Tilt
8
31
--
--
7.0
7
7
--
-16
8—15
Down Tilt
8
23
--
--
5.0/4.5/4.0
6/6/5
6/6/5
Close/Middle/Far
-9/-9/-10
8—10
Dash Attack
10
40
--
--
11.0/8.0
8/7
10/8
Early/Late
-20
10—12/13—20
Forward Smash
14
52
--
Head intangibility on frame 12-16. Charge hold is frame 7
15.5
10
10
--
-28
14—16
Up Smash
11
46
--
Leg intangibility on frame 11-13. Charge hold is frame 7
14.0/12.0
10/9
10/8
Early/Late
-24
11—13/14—16
Down Smash
7/22
49
--
Charge hold is frame 3
12.0/10.0
9/8
8/7
First/Second
-34/-19
7—8/22—23

Aerial Attacks

Neutral Air
3
44
7
Autocancels on frame 1-2 and 38 onward
10.0/7.0/5.0
8/7/6
4/3/3
Early/Late/Latest
-3/-4/-4
**
Forward Air
16
43
12
Autocancels on frame 1-3 and 40 onward
15.0/14.0
10/10
5/5
Close/meteor
-7/-7
16—20
Back Air
11/14/18
55
11
Autocancels on frame 1-5 and 44 onward
3.5/5.5
5/9
2/3
Multihit/Final
-9/-8
11/14/18—19
Up Air
5
36
8
Autocancels on frame 1-4 and 31 onward
12.0
9
5
--
-3
5—6
Down Air
16/18/20/22/24/26/ 28/30/32/34/36/38/41
56
17
Landing hit generates on frame 1. Autocancels on frame 50 onward
2.2/1.9/2.7/1.0
5/4/7/4
-/2/2/2
Early multi/Late multi/final/landing
-14
16/18/20/22/24/26/ 28/30/32/34/36/38/41

Special Attacks

Neutral B (Egg Lay)
19
49/41
--
Egg appears on frame 33 when successful. Total frames when successful is 62. Total frames is 41 on whiff.
--
--
--
--
--
19—22
Side B (Egg Roll)
32
--
--
Takes 39 frames to emerge.
10.8—12.8
8—9
10—12
--
-29 to -27
**
Up B (Egg Throw)
16
55
--
Eggs explode automatically on frame 60.
6.0
6
3
--
-30
16—**
Down B (Yoshi Bomb, Yoshi Bomb Air)
7/27, 19
77, --
39, 39
Total frames assumes level ground. Passes through platforms, voluntarily if you fall long enough. Stars appear on frame 4 of landing.
4.0/15.0/4.0, 12.0/4.0
5/10/3, 9/3
5/14/0, 11/0
Rising/falling/star, falling/star
-32, -32
7/27/*, 19/*

Grabs / Throws

Grab
14
48
--
--
--
Dash Grab
16
56
--
--
--
Pivot Grab
17
51
--
--
--
Pummel
1
19
--
Total frames includes 15 frames of hitlag
1.3
Forward Throw
15
39
--
--
9.0
Backward Throw
20
43
--
--
9.0
Up Throw
13
43
--
--
5.0
Down Throw
25
50
--
--
4.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
58
10
Invulnerable on frame 3-30
Air Dodge, Down
79
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
89
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
107
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
116
11-19
Invulnerable on frame 3-21
Air Dodge, Up
130
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 104
Gravity — 0.080
Walk Speed — 1.208
Run Speed — 2.046
Initial Dash — 1.98
Air Speed — 1.344
Total Air Acceleration — 0.098
Fall Speed / Fast Fall Speed — 1.29 / 2.064
Out of Shield, Neutral Air — 6 frames
Out of Shield, Up Air — 8 frames
Out of Shield, Up Smash — 11 frames
Shield Grab (Grab, post-Shieldstun) — 18 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)