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Ground Attacks

Hitbox Image
Jab 1
4
17
--
Transitions to Jab 2 as early as frame 7
2.0
7
3
--
-10
4—5
12
Hitbox Image
Jab 2
6
16
--
Transitions to Jab 3 as early as frame 9 and Rapid Jab on 11
1.5
5
3
--
-7
6—7
9
Hitbox Image
Jab 3
6
35
--
--
3.5
11
4
--
-25
6—7
28
Hitbox Image
Rapid Jab
3/5/7
--
--
--
0.3
4
-
--
--
**
--
Hitbox Image
Rapid Jab Finisher
4
45
--
--
2.5
10
4
--
-37
4—5
40
Hitbox Image
Forward Tilt
10
33
--
--
12.0/11.0
11/8
11/10
Close/Far
-12/-13
10—12
21
Hitbox Image
Up Tilt
9
31
--
--
8.0
7
8
--
-14
9—14
17
Hitbox Image
Down Tilt
8
25
--
--
10.0/9.0/7.0
8/7/7
10/9/7
Close/Medium/Far
-7/-8/-10
8—9
16
Hitbox Image
Dash Attack
8
34
--
--
11.0/10.0
10/8
10/10
Close/Far
-16
8—10
24
Hitbox Image
Forward Smash 1
15
47
--
Transitions to Forward Smash 2 as early as frame 20. Charge hold is frame 9
6.0
6
5
--
-27
15—16
31
Hitbox Image
Forward Smash 2
11
49
--
--
12.0
13
8
--
-30
11—12
37
Hitbox Image
Up Smash
10/25/41
69
--
Charge hold is frame 5
3.0/8.0
5/7
3/6
Multi/Final
-22
10—14/25—29/41—45
24
Hitbox Image
Down Smash
9/21
49
--
Charge hold frame is 3
13.0/10.0/12.0/9.0
9/8/9/7
9/7/8/7
Close/far, Close/far
-31/-33/-20/-21
9—10/21—22
27

Aerial Attacks

Hitbox Image
Neutral Air
4
35
6
Autocancels on frame 1-3 and 32 onward
10.0/5.0
8/6
4/3
Early/Late
-2/-3
4—5(6—27)
SH, FH, FHFF
SH, FH
8
Hitbox Image
Forward Air
14/24
40
6
Autocancels on frame 41 onward
6.0/8.0/7.0
6/9
3/4
First/Second Close/Second Far
-3/-2
14—15/24—25
FH
FH
15
Hitbox Image
Back Air
6/18
29
6
Autocancels on frame 29 onward
5.0/7.0
6/8
3/3
--
-3/-3
6—8/18—20
SH, FH, FHFF
SH, FH, FHFF
9
Hitbox Image
Up Air
5
59
14
Autocancels on frame 1-4 and 56 onward
15.0/12.0
9
5
Early/Late
-9
5—7(8—49)
--
--
10
Hitbox Image
Down Air
13
79
17
Autocancels on frame 1-12 and 65 onward. Can hit same target once again after 30 frames during pogo effect.
18.0/15.0/9.0
14/12
6/5
Early/Late/Pogo
Bounce: ** | Fast Fall: -11/-12
13—15(16—64)
SH, FH, FHFF
--
15
Hitbox Image
Z Air
9
71
8
--
4.0
5
5
--
-3
9—16
--
--
55

Special Attacks

Hitbox Image
Neutral B (Fire Arrow)
14—47
37—70
--
On release, startup is 1 and total frames is 24.
4.0—12.0
5—9
2—4
Uncharged—Full Charge
-16 to -10
**
--
Hitbox Image
Side B (Boomerang)
27
45
--
--
7.0—11.0 (normal) // 8.4/13.2 (smash) // 2.0 (return)
5—9
2—4
--
-8 to -4
27—29(30—82/83—153)
--
Hitbox Image
Up B (Spin Attack)
9...
70
--
Can charge for up to 60 additional frames. Startup is 4 from charge.
1.0/3.0
4/10
2/4
--
-17
9—47/49 (rehit: 4)
21
Hitbox Image
Up B, Air (Spin Attack, Air)
8/12/16/19/22/26/31/39/47
--
24
--
3.0/2.0/3.0
**
**
First/Multi/Final
--
8—10/12—13/16—18/19—20/22—24/26—27/31—33/39—40/47—51
--
Hitbox Image
Down B (Bomb Pull)
17
39
--
Fuse timer of ~4 seconds. Bomb explosion hits on frame 1/3/5/7. After pulling, lasts 196 frames and explodes on frame 197.
--
--
--
--
--
**
--

Grabs / Throws

Hitbox Image
Grab
12
51
--
--
--
12—18
33
Hitbox Image
Dash Grab
14
60
--
--
--
14—20
40
Hitbox Image
Pivot Grab
15
55
--
--
--
15—21
34
Hitbox Image
Pummel
1
18
--
Total frames includes 12 frames of hitlag
1.0
Hitbox Image
Forward Throw
11/13
39
--
--
3.0/3.0
Hitbox Image
Backward Throw
11/13
39
--
--
3.0/3.0
Hitbox Image
Up Throw
26/29
49
--
--
4.0/2.0
Hitbox Image
Down Throw
22/28
49
--
--
3.0/3.0

Dodges / Rolls

Spot Dodge
19/24
--
Intangible on frame 3-16
Forward Roll
28
--
Intangible on frame 4-14
Backward Roll
33
--
Intangible on frame 4-15
Neutral Air Dodge
45
10
Intangible on frame 2-26
Air Dodge, Down
63
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Down
70
11-19
Intangible on frame 2-19
Air Dodge, Left/Right
76
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Up
90
11-19
Intangible on frame 2-19
Air Dodge, Up
100
11-19
Intangible on frame 2-19

Misc Info

Stats
Weight — 88
Gravity — 0.096
Walk Speed — 1.26
Run Speed — 1.749
Initial Dash — 2.09
Air Speed — 0.966
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 36 / 49 / 24 / 34
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Neutral Air — 7 frames
Out of Shield, Up Air — 8 frames
Out of Shield, Up B — 9 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered LedgeHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image