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Ground Attacks

Jab 1
6
19
--
Transitions to Jab 2 as early as frame 9
2.0
7
3
--
-10
Jab 2
6
16
--
Transitions to Jab 3 as early as frame 9 and Rapid Jab on 11
1.5
5
3
--
-7
Jab 3
6
35
--
--
3.5
11
4
--
-25
Rapid Jab
3/5/7
--
--
--
0.3
4
-
--
--
Rapid Jab Finisher
4
45
--
--
2.5
10
4
--
-37
Forward Tilt
10
33
--
--
12.0/11.0
11/8
11/10
Close/Far
-12/-13
Up Tilt
9
31
--
--
8.0
7
8
--
-14
Down Tilt
8
25
--
--
10.0/9.0/7.0
8/7/7
10/9/7
Close/Medium/Far
-7/-8/-10
Dash Attack
8
34
--
--
11.0/10.0
10/8
10/10
Close/Far
-16
Forward Smash 1
15
47
--
Transitions to Forward Smash 2 as early as frame 20. Charge hold is frame 9
6.0
6
5
--
-27
Forward Smash 2
11
49
--
--
12.0
13
8
--
-30
Up Smash
10/25/41
69
--
Charge hold is frame 5
3.0/8.0
5/7
3/6
Multi/Final
-22
Down Smash
9/21
49
--
Charge hold frame is 3
13.0/10.0/12.0/9.0
9/8/9/7
9/7/8/7
Close/far, Close/far
-31/-33/-20/-21

Aerial Attacks

Neutral Air
4
35
6
Autocancels on frame 1-3 and 32 onward
10.0/5.0
8/6
4/3
Early/Late
-2/-3
Forward Air
14/24
40
6
Autocancels on frame 41 onward
6.0/8.0
6/9
3/4
--
-3/-2
Back Air
6/18
29
6
Autocancels on frame 29 onward
5.0/7.0
6/8
3/3
--
-3/-3
Up Air
5
59
14
Autocancels on frame 1-4 and 56 onward
12.0
9
5
--
-9
Down Air
13
79
17
Autocancels on frame 1-12 and 65 onward. Can hit same target once again after 30 frames during pogo effect.
18.0/15.0
14/12
6/5
Early/Late
**
Z Air
11
73
8
--
4.0
5
5
--
-3

Special Attacks

Neutral B (Fire Arrow)
14—47
37—70
--
On release, startup is 1 and total frames is 24.
4.0—12.0
5—9
2—4
Uncharged—Full Charge
-16 to -10
Side B (Boomerang)
27
45
--
--
4.0—12.0
5—9
2—4
--
-8 to -4
Up B (Spin Attack)
9/13/17/21/25/29/ 33/37/41/45/49
70
--
Can charge for up to 60 additional frames. Startup is 4 from charge.
1.0/3.0
4/10
2/4
--
-17
Up B, Air (Spin Attack, Air)
8/16/22/31/47
--
24
--
**
**
**
--
--
Down B (Bomb Pull)
--
39
--
Fuse timer of ~4 seconds. Bomb explosion hits on frame 1/3/5/7
--
--
--
--
--

Grabs / Throws

Grab
12
51
--
--
--
Dash Grab
14
60
--
--
--
Pivot Grab
15
55
--
--
--
Pummel
1
18
--
Total frames includes 13 frames of hitlag
1.0
Forward Throw
11/13
39
--
--
3.0/3.0
Backward Throw
11/13
39
--
--
3.0/3.0
Up Throw
26/29
49
--
--
4.0/2.0
Down Throw
22/28
49
--
--
3.0/3.0

Dodges / Rolls

Spot Dodge
19/24
--
Invulnerable on frame 3-16
Forward Roll
28
--
Invulnerable on frame 4-14
Backward Roll
33
--
Invulnerable on frame 4-15
Neutral Air Dodge
45
10
Invulnerable on frame 2-26
Air Dodge, Down
63
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Down
70
11-19
Invulnerable on frame 2-19
Air Dodge, Left/Right
76
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Up
90
11-19
Invulnerable on frame 2-19
Air Dodge, Up
100
11-19
Invulnerable on frame 2-19

Misc Info

Weight — 88
Gravity — 0.096
Walk Speed — 1.26
Run Speed — 1.749
Initial Dash — 2.09
Air Speed — 0.966
Total Air Acceleration — 0.06
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Neutral Air — 7 frames
Out of Shield, Up Air — 8 frames
Out of Shield, Up B — 9 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)