zelda

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Ground Attacks

Jab
4/7
24
--
Transitions to rapid jab as early as frame 9.
2.5/2.5
5/5
-/4
--
-13
4—5/7
Rapid Jab
3/5/7
--
--
--
0.2
4
2
--
--
**
Rapid Jab Finisher
6
42
--
--
3.0
10
4
--
-32
6—7
Forward Tilt
12
36
--
--
10.0/12.0
8/9
10/11
--
-14/-13
12—13
Up Tilt
7
29
--
--
7.2
7
7
--
-15
7—19
Down Tilt
5
21
--
--
5.5
6
6
--
-10
5—11
Dash Attack
6
35
--
--
12.0/6.0
11/6
11/6
--
-18
6—7/8—12
Forward Smash
16/18/20/22/24
49
--
Charge hold is frame 10
1.0/13.0
4/9
-/9
--
-16
16/18/20/22/24
Up Smash
9/13/17/21/25/29/34
63
--
Charge hold is frame 3
2.0/0.8/5.0
4/4/12
3/2/4
--
-25
9—23/25—32/34
Down Smash
5/13
37
--
Charge hold is frame 2
12.0/10.0
9/8
8/7
--
-24/-17
5—6/13—14

Aerial Attacks

Neutral Air
6/10/14/18/22
50
15
Autocancels on frame 1-3 and 38 onward
2.5/5.0
5/12
2/3
--
-13/-12
6—7/10—11/14—15/18—19/22—23
Forward Air
6
49
15
Autocancels on frame 1-2 and 43 onward
20.0/4.0
16/5
7/3
Sweet Spot/Late
-8/-12
6/7—10
Back Air
6
49
16
Autocancels on frame 1-2 and 45 onward
20.0/4.0
16/5
7/3
Sweet Spot/Late
-8/-12
6/7—10
Up Air
14
54
12
Autocancels on frame 1-3 and 54 onward
17.0
11
6
--
-6
14—16
Down Air
14
44
12
Autocancels on frame 1-3 and 40 onward
16.0/4.0
10/5
6/3
--
-6/-9
14/15—24

Special Attacks

Neutral B (Nayru's Love)
11/15/19/26
57
--
Invulnerable on frame 4-13. Reflects on 5-41.
2.0/5.0
0/0
3/6
--
-25
11/15/19/26
Side B (Din's Fire)
44—70
69—97
--
On release, startup is 14 and total frames is 39
3.5—14.0
5—10
2—5
--
-18 to -10
44—47/.../70—73
Ground Air
Up B (Farore's Wind)
6/35
65
30
Total frames is when landing on the ground. Invulnerable on frame 11-35
6.0/12.0
6/13
6/11
First/Second
-19
6—7/35—36
Kick Punch Swing 1 Swing 2 Swing 3
Down B (Phantom Slash)
26/32/38/46/59-127
66/39
39, 39
Startup values correspond to different stages of construction. Manual release total frames is 39. Takes 66 frames to reach final form. Startup for each stage of construction in order is 11,8,8,7,8,7. Fully constructed phantom activates automatically on frame 120. Advantage is for manual release".
4.7—14.1
6—10
3—5
--
-19 to -17
**

Grabs / Throws

Grab
10
39
--
--
--
Dash Grab
13
47
--
--
--
Pivot Grab
14
42
--
--
--
Pummel
2
20
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
30
49
--
--
10.0
Backward Throw
27
49
--
--
12.0
Up Throw
30
49
--
--
11.0
Down Throw
25/30/35/39/42
61
--
--
1.5/2.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
56
10
Invulnerable on frame 3-30
Air Dodge, Down
77
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
86
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
96
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
114
11-19
Invulnerable on frame 3-21
Air Dodge, Up
129
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 85
Gravity — 0.071
Walk Speed — 0.914
Run Speed — 1.43
Initial Dash — 1.958
Air Speed — 1.092
Total Air Acceleration — 0.065
SH / FH / SHFF / FHFF Frames — 41 / 56 / 29 / 39
Fall Speed / Fast Fall Speed — 1.35 / 2.16
Out of Shield, Up B — 6 frames
Out of Shield, Neutral Air or Forward Air or Back Air or Up Smash — 9 frames
Out of Shield, Neutral B(Air) — 14 frames
Shield Grab (Grab, post-Shieldstun) — 14 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)