zero suit samus

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Ground Attacks

Hitbox Image
Jab 1
1
23
--
Transitions to Jab 2 as early as frame 6
1.5
8
3
--
-19
1
22
Hitbox Image
Jab 2
2
25
--
Transitions to Jab 3 as early as frame 6
1.5
8
3
--
-20
2
23
Hitbox Image
Jab 3
3
34
--
--
3.0
9
4
--
-27
3—4
30
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
6
28
--
--
7.0/8.0
7/7
7/8
no angle/angled
-15/-14
6—8
20
Hitbox Image
Up Tilt
3/9
45
--
--
5.0/7.0
7/8
6/7
--
-36/-29
3—4/9—10
35
Hitbox Image
Down Tilt
8
29
--
--
8.0/6.0
7
8
--
-13
8—9
20
Hitbox Image
Dash Attack
7
51
--
--
8.0/5.0
7/6
8/6
Early/Late
-36
7—9(10—19)
32
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
13/26
64
--
Charge hold is frame 9
5.0/11.0/11.0
6/8/14
4/8/8
first/second/second far
-30
13—14/26—28
36
Hitbox Image
Up Smash
10/14/17/20/23/26/28
48
--
Charge hold is frame 4
4.0/0.8/3.0
8/6/7
4/2/3
First/multi/Final
-17
10—11/14/17/20/23/26/28—29
19
Hitbox Image
Down Smash
20
41
--
Charge hold is frame 15
8.0/6.0
7/6
6/5
Close/Far
-15/-16
20—24
17

Aerial Attacks

Hitbox Image
Neutral Air
10
51
8
Autocancels on frame 1-3 and 42 onward
8.0
11
4
--
-4
10—11(15—16)
FH
FH
35
Hitbox Image
Forward Air
6/13
46
10
Autocancels on frame 1-3 and 38 onward
5.0/7.0
6/7
3/3
--
-7/-7
6—7/13—14
SH, FH, FHFF
FH
32
Hitbox Image
Back Air
8
40
10
Autocancels on frame 1-3 and 31 onward
10.0/12.0
8/9
4/5
Close/Far
-6/-5
8—9
SH, FH, FHFF
FH
31
Hitbox Image
Up Air
6
34
5
Autocancels on frame 25 onward
6.5
6
3
--
-2
6—12
SH, FH, SHFF, FHFF
SH, FH, FHFF
22
FallingHitbox Image LandingHitbox Image
Down Air
14
67
24
Landing hit on frame 1. Autocancels on frame 1-3 and 50 onward
6.0/5.0/5.5
6/6
3/6
Aerial Opponent/Grounded Opponent/Landing
-17
14—49/1—3
FH
-, -
18
Hitbox Image
Z Air
9
49
8
Tethers on frame 2
5.0
9
6
--
-2
9—19
SH, FH, SHFF, FHFF
FH
30

Special Attacks

No ChargeHitbox Image Max ChargeHitbox Image
Neutral B (Paralyzer)
21—43
48—70
--
On release, startup is 1 and total frames is 28.
4.0—6.0
5—6
2—3
--
-20 to -18
21—44 (no charge) || 43—90 (max charge)
--
NormalHitbox Image UpHitbox Image
Side B (Plasma Whip)
22/24/26/28/31
55
--
Tethers on frame 20
2.0/1.2/8.0
7/7/11
-/3/8
First/multi/Final
-15
22—23/24—25/26—27/28—29/31—35
20
GroundedHitbox Image AerialHitbox Image
Up B (Boost Kick)
6...
--
30
--
5.0/1.3/4.0
6/4/14
6/3/5
First/multi/Final
--
6/12—24(rehit: 4)/28/34—35
--
Hitbox Image
Down B (Flip Jump)
--
38
--
Automatic bounce off target has 58 endlag but can end early if you land during it. Invulnerable on frame 3-12. Can transition to Manual kick as early as frame 14.
8.0
13
8
--
**
**
--
Flip JumpHitbox Image Footstool/BuryHitbox Image
Flip Jump, Kick
9
59
35
Landing lag only occurs if you land during 59 frame animation or during the bounce after a hit, which is a 49 frame animation
14.0
12
13
--
-36
9—12
47

Grabs / Throws

Hitbox Image
Grab
15
58
--
Hand grab box only active for first 3 frames.
--
15—25
33
Hitbox Image
Dash Grab
17
66
--
Hand grab box only active for first 3 frames.
--
17—26
40
Hitbox Image
Pivot Grab
18
61
--
Hand grab box only active for first 3 frames.
--
18—26
35
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
8/9
25
--
--
5.0/4.0
Hitbox Image
Backward Throw
9/11
27
--
--
2.0/6.0
Hitbox Image
Up Throw
3/5
40
--
--
2.0/8.0
Hitbox Image
Down Throw
20/22
51
--
--
4.0/4.0

Dodges / Rolls

Spot Dodge
18/23
--
Intangible on frame 3-14
Forward Roll
26
--
Intangible on frame 4-12
Backward Roll
32
--
Intangible on frame 4-14
Neutral Air Dodge
45
10
Intangible on frame 2-26
Air Dodge, Down
65
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Down
73
11-19
Intangible on frame 2-19
Air Dodge, Left/Right
80
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Up
90
11-19
Intangible on frame 2-19
Air Dodge, Up
98
11-19
Intangible on frame 2-19

Misc Info

Stats
Weight — 80
Gravity — 0.120
Walk Speed — 1.47
Run Speed — 2.31
Initial Dash — 2.42
Air Speed — 1.26
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 38 / 55 / 27 / 39
Fall Speed / Fast Fall Speed — 1.7 / 2.72
Out of Shield, Up B — 6 frames
Out of Shield, Forward Air or Up Air — 9 frames
Out of Shield, Up Smash — 10 frames
Shield Grab (Grab, post-Shieldstun) — 19 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered LedgeHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image