zero suit samus

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Ground Attacks

Hitbox Image
Jab 1
1
23
--
Transitions to Jab 2 as early as frame 6
1.5
8
3
--
-19
1
22
Hitbox Image
Jab 2
2
25
--
Transitions to Jab 3 as early as frame 6
1.5
8
3
--
-20
2
23
Hitbox Image
Jab 3
3
34
--
--
3.0
9
4
--
-27
3—4
30
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
6
28
--
--
7.0/8.0
7/7
7/8
no angle/angled
-15/-14
6—8
20
Hitbox Image
Up Tilt
3/9
45
--
--
5.0/7.0
7/8
6/7
--
-36/-29
3—4/9—10
35
Hitbox Image
Down Tilt
8
29
--
--
8.0/6.0
7
8
--
-13
8—9
20
Hitbox Image
Dash Attack
7
51
--
--
8.0/5.0
7/6
8/6
Early/Late
-36
7—9(10—19)
32
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
13/26
64
--
Charge hold is frame 9
5.0/11.0/11.0
6/8/14
4/8/8
first/second/second far
-30
13—14/26—28
36
Hitbox Image
Up Smash
10/14/17/20/23/26/28
48
--
Charge hold is frame 4
4.0/0.8/3.0
8/6/7
4/2/3
First/multi/Final
-17
10—11/14/17/20/23/26/28—29
19
Hitbox Image
Down Smash
20
41
--
Charge hold is frame 15
8.0/6.0
7/6
6/5
Close/Far
-15/-16
20—24
17

Aerial Attacks

Hitbox Image
Neutral Air
10
51
8
Autocancels on frame 1-3 and 42 onward
8.0
11
4
--
-4
10—11(15—16)
FH
FH
35
Hitbox Image
Forward Air
6/13
46
10
Autocancels on frame 1-3 and 38 onward
5.0/7.0
6/7
3/3
--
-7/-7
6—7/13—14
SH, FH, FHFF
FH
32
Hitbox Image
Back Air
8
40
10
Autocancels on frame 1-3 and 31 onward
10.0/12.0
8/9
4/5
Close/Far
-6/-5
8—9
SH, FH, FHFF
FH
31
Hitbox Image
Up Air
6
34
5
Autocancels on frame 25 onward
6.5
6
3
--
-2
6—12
SH, FH, SHFF, FHFF
SH, FH, FHFF
22
FallingHitbox Image LandingHitbox Image
Down Air
14
67
24
Landing hit on frame 1. Autocancels on frame 1-3 and 50 onward
6.0/5.0/5.5
6/6
3/6
Aerial Opponent/Grounded Opponent/Landing
-17
14—49/1—3
FH
-, -
18
Hitbox Image
Z Air
9
49
8
Tethers on frame 2
5.0
9
6
--
-2
9—19
SH, FH, SHFF, FHFF
FH
30

Special Attacks

No ChargeHitbox Image Max ChargeHitbox Image
Neutral B (Paralyzer)
21—43
48—70
--
On release, startup is 1 and total frames is 28.
4.0—6.0
5—6
2—3
--
-20 to -18
21—44 (no charge) || 43—90 (max charge)
--
NormalHitbox Image UpHitbox Image
Side B (Plasma Whip)
22/24/26/28/31
55
--
Tethers on frame 20
2.0/1.2/8.0
7/7/11
-/3/8
First/multi/Final
-15
22—23/24—25/26—27/28—29/31—35
20
GroundedHitbox Image AerialHitbox Image
Up B (Boost Kick)
6...
--
30
--
5.0/1.3/4.0
6/4/14
6/3/5
First/multi/Final
--
6/12—24(rehit: 4)/28/34—35
--
Hitbox Image
Down B (Flip Jump)
--
38
--
Automatic bounce off target has 58 endlag but can end early if you land during it. Invulnerable on frame 3-12. Can transition to Manual kick as early as frame 14.
8.0
13
8
--
**
**
--
Flip JumpHitbox Image Footstool/BuryHitbox Image
Flip Jump, Kick
9
59
35
Landing lag only occurs if you land during 59 frame animation or during the bounce after a hit, which is a 49 frame animation
14.0
12
13
--
-36
9—12
47

Grabs / Throws

Hitbox Image
Grab
15
58
--
Hand grab box only active for first 3 frames.
--
15—25
33
Hitbox Image
Dash Grab
17
66
--
Hand grab box only active for first 3 frames.
--
17—26
40
Hitbox Image
Pivot Grab
18
61
--
Hand grab box only active for first 3 frames.
--
18—26
35
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
8/9
25
--
--
5.0/4.0
Hitbox Image
Backward Throw
9/11
27
--
--
2.0/6.0
Hitbox Image
Up Throw
3/5
40
--
--
2.0/8.0
Hitbox Image
Down Throw
20/22
51
--
--
4.0/4.0

Dodges / Rolls

Spot Dodge
18/23
--
Intangible on frame 3-14
Forward Roll
26
--
Intangible on frame 4-12
Backward Roll
32
--
Intangible on frame 4-14
Neutral Air Dodge
45
10
Intangible on frame 2-26
Air Dodge, Down
65
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Down
73
11-19
Intangible on frame 2-19
Air Dodge, Left/Right
80
11-19
Intangible on frame 2-19
Air Dodge, Diagonally Up
90
11-19
Intangible on frame 2-19
Air Dodge, Up
98
11-19
Intangible on frame 2-19

Misc Info

Stats
Weight — 80
Gravity — 0.120
Walk Speed — 1.47
Run Speed — 2.31
Initial Dash — 2.42
Air Speed — 1.26
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 38 / 55 / 27 / 39
Fall Speed / Fast Fall Speed — 1.7 / 2.72
Out of Shield, Up B — 6 frames
Out of Shield, Forward Air or Up Air — 9 frames
Out of Shield, Up Smash — 10 frames
Shield Grab (Grab, post-Shieldstun) — 19 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered LedgeHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image