zero suit samus

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Ground Attacks

Jab 1
1
23
--
Transitions to Jab 2 as early as frame 6
1.5
8
3
--
-19
Jab 2
2
25
--
Transitions to Jab 3 as early as frame 6
1.5
8
3
--
-20
Jab 3
3
34
--
--
3.0
9
4
--
-27
Forward Tilt
6
38
--
--
7.0/8.0
7/7
7/8
no angle/angled
-15/-14
Up Tilt
3/9
45
--
--
5.0/7.0
7/8
6/7
--
-36/-29
Down Tilt
8
29
--
--
8.0
7
8
--
-13
Dash Attack
7
51
--
--
8.0/5.0
7/6
8/6
Early/Late
-36
Forward Smash
13/26
64
--
Charge hold is frame 9
5.0/11.0/11.0
6/8/14
4/8/8
first/second/second far
-30
Up Smash
10/14/17/20/23/26/28
48
--
Charge hold is frame 4
4.0/0.8/3.0
8/6/7
4/2/3
First/multi/Final
-17
Down Smash
20
41
--
Charge hold is frame 15
8.0/6.0
7/6
6/5
Close/Far
-15/-16

Aerial Attacks

Neutral Air
10
51
6
Autocancels on frame 1-3 and 42 onward
8.0
11
4
--
-2
Forward Air
6/13
46
10
Autocancels on frame 1-3 and 38 onward
5.0/7.0
6/7
3/3
--
-7/-7
Back Air
8
40
10
Autocancels on frame 1-3 and 31 onward
10.0/12.0
8/9
4/5
Close/Far
-6/-5
Up Air
6
34
5
Autocancels on frame 25 onward
6.5
6
3
--
-2
Down Air
14
--
24
Landing hit on frame 1. Autocancels on frame 1-3 and 50 onward
5.0/5.5
6/6
3/6
Falling/Landing
-17
Z Air
9
49
8
Tethers on frame 2
5.0
9
6
--
-2

Special Attacks

Neutral B (Paralyzer)
21—43
48—70
--
On release, startup is 1 and total frames is 28.
4.0—6.0
5—6
2—3
--
-20 to -18
Side B (Plasma Whip)
22/24/26/28/32
55
--
Tethers on frame 20
2.0/1.2/8.0
7/7/11
-/3/8
First/multi/Final
-15
Up B (Boost Kick)
4/10/14/18/22/26/32
--
30
--
5.0/1.3/4.0
6/4/14
6/3/5
First/multi/Final
--
Down B (Flip Jump)
--
38
--
Automatic bounce off target has 58 endlag but can end early if you land during it. Invulnerable on frame 3-12. Can transition to Manual kick as early as frame 14
8.0
13
8
--
**
Flip Jump, Kick
9
59
35
Landing lag only occurs if you land during 59 frame animation or during the bounce after a hit, which is a 49 frame animation
14.0
12
13
--
-36

Grabs / Throws

Grab
15
58
--
--
--
Dash Grab
17
66
--
--
--
Pivot Grab
18
61
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
8/9
25
--
--
5.0/4.0
Backward Throw
9/11
27
--
--
2.0/6.0
Up Throw
3/5
40
--
--
2.0/8.0
Down Throw
20/22
51
--
--
4.0/4.0

Dodges / Rolls

Spot Dodge
18/23
--
Invulnerable on frame 3-14
Forward Roll
26
--
Invulnerable on frame 4-12
Backward Roll
32
--
Invulnerable on frame 4-14
Neutral Air Dodge
45
10
Invulnerable on frame 2-26
Air Dodge, Down
65
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Down
73
11-19
Invulnerable on frame 2-19
Air Dodge, Left/Right
80
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Up
90
11-19
Invulnerable on frame 2-19
Air Dodge, Up
98
11-19
Invulnerable on frame 2-19

Misc Info

Weight — 80
Gravity — 0.120
Walk Speed — 1.47
Run Speed — 2.31
Initial Dash — 2.42
Air Speed — 1.26
Total Air Acceleration — 0.095
Fall Speed / Fast Fall Speed — 1.7 / 2.72
Out of Shield, Up B — 4 frames
Out of Shield, Forward Air or Up Air — 9 frames
Out of Shield, Up Smash — 10 frames
Shield Grab (Grab, post-Shieldstun) — 19 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)