Mythra

Menu

Ground Attacks

Hitbox Image
Jab 1
2
20
--
transitions to jab 2 on frame 5
2.0
4
3
--
-15
2—4
16
Hitbox Image
Jab 2
4
30
--
Transitions to jab 3 on frame 13 or Rapid on 12
2.0
4
3
--
-23
4—5
25
Hitbox Image
Jab 3
4
29
--
--
4.0
8
5
--
-20
4—6
23
Hitbox Image
Rapid Jab
8/12/16...
--
--
--
0.4
4
4
--
--
8/12/16...
--
Hitbox Image
Rapid Jab Finisher
6
37
--
--
3.0
7
4
--
-27
6—7
30
Hitbox Image
Forward Tilt
8
25
--
--
5.5
6
6
--
-11
8—9
16
StandardHitbox Image InterpolatedHitbox Image
Up Tilt
7
26
--
--
4.0
5
5
--
-14
7—12
14
Hitbox Image
Down Tilt
5
20
--
--
3.0/4.0
5/5
4/5
Close/Far
-11/-10
5—7
13
Hitbox Image
Dash Attack
9
39
--
--
7.0/8.5
*/7
*/8
Closest/Far
-22
9—10
29
StandardHitbox Image InterpolatedHitbox Image
Forward Smash
14
49
--
charge hold on frame 3
13.5
9
9
--
-26
14—17
32
Hitbox Image
Up Smash
9/12/17/22/26
52
--
charge hold on frame 4
2.0/1.5/6.0
4/4/6
3/2/5
launcher/multihits/final hit
-40/-21
9—10/11—24(rehit: 5)/26—27
25
Hitbox Image
Down Smash
8/14
44
--
Charge hold on frame 2. Blade and leg can both hit the same shield. Third and fourth advantage assume this scenario, first and second are single, far hits.
9.0 / 10.5 / 6.0 / 7.5
7/8/6/7
*/8/5/6
blade close/far / leg close/far
-28/-30/-22/-24
8—10/14—16
28

Aerial Attacks

NormalHitbox Image LandingHitbox Image
Neutral Air
8
50
13
autocancels on frame 1-7 and 38 onward. Landing hitbox on frame 1.
2.0/3.0/2.0
7
3
Multi/Final/Landing
-10
8—13(rehit: 3)(14—19)
FH, SHFF, FHFF
--
31
Hitbox Image
Forward Air
8
37
10
autocancels on frame 1-3 and 36 onward
7.0
7
3
--
-7
8—11
FH
FH
26
Hitbox Image
Back Air
10
33
10
autocancels on frame 1-3 and 26 onward
7.5/6.5
7
3
Early/Late
-7
10—11(12)
SH, FH, FHFF
FH
21
Hitbox Image
Up Air
9
30
8
autocancels on frame 16 onward
6.0
6
3
--
-5
9—13
SH, FH, SHFF, FHFF
SH, FH
17
StandardHitbox Image InterpolatedHitbox Image
Down Air
13
40
11
autocancels on frame 1-4 and 29 onward
8.0/6.0
7
4
Early/Late
-7
13—15(16)
SH, FH, FHFF
FH
24

Special Attacks

ChargeHitbox Image MinHitbox Image MaxHitbox Image Aerial 1Hitbox Image Aerial 2Hitbox Image
Neutral B (Lightning Buster)
9/20/30/40—69/80/90/99/109
67—132
--
startup is 5 from release, intangibility on on 3-8 for standard and 1-8/12-16 for Max (both are after release)
2.0/6.0/4.0/17.0
4/6 — 5/10
5/6 — 8/15
multihit/final
-21 — -8
**
--
NormalHitbox Image Vulnerability ExampleHitbox Image Hurtboxes VisibleHitbox Image
Side B (Photon Edge)
18/25/32/39/46/54
100
18 (see notes)
If you land before the animation has finished, the remaining total frames elapse. If you land after, you incur 18 frames of landing lag. First hit has no hitlag, while the later hits have different shieldlag for Mythra.

Thanks to @jayblu_ on Twitter for the visual with hurtboxes visible and for creating the mod it came from!

2.5 / 2.5 / 7.0
0/5 (4 self) / 8 (12 self)
4/2/3
First/Multi/Final
-47
18—19/25/32/39/46/54
46
StartHitbox Image FinishHitbox Image
Up B (Ray of Punishment)
10/40
--
15
Ray explodes the next frame after hitting something
7.0/2.0/4.5
8/*/5
7/*/2
Slash/Projectile/Explosion
**
10—12/40—56
--
StartHitbox Image Finish (Interpolated)Hitbox Image
Chroma Dust
10...
--
20
--
7.0/2.5
8/5
7/2
Slash/Projectile
**
10—12/41-56/42-57/43-58/44-59/45-60
--
Hitbox Image
Down B (Swap to Pyra)
--
32
--
Invulnerable on frame 6-18.
--
--
--
--
--
--
--

Grabs / Throws

Hitbox Image
Grab
6
36
--
--
--
6—7
29
Hitbox Image
Dash Grab
11
43
--
--
--
11—12
31
Hitbox Image
Pivot Grab
12
38
--
--
--
12—13
25
Hitbox Image
Pummel
1
19
--
total frames includes 14 frames of hitlag (plus one in 1v1)
1.5
Hitbox Image
Forward Throw
10/11
27
--
--
3.0/2.5
Hitbox Image
Backward Throw
15/17
35
--
--
3.0/2.5
Hitbox Image
Up Throw
9
29
--
--
4.0
Hitbox Image
Down Throw
20/28
48
--
--
4.0/3.0

Dodges / Rolls

Spot Dodge
25/31
--
Foresight on frame 2-6. Intangible on frame 7-21. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.
Forward Roll
35
--
Foresight on frame 2-6. Intangible on frame 7-18. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.
Backward Roll
38
--
Foresight on frame 2-7. Intangible on frame 8-19. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.
Neutral Air Dodge
44
**
Foresight on frame 2-5. Intangible on frame 6-33. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.
Air Dodge, Down
59
**
Foresight on frame 2-5. Intangible on frame 6-24. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.
Air Dodge, Diagonally Down
66
**
Foresight on frame 2-5. Intangible on frame 6-24. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.
Air Dodge, Left/Right
73
**
Foresight on frame 2-5. Intangible on frame 6-24. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.
Air Dodge, Diagonally Up
85
**
Foresight on frame 2-5. Intangible on frame 6-24. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.
Air Dodge, Up
95
**
Foresight on frame 2-5. Intangible on frame 6-24. Foresight damage received multiplier: 0.5x, slowdown effect speed: 10, slowdown duration: 36 frames.

Misc Info

Stats
Weight — 92
Gravity — 0.137
Walk Speed — 1.42
Run Speed — 2.41
Initial Dash — 2.45
Air Speed — 1.22
Total Air Acceleration — 0.07
SH / FH / SHFF / FHFF Frames — 30 / 41 / 21 / 29
Fall Speed / Fast Fall Speed — 1.87 / 2.992
Out of Shield, Up Smash — 9 frames
Out of Shield, Up B — 10 frames
Out of Shield, Neutral Air or Forward Air — 11 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Up B ApexHitbox Image Side BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image